Juega como uno de los 20 líderes históricos, incluido Felipe II.
Análisis recientes:
Variados (333) - El 62% de los 333 análisis de los usuarios en los últimos 30 días son positivos.
Todos los análisis:
Variados (28,374) - El 69% de los 28,374 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento:
20 OCT 2016
Desarrollador:

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Actualizaciones recientes Ver todos (80)

12 abril

Civilization VI: Rise and Fall – Spring 2018 Developer Update



Civilization VI: Rise and Fall will receive a new update to address community feedback and balance changes. Watch lead designer Anton Strenger share the vision behind this update, and check back soon for full details when the update goes live.

https://www.youtube.com/watch?v=jb278q5X9v4
SUBSCRIBE ➜ http://2kgam.es/CivilizationYT

Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
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8 marzo

Now Live: Civilization VI: Rise and Fall – March 2018 Update

A new update is available for Sid Meier’s Civilization VI today. Watch franchise lead designer, Ed Beach, share the vision behind this update.

https://www.youtube.com/watch?v=ZSFhqOPiU-E
SUBSCRIBE ➜ http://2kgam.es/CivilizationYT

For the best gameplay experience, we recommend disabling mods until they have been updated by the mod creators to be compatible with this latest update. Loading an old save or configuration that was created using mods will re-enable those mods. To our modding community, the below update may require you to update your mods.

[UPDATE] We have updated the game to correct a reported crash issue when loading some saves created before the March 2018 Update. If you are still experiencing this issue, we recommend attempting to load a previous save that was not loaded/saved on the initial March update, or start a new game. We want everyone to have the best experience possible and will continue supporting the title with future updates.

GENERAL UPDATES
  • Added a new historic moment for being the second or later Civilization to discover a Natural Wonder, + 1 Era Score.
  • Clarified Amundsen-Scott Research Station bonus in the text.
  • Made the Water Park cheaper to be consistent with the Aerodrome.
  • Reworked the way that warmongering is handled between declaration of war capturing cities, and razing cities.
  • Unit experience gained from fighting Free Cities and Free City units is now capped at +1 after obtaining the unit’s first promotion.
  • Removed the Flirtatious and Curmudgeon agendas.
  • Ranged units garrisoned in a city are now always considered to be in an elevated position if the city has walls or urban defenses.
  • Updated Korean Palace art.
  • Fixed situations where players could have Shared Visibility while at war.
  • Fixed an issue where Observation Balloons were incorrectly granting the Drone unit's combat strength buff.
  • Fixed an issue where the Stadium effects did not match the text.
    • Stadium: +2 Tourism for cities with at least 10 population. +5 tourism to cities with at least 20 population. +2 Entertainment amenities for all cities within 6 tiles. (Now only applies to Stadium and not districts.)
  • Increased defenses of early era city states to discourage easy conquest by AI and players.
BALANCE CHANGES
  • Allow the 3 land tiles next to Polder to include Hills.
  • Added Loyalty per turn to Emergency target cities so that Emergencies will no longer end in the member’s favor without them doing anything.
  • Added the Entertainment Complex building effects.
    • Arena: +1 Culture. +1 Tourism once Conservation is unlocked. +1 Entertainment amenity for this city
    • Zoo: +1 Science to all Rainforest and Marsh tiles in this city. +1 Entertainment amenity for all cities within 6 tiles.
    • Stadium: +2 Tourism for cities with at least 10 population. +5 tourism to cities with at least 20 population. +2 Entertainment amenities for all cities within 6 tiles.
  • Made building National Parks much more important to leaders with the Environmentalist and Exploitative agendas.
  • Military Alliances now provide a bonus against city states.
  • Macedon no longer receives boosts for conquering a Free City.
  • Have Twilight Valor apply to Naval Melee units.
  • Neutralize Governor turn duration has been adjusted for game speed.
  • Gain Sources turn duration has been adjusted for game speed.
 AI UPDATES
  • Added some improvements in sorting great works into collections.
  • Improved AI progress through tech and civic tree.
  • Garrisoned ranged units are much less likely to leave City Centers and Encampments.
UI UPDATES
  • Historic Moments are now accessible from the End Game Results screen.
  • Made sure we displayed the right city details for cities being ceded.
  • City States no longer display "At War" tooltip if we aren't at war.
  • Former capitals are now properly differentiated from captured capitals.
  • City Banner polish and bug fixes.
  • Our Leader diplomacy screen now uses the longer, more detailed descriptions for unique units, buildings, etc.
  • The diplomacy deal edit box will now fit up to 5 items to fit all 5 Alliance types.
  • Zero out points per turn if we're not in an alliance and updated the tooltip to inform the player they need an alliance to gain points.
  • Diplomacy portraits in the HUD now indicate alliance type.
  • Governor promotion buttons will now use the disabled state properly for promotions we don't have the pre-requisites to earn.
  • The religion lens banner fly out will no longer display redundant icons for the first religion when it's about to convert or be tagged as predominate when it's still converting.
  • Resolved terrain tooltips displaying over selection panels in certain situations.
  • Added tooltips for a variety of loyalty UI.
  • Adding alliance icons to tech tree nodes so players know what their Level 3 Research Alliance members are researching.
  • Movement paths are now shown on the religion lens.
  • Revised Raze City tooltip text for accuracy.
  • Emphasized several notification icons indicating negative game events
  • Clarified Era score and Age threshold UI while in the last era of the game.
  • Added Research Alliance indicator to Research Chooser.
  • Added a scroll panel to operative list on the Espionage overview.
 BUG FIXES
  • Fixed an issue preventing water Natural Wonders from appearing on Huge maps.
  • Fixed a bug that was causing embarked units to use their embarked strength instead of their unit strength when conducting an amphibious attack.
  • ‘Amphibious’ unit promotion is now correctly removing the attack penalty in an amphibious attack.
  • Fixed a bug causing incorrect unit maintenance costs to be incurred.
  • Fixed a bug with the Pax Brittania unique ability that was granting a free melee unit when England obtained a city other than through settling.
  • Fixed a bug causing the player to be charged an incorrect amount when purchasing a District with Gold.
  • Fixed a bug causing units set to ‘Alert’ to be changed to ‘Fortified’, preventing them from waking up when enemies are near.
  • Historic Moment for recapturing a city you originally founded can now only trigger once per plot location, to prevent an exploit where it could be farmed for era score.
  • Fixed the Holy Righteous Queen achievement and the Metroplex achievement to have proper unlock requirements.
  • Preserve proper number of government slots after liberating a city with a Wonder that provides slots.
  • Fixed the Space Port, it was being counted as a specialty district.
  • Fixed Matterhorn and Zhangye Danxia spawning surrounded by mountains.
  • Allowed the Advanced Seminar in Astrophysics achievement to work in more permutations of district placement.
  • Made sure a second work of art from the same artists provides some culture/tourism in the Apadana.
  • Ensured that city state suzerain bonuses are applied properly after you capture a city.
  • Fixed Kilwa Kisiwani bonus to production in other cities when you get another suzerain of that type.
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Análisis

“I’ll never need another Civ game in my life besides this one”
93 / 100 – PC Gamer

“Possibly the biggest and deepest game in the series' 25-year history.”
9.4 / 10 – IGN

“One of the most rewarding 4X experiences to date”
9.5 / 10 – Game Informer

Digital Deluxe Edition


Expande tu imperio con la Edición digital de lujo de Civilization VI, que incluye el juego principal completo, la banda sonora digital del 25.° aniversario y acceso a seis packs de contenido descargable* que añadirán nuevas civilizaciones, líderes, escenarios y más a un precio inmejorable.

  • Civilization VI – Pack de escenario vikingo
  • Civilization VI – Pack de civilización y escenario polacos
  • Civilization VI – Pack de civilización y escenario australianos
  • Civilization VI – Pack de civilización y escenario persas y macedonios
  • Civilization VI – Pack de civilización y escenario nubios
  • Civilization VI – Pack de civilización y escenario indonesios y jemeres

Acerca de este juego

Civilization, creado originalmente por Sid Meier, el legendario diseñador de videojuegos, es un juego de estrategia por turnos en el que tu objetivo es construir un imperio que resista el paso del tiempo. Conquista el mundo entero estableciendo y liderando tu propia civilización desde la Edad de Piedra hasta la Era de la Información. Libra guerras, utiliza la diplomacia, fomenta el progreso de tu cultura y enfréntate cara a cara a los líderes más importantes de la historia para crear la civilización más grande jamás conocida.

Civilization VI ofrece nuevas maneras de interactuar con tu mundo: ahora las ciudades se expanden físicamente en el mapa, la investigación activa de tecnología y cultura desbloquea nuevos potenciales y los líderes actúan en función de sus rasgos históricos mientras intentas conseguir la victoria de una de las cinco maneras posibles.
  • IMPERIOS EXPANSIVOS

    observa las maravillas de tu imperio por todo el mapa como nunca lo habías hecho. Cada ciudad abarca varias casillas, lo que te permite personalizar las ciudades y sacar el máximo partido del terreno.
  • INVESTIGACIÓN ACTIVA

    desbloquea mejoras para acelerar los progresos de tu civilización a lo largo de la historia. Para avanzar más rápido, usa de forma activa tus unidades para explorar, desarrollar el entorno y descubrir nuevas culturas.
  • DIPLOMACIA DINÁMICA

    a lo largo de la partida, las interacciones con otras civilizaciones van cambiando. Al principio, predominan los conflictos violentos, y hacia el final destacan las negociaciones y las alianzas.
  • ARMAS COMBINADAS

    para ampliar la función de ""una unidad por casilla"", ahora las unidades de apoyo se pueden combinar con otras unidades, como las antitanque con las de infantería o una de guerrero con los colonos. También puedes combinar unidades similares para crear las poderosas unidades de ""Corps"".
  • MULTIJUGADOR AMPLIADO

    además de los modos multijugador tradicionales, coopera y compite con tus amigos en una gran variedad de situaciones diseñadas para completarse en una sola sesión.
  • CIVILIZATION PARA TODO LOS JUGADORES

    Civilization VI ofrece a los jugadores veteranos nuevas formas de crear y mejorar su civilización para ampliar las probabilidades de éxito. Gracias al nuevo sistema de tutoriales, los nuevos jugadores aprenderán fácilmente los conceptos básicos.

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimo:
    • Requiere un procesador y un sistema operativo de 64 bits
    • SO: Windows 7x64 / Windows 8.1x64 / Windows 10x64
    • Procesador: Intel Core i3 2.5 Ghz or AMD Phenom II 2.6 Ghz or greater
    • Memoria: 4 GB de RAM
    • Gráficos: 1 GB & AMD 5570 or nVidia 450
    • DirectX: Versión 11
    • Almacenamiento: 12 GB de espacio disponible
    • Tarjeta de sonido: DirectX Compatible Sound Device
    • Notas adicionales: Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++ 2012 and 2015 Runtime Libraries, and Microsoft DirectX. Internet connection and acceptance of Steam™ Subscriber Agreement required for activation. See www.steampowered.com/agreement for details.
    Recomendado:
    • Requiere un procesador y un sistema operativo de 64 bits
    • SO: Windows 7x64 / Windows 8.1x64 / Windows 10x64
    • Procesador: Fourth Generation Intel Core i5 2.5 Ghz or AMD FX8350 4.0 Ghz or greater
    • Memoria: 8 GB de RAM
    • Gráficos: 2GB & AMD 7970 or nVidia 770 or greater
    • DirectX: Versión 11
    • Almacenamiento: 12 GB de espacio disponible
    • Tarjeta de sonido: DirectX Compatible Sound Device
    Mínimo:
    • Requiere un procesador y un sistema operativo de 64 bits
    • SO: 10.11 (El Capitan) or 10.12 (Sierra)
    • Procesador: Intel Core i5 2.7Ghz
    • Memoria: 6 GB de RAM
    • Gráficos: 1 GB GPU Minimum - GeForce 775M | Radeon HD 6970 | Intel Iris Pro
    • Almacenamiento: 15 GB de espacio disponible
    • Notas adicionales: NOTICE: It is possible for Mac and PC to become out of sync (which is currently the case) during updates or patches. Within this time period, Mac users will only be able to play other Mac users.
    Recomendado:
    • Requiere un procesador y un sistema operativo de 64 bits
    Mínimo:
    • Requiere un procesador y un sistema operativo de 64 bits
    • SO: SteamOS, Ubuntu 16.04 (64bit)
    • Procesador: Intel Core i3 530 or AMD A8-3870
    • Memoria: 6 GB de RAM
    • Gráficos: 1 GB VRAM Minimum - NVIDIA GeForce 650
    • Almacenamiento: 15 GB de espacio disponible
    • Notas adicionales: IMPORTANT NOTICE: ATI and INTEL chipsets are NOT supported to run Civilization VI LINUX. Don't meet the above requirements? Running on a unique distro? That doesn't mean your configuration wont run Civ VI! Visit the Civilization VI community page to share your experience with other Linux players and learn about how to send bugs to Aspyr. Your feedback will help us improve Civ VI Linux and future AAA Linux releases!
    Recomendado:
    • Requiere un procesador y un sistema operativo de 64 bits

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