CAMPS is an immersive, military sandbox where every detail matters.
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Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«By offering early access, we aim to create a collaborative environment where players can actively participate in shaping the game's future.
We believe, that as for a modular multiplayer project that empowers to combine various mechanics, early access will enable us to deliver a more polished and enjoyable experience and ensure a safe environment for experimentation.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«The project is regularly updated with new content, features, and optimizations based on player feedback.
While the duration of Early Access can vary depending on the development progress and community feedback, our primary objective for Early Access is to ensure that the game achieves a state of completeness and polish before release.
Our plan is to maintain Early Access until the game includes at least one map representing each of the three biomes we have planned. We estimate that it may take more than one year (or slightly longer) before the game is ready to transition out of Early Access.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«The Early Access version serves as the foundation for the full release, with all core gameplay mechanics and features present.
The transition to the full version will primarily involve the inclusion of a wider variety of maps, ensuring that the game offers a diverse range of playable battlegrounds across different biomes.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«At its current stage, the Early Access version of the game represents minimum viable product, encompassing essential gameplay mechanics and a standard collection of vehicles and weapons.
The list of currently implemented features is available in the "About This Game" section.

However, players may encounter occasional bugs and unpolished animations. The primary focus of content development efforts is currently on refining animations and creating interiors for all types of buildings, allowing players to enter them.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«The price will gradually change with the addition of new maps. Each new map will be released as DLC, its price will be added to the original Early Access price.
There will be no additional fees beyond this.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«We value community involvement deeply, so we will actively listen to player suggestions, ideas, and feedback, and incorporate them into development roadmap. The goal of the project is to foster a collaborative environment where players feel heard and have a real impact on shaping the project's future.»
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Om dette spillet

CAMPS

Offers a tactical shooter sandbox with a strong emphasis on immersion.

THE PATH


This project isn't a war simulator and doesn't depict real-life events or conflicts.
The main aim is to create a comprehensive tactical playground for single players and teams, where the best solutions and practices can be expanded while those that are less effective are revised.

MULTIPLAYER



Currently, the game supports up to 20 players per server, with team-based gameplay in 10 vs 10 matches or free for all modes. The future plans include expanding the number of concurrent players to 50 per server as network and in-game optimizations allow.

GAME MECHANICS



As a sandbox, CAMPS provides a field for various experiments, allowing the combination of all types of game mechanics from fighting to flying jetpacks. Therefore, the aim to engage with community to keep track of their needs and wishes and deliver the best possible gameplay experiences.

INJURY SYSTEM



The complexity of the Injury system isn't limited to just characters; it also extends to vehicles. Characters can get different types of injuries, ranging from regular bleeding to explosive contusions, when vehicles can suffer from engine failures or fuel leaks.

DESTRUCTIBLE ENVIRONMENT



The game features terraforming, offering a unique battle experience with a changing environment. Trees are not just decoration; they can also be destroyed, as can many other objects on the map.
Currently, there are not many destructible objects available at alpha stage, but the destruction system already exists. There are lots of plans on improving the system and expanding the number of objects that can be destroyed.
The game also provides ballistics, ricochets and various types of surface penetrations.

ARSENAL



The game's current state offers a wide array of arsenal abilities, ranging from ground traps to artillery. The plan is to continuously expand the weapons arsenal, providing items to suit every player's taste.

Beskrivelse av voksent innhold

Utviklerne beskriver innholdet slik:

The game contains mature content, including depictions of violence, drug/alcohol use. Review the game's content warnings and ratings before playing.

Systemkrav

    Minimum:
    • OS *: Windows 7 or higher.
    • Prosessor: Dual-Core 64-bit Intel or AMD processor, 2.5 GHZ CPU.
    • Minne: 3 GB RAM
    • Grafikk: 2 GB DirectX 11 compatible video card.
    • DirectX: Versjon 11
    • Nettverk: Bredbåndstilkobling
    • Lagring: 2 GB tilgjengelig plass
    Anbefalt:
    • OS *: Windows 7 or higher.
    • Prosessor: Quad-Core 64-bit Intel or AMD processor, 2.5 GHZ CPU
    • Minne: 3 GB RAM
    • Grafikk: 3 GB DirectX 11 compatible video card.
    • DirectX: Versjon 11
    • Nettverk: Bredbåndstilkobling
    • Lagring: 2 GB tilgjengelig plass
* Fra og med den 1. januar 2024 kommer Steam-klienten kun til å støtte Windows 10 og nyere versjoner.

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