Blast zombies & mutants in this fast-paced post-apocalyptic top-down roguelite! Battle through randomized biomes, swap out unique weapons, equip insane loadouts, and mutate yourself stronger with collected DNA. Die, unlock permanent perks, and dive back into another brutal run!
Release Date:
Coming soon
Developer:
Publisher:
Gameplay | Gameplay, Action & Features (English)
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About This Game

Pick your survivor and equip them to stay alive long enough to blow everything else to hell. Each one brings a different approach to the apocalypse - from rapid-fire specialists to heavy hitters. Whether you like precision or pure chaos, there’s a weapon waiting for you.

Your bullets do more than pierce - they bounce, explode, burn, zap, and corrode. Upgrade your firepower with elemental mods that light enemies ablaze, electrocute clusters, or melt through armored freaks. Because regular ammo just doesn’t cut it anymore.

Make every second count with a deadly arsenal of deployables. Lob grenades to thin out hordes, drop turrets for suppressive fire, or bait enemies into explosive traps.
The battlefield is yours to control - creatively.

From swarming biters to grotesque elite mutants, every enemy is a threat - and every boss is a spectacle. Adapt fast or get overrun in brutal, high-intensity encounters that keep the pressure on

Choose from a huge pool of mutations mid-run. Will you evolve to leech health, ricochet bullets, or leave trails of acid in your wake?
Every choice alters your strategy - and stacks the madness.

This is where it all comes together. Mix elemental weapons, perks, and mutations to create ridiculous, overpowered builds.
Want bouncing flame bullets with life-steal while summoning decoys and zapping enemies? Yes, you can - and yes, it’s glorious.

  • Fast-paced, skill-driven combat
    Run, dodge, shoot, and survive in a relentless storm of chaos. Timing and aim matter - but smart build choices will tip the scales in your favor.

  • Unique enemies and grotesque mutants
    From cowardly spitters to hulking abominations, every enemy brings a different threat. Expect swarming mobs, elite mini-bosses, and climactic end-level bosses that test your limits.

  • Over-the-top weapons and elemental upgrades
    Fire, acid, lightning - your bullets don’t just hurt, they humiliate. Bounce them off walls, ignite crowds, or corrode armored foes into sludge. Every upgrade changes how you play.

  • Absurd mutations with game-changing effects
    Gain mutations during each run that radically alter your abilities. Leech health with every kill, spawn fire trails, or deploy grenade-launching turrets to fight by your side. Stack them to create madness.

  • Multiple survivors and playstyles to master
    Whether you favor fast-moving sharpshooters, explosive brawlers, or balanced all-rounders, each survivor offers a unique playstyle with different strengths and weapons.

  • Tactical deployables that shape the battlefield
    Control the chaos with grenades, decoys, and turret placements. Set traps, hold choke points, or simply blow everything up in style.

  • Replayable roguelite runs with randomized upgrades
    Levels, enemy spawns, and upgrade choices are randomized every time you play - no two runs ever feel the same. Adapt on the fly and survive the unpredictable.

  • Endless build variety and broken combos
    Want ricocheting flame bullets that leech life while your decoys explode into acid clouds? Go for it. The system is built to let you push the limits of what’s possible - and what’s absurd.

System Requirements

    Minimum:
    • OS *: Windows 7
    • Processor: Intel Core i3-6100 / AMD FX-8350
    • Memory: 4 GB RAM
    • Graphics: GTX 580 / AMD HD 7870
    • DirectX: Version 11
    • Storage: 4 GB available space
    Recommended:
    • OS: Windows 10
    • Processor: Intel Core i5-7500 / AMD Ryzen 5 1400
    • Memory: 8 GB RAM
    • Graphics: GTX 1060 / R9 390
    • DirectX: Version 11
    • Storage: 4 GB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
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