You're the last chef in a post-apocalyptic world. Attract adventurers with monstrous food, make them sign contracts with the Food Devils and organize expeditions to collect wicked ingredients! Customize your characters, build the perfect restaurant and plan every move in this Tactics-RPG Roguelite.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Food Devils has been in development for almost four years, and we're very proud of how far it's come! We want to reassure you that you're not buying into an early prototype of the game. The Early Access version will already be extremely polished, both in gameplay and presentation.
There are two main reasons we're going for EA: firstly, we believe that a game like this would really benefit from involving players during development to collect feedback and improve the game alongside the community. Secondly, we've chosen to self-publish Food Devils without a traditional publisher to preserve our creative freedom. This comes with significant financial challenges, so every purchase helps us sustain development and continue making the ambitious RPGs we've always dreamed of creating.”

Approximately how long will this game be in Early Access?

“We currently expect Early Access to last approximately 1 year.”

How is the full version planned to differ from the Early Access version?

“The quality of this EA version is already very similar to what we intend to deliver in v.1.0. The main difference will be the amount of content available, which we're planning to expand through two major updates:

- Version 0.7: We plan to introduce the Fungal Abyss biome, the playable Vegan Devil, and additional story content.
- Version 1.0: Our goal is to introduce the final biome and the Fisher Devil, bringing the main story to its conclusion. This version would also include romantic endings.”

What is the current state of the Early Access version?

“The Early Access version includes:
- Approximately 15-20 hours of original story content, alongside replayable roguelite expeditions for even more gameplay.
- 3 playable Food Devils: Hunter, Poison, and Dessert, each offering different Devil Contracts, adventurer subclasses, and tactical possibilities.
- Over 250 skills to experiment with, allowing for countless team builds and synergies.
- 4 explorable areas across 2 distinct biomes, featuring different enemies and bosses.
- Full professional English voice-over throughout the Early Access content!
- Restaurant management and progression are already fully implemented. You can cook recipes, recruit adventurers, and customize your restaurant.
- Character relationships already allow you to get to know the main cast and develop bonds through our trademark humor and spicy banter, laying the groundwork for the romantic endings we're planning to add in future updates.
- Audiovisual quality is already at the standard we're aiming for in the final version.

As the game is still in active development, players may also encounter bugs or balance issues that we'll continue working to address.”

Will the game be priced differently during and after Early Access?

“We currently plan to increase the price when the game reaches version 1.0, reflecting the additional content and improvements.”

How are you planning on involving the Community in your development process?

“To answer that, let me first introduce myself. Hi! I'm Alfred Kamon, the Game Director of Food Devils.
I actually started my game development journey back in 2012 as a Fire Emblem ROM hacker, long before Studio Daimon even existed. I've always loved working closely with a community, sharing my creations, receiving criticism, and improving my work thanks to the players who supported it.

During Early Access, I plan to continue this approach by actively following Steam discussions, reviews, bug reports, and our Discord community. I'll use this feedback to help guide balance changes, QoL improvements, and development priorities. My team will also maintain a transparent approach, keeping you informed about what's coming next and the intended direction for the future of the game.
Of course, we can't implement every suggestion, but I'll always be interested in hearing what you think, whether it's something you love or something you feel could be improved.

I hope you'll be a part of this journey, and thank you for reading this section!”
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This game is not yet available on Steam

Planned Release Date: November 2026

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About This Game

Food Devils combines the strategic depth of Tactics RPGs with the endless possibilities of Roguelikes!

Hunt monsters, loot their spoils and cook some otherworldly dishes! You can customize your own restaurant to attract new human adventurers and power up your Food Devils through hellish contracts!

See that pesky monster over there? That’s your dinner! Plan your tactics in ever-changing biomes full of tricky maps, and scavenge as many ingredients as you can.

Now cook your loot! Fix up your cozy little restaurant with all sorts of furniture, whip up monstrous dishes, and lure in hungry adventurers. You'll need every customer you can get if you want to survive.

Thanks to your efforts, Food Devils might take a special interest in you, letting your adventurers forge Devil Contracts with them to boost their strength. And if you’re feeling bold, you can romance any of the five Devils — or even pair them with each other.

Each run starts with a party of 1 Food Devil and up to 4 human adventurers who stopped by your restaurant. Pick from classes like Warrior, Shielder, Mage, or Healer, with Devil Contracts boosting their skills and mobility. Every adventurer is unique, with randomized looks and stats, so no two runs ever play the same!

There are four distinct biomes to explore in this post-apocalyptic world, each with its own monsters and loot. Every expedition is procedurally generated, but experience makes a wise hunter. Gather rare ingredients, try new recipes, and summon stronger adventurers to test fresh strategies! Between runs, uncover the mysteries of the Food Devils, grow closer to them — if you dare — and piece together their secrets.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Microsoft Windows 10 (64bit) or higher
    • Processor: Dual Core 2.4 GHz
    • Memory: 6 GB RAM
    • Graphics: 1GB VRAM
    • DirectX: Version 10
    • Storage: 8 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Microsoft Windows 10 (64bit) or higher
    • Processor: Dual Core 3.0 GHz+
    • Memory: 8 GB RAM
    • Graphics: 2GB VRAM
    • DirectX: Version 10
    • Storage: 15 GB available space