Star Zeal 4x is an open world space based strategy and rpg hybrid with elements from the 4x genre and survival mechanics sprinkled on top of it. Highly emergent gameplay within an open world persistent galaxy is the core purpose and idea of the game.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I have been developing Star Zeal 4x for more than a reasonable amount of years, it is a passion project and as such I have not held back on the scope.

This project is somewhat ambitious for a solo developer. It is meant to have many complex and procedural features all meshed together to achieve a deep and interesting strategy and role playing experience. There is a whole galaxy to be further fleshed out and filled with content. In order to achieve this to the best of my ability and in a reasonable time frame, I have decided to use early access. With the involvement and feedback of the community, I hope to bring my vision to light with an enjoyable period of additions and improvements along the way.”

Approximately how long will this game be in Early Access?

“1-2 years, with large content updates.”

How is the full version planned to differ from the Early Access version?

“The full release is planned to have much more added to the game. Most important is the full line up of main factions and unlocking all of the galaxy and its levels for exploration and exploitation. These additions are to be made and released part by part during early access.

Planned content and mechanics:
-Unlocking all map levels from cluster group to galaxy.
-More graphical content for the procedural generators.
-Unique main faction specific mechanics like nomadic builds.
-Additions to procedural tech types, particularly non war related like biological and psychology based techs.
-Additions to character professions, abilities, personality and dialogue functionality.
-More production and manufacturing options.
-Addition FTL types including hyper drive(not the same as warp drive and wormholes.
-Espionage system.
-Ground action on planets and other objects.
-Fleshing out the anomaly system.
-Mystery and secrets.
-Further fleshed out alignment system.

Planned faction details are hidden for spoiler reasons. Though some progress has already been achieved on them.”

What is the current state of the Early Access version?

“All core game mechanics and early playable factions are mostly complete and functioning together.
-Core colonizing and colony management.
-Core resources, logistics and production.
-Full 3d tactical ship control.
-Procedural research.
-Diplomacy and partial dialogue system.
-1 main playable faction and procedural independent human factions.
-1 faction based star cluster and procedural areas within it.”

Will the game be priced differently during and after Early Access?

“As more updates and content is added the price may increase.”

How are you planning on involving the Community in your development process?

“With an iron fist and a draconian suggestion policy! Jokes.
The community is welcome to give feedback, suggestions and ideas on Star Zeal 4x website forums and IndieDB. There will also be more avenues opened gradually during early access.”
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This game is not yet available on Steam

Planned Release Date: To be announced

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About This Game

About This Game

Star Zeal 4x is an open world space based strategy and rpg hybrid with elements from the 4x genre and survival mechanics sprinkled on top of it. Highly emergent gameplay within an open world persistent galaxy is the core purpose of the game design. Unlike more conventional 4x strategy games, no conquest meta exists, you are free to role play your character and faction outside of an optimal path for success.

Exploration:

-Explore a procedural galaxy including generated and handmade star clusters like our own with the Sol system in it.

-Diverse factions both procedural and hand made, each with their own starting scenarios.

-Discover and exploit rare resources on planets, dangerous areas deep in space and even anomalies you might regret encountering.

Characters and RPG mechanics:

-The player has a main character representing them. Your character is also customizable and can die, and be replaced by successors.

-Characters will have special abilities and can even attain and use special items.

-The AI are also lead by such generated characters who's personalities will affect both yours and their faction in all manner of ways including diplomacy, tech generation and war. They can also be encountered in full 3d tactical engagements.

-Multiple roles for your leaders/characters including commanders, captains, governors, agents and civilians.

Massive 3D galaxy:

-Star Zeal 4x features a full 3d play area. Even star clusters and other positions in the galaxy are in 3D space.

-Extremely vast and mostly realistic distances and sizes for objects. It is possible to get lost and run out of fuel, so be careful.

-Full 3d ships and tactical engagements.

-Pausable real time combat and changeable game speeds.

Unique ships:

-Ships are one of the main stars of the show, each ship that has been built will be unique, not merely the design with its own history.

-Ships can also have their own cargo.

Logistics, colonies and complex resources:

-Resources and other cargo are not abstracted completely, they are moved to the location where it is they are needed.

-Each population, whether on planets or in space are counted as an individual entities, required for generation of leaders, soldiers, scientists and crew for ships.

-Resource manufacturing/industry.

Procedural tech and research:

-The research tree is dynamic/non linear with which you will generate your own techs. There is essentially no tech tree, but paths created by the players actions including the abilities of scientists you have assigned to them.

-Use a dizzying array of weapon types, from conventional lasers and missiles to mind bending anti matter mines. All of which depends on how you craft/research them using your factions resources including scientists.

About me:

I'm just a guy who wants to make fun and interesting games for gamers to enjoy. Not much else to say really.

Mature Content Description

The developers describe the content like this:

This game includes themes of war and other generally mature topics.

System Requirements

    Minimum:
    • Processor: i5
    • Memory: 4 GB RAM
    • Graphics: 2GB
    Recommended:
    • Processor: i7
    • Memory: 8 GB RAM
    • Graphics: 4GB
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