Modern FPS/RTS hybrid, Large-scale battles from the depth of the sea all the way to space! Either play the standard 64-player non-stop battle using Air/Land/Sea vehicles or drop in a thriller, long game of Diplomacy Warfare, experience sabotage, betrayal, war crime, organized operations and more
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Uitgavedatum:
2025
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Binnenkort in vroegtijdige toegang

De ontwikkelaars brengen dit spel uit terwijl er nog aan gewerkt wordt en gebruiken de feedback van spelers bij de ontwikkeling.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'We want to give the players the opportunity to get involved early on and leave their feedbacks.
As well as reporting issues such as bugs or errors.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'It could be in early access for less than a year.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'The full version is planned to have more content such as vehicles, technologies, armies and overall more features.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'You will have access to Army vs Army All-out war, up to 64 players supported in early access, we plan to release the Diplomacy Warfare after we've nailed the All-out war.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'The price will increase for the full version. We want to show our appreciation to those players who have supported us early.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'The Steam discussion page will be checked constantly for player's feedback and thoughts. We want to confirm we are going toward the right direction with the players.'
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Geplande uitgavedatum: 2025

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Over dit spel

Warfare Ultimatum is a modern FPS/RTS hybrid, focusing on large-scale battles from depths of the sea all the way to space!

I like to call it the only sane All-Out-War, It's not sci-fi, it's not low-poly and it's not a historical World War era.
This is an all-modern, boots-on-the-ground total warfare, with diplomacy.
It's no hardcore simulations or arcady either. Think Battlefield and The Generals series.
There will be high-tech or prototype weapons as we know today, but that's about where we draw the line.

Being an FPS/RTS hybrid, the very common pitfall for the hybrid genre is not paying much attention to the details by the dev, "Because why should we, we're already combining two genres and that's enough." But not here, Warfare Ultimatum is all about immersion and details.

Please note: This is a core gameplay showcase, A Tech Preview. The immersive cinematic experience we have in mind isn't at all presented at the current stage of the Early Access. Gameplay first, cinematics later.

Conduct tactical warfare anywhere!

Warfare knows no boundaries. It can emerge on land, the surface of the sea, under its depths, up in the Sky or All the way to Space!
Advance so far into the technology and you can drop bombs on your enemies from space!

Not your typical battlefield! The very main feature that sets our game apart, is the "DIPLOMACY WARFARE" Mode.

DIPLOMACY WARFARE

A Long game of warfare, Two Armies, Two Commanders, peace times and war times, trade or conquer, day and night cycle, coordinate attacks and stealth missions...and many more...Hundred of players All in a persistent server!
Option for Role-play and chain of commands.

AGE ADVANCEMENT

Each organization or army in Diplomacy Warfare can research any subject/s of interest to gain access to more advanced tech.
Variety of subjects such as AI, Space, Nuclear power, etc...
With enough knowledge gained, your organization will have the option to advance its technological age and unlock access to a new superior tech tree.

CLASS-BASED

Choose your class or field-of-work in the grand warfare from the 6 main classes, Personnel, Engineer, Corpsman, Demolisher, Sniper and Worker. Each have their own unique gears, stats and weaponry.

PER-UNIT STAT AND BACKGROUND SYSTEM

For a deep immersion, each Unit/Player Character has a trait and a personal stat that is affected by their classes.
There are backgrounds per unit too, that will be considered for the personal stat, meaning a unit could have been an ex-surgeon or ex-military before the current warfare.

THE WORLD

It's sometimes in the future, giant corporations have started to deploy their own private army to protect their valuable assets, as the resources are getting more scarce on planet Earth.
Some corporations are now as powerful as any government, and some even define their own law and rule their own free states. In response, governments around the world are also united to put in a combined effort to stop this uprising of the mass private armies.

Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10, 11
    • Processor: Core i5
    • Geheugen: 8 GB RAM
    • Grafische kaart: GTX 1060
    • DirectX: Versie 11
    • Netwerk: Breedband-internetverbinding
    • Opslagruimte: 20 GB beschikbare ruimte
    • Aanvullende opmerkingen: Additional Upscaling settings are available for higher framerates and crisper image, AMD FSR, Intel XLSS
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10, 11
    • Processor: Core i7
    • Geheugen: 16 GB RAM
    • Grafische kaart: RTX 4070
    • DirectX: Versie 10
    • Netwerk: Breedband-internetverbinding
    • Opslagruimte: 20 GB beschikbare ruimte
    • Aanvullende opmerkingen: Additional Upscaling settings are available for higher framerates and crisper image, AMD FSR, Intel XLSS
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