The creative, pragmatic, limitless city builder. Engineer a masterpiece of urban design, a small sustainable town or a futuristic metropolis. With procedurally generated buildings, grid-less zoning and powerful editor tools, everything is customizable: the city is yours.
Utgivningsdatum:
1:a kvartalet 2026
Utvecklare:
Utgivare:
Spelupplägg | Gameplay Trailer (Early Alpha)
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Kommer snart till Early Access

Utvecklarna av detta spel planerar att släppa det som ett pågående arbete och utveckla det med feedback från spelare.

Obs: Spel i Early Access är inte färdiga och kan eventuellt ändras ytterligare. Om du inte är sugen på att spela det här spelet i dess nuvarande tillstånd, bör du vänta och se om spelet utvecklas vidare. Läs mer.

Vad utvecklarna har att säga:

Varför Early Access?

“Citystate Metropolis is an ambitious solo project that I began working on 3 years ago. The Early Access period will allow me to implement the final layers of the simulation and balance existing features with the help of your feedback. While Early Access means a longer total development time, a project of this scale simply wouldn't be possible without it.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“I anticipate the Early Access period to last approximately 18 months.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“Here are some of the major features planned for the 1.0 release:
- Rail transport, subways, and tunnels
- Informal housing (slums)
- Pedestrian walkways and bike lanes
- New service and utility buildings, such as universities, landfills, ports, and airports
- Expanded modding support”

Hur är det nuvarande läget i versionen med Early Access?

“The game is already highly playable, with core mechanics and the definitive UI fully implemented. The current version includes:
- Procedurally Generated Buildings: Residential, commercial, industrial, service, and utility buildings.
- Grid-less Urban Planning: Precise tools for zoning and city layout.
- Spline-Based Roads: A flexible road construction tool with over 35 road styles.
- Core Simulation: The foundational systems for budget, economy, and traffic are all active.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“Yes, the price will increase by about 25% when the game leaves Early Access.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“Player feedback is one of the primary reasons for launching in Early Access. Suggestions and opinions from the community are invaluable to me and will directly influence the development process throughout Early Access and beyond the 1.0 release.”
Läs mer
Se hela Andy Sztark-samlingen på Steam
Det här spelet är ännu inte tillgängligt på Steam

Planerat lanseringsdatum: 1:a kvartalet 2026

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Om detta spel

Citystate Metropolis is a city-builder with grid-less zoning tools and procedurally generated buildings. The simulation is powered by a crowd-based model that can handle populations exceeding one million.

The city planning tools can create neighborhoods of all types and shapes by allowing total control over building footprints, setbacks, floor counts and parking spaces. Beyond creativity and aesthetics, plans and regulations are also the very drivers of the city’s growth, its socioeconomic profile; and thus, how the city looks and feels. Build simple and cheap to decrease housing costs and foster social mobility. Build fancy and eco-friendly to increase land value and attract foreign investors.

Experiment to find the perfect balance between form and function. Expand the city at your own pace and set your own goals. There are countless ways to manage a city-state, countless ways to grow a small town into a true Metropolis.

Creative: The Architect

Height, width, colors, and shapes of all residential, commercial, industrial, and service buildings can be designed  from the ground up. Along with a choice of 40 road types and a park editor, Citystate Metropolis grants total creative freedom.

Pragmatic: The Governor

Cheap and unregulated to quicken growth or restricted and gentrified to boost tax revenue? Whether the governor’s end goal is to build an eco-friendly haven, a capitalist powerhouse, or a work of art, the budget needs to be balanced, taxes have to be collected and hard decisions will have to be made.

Limitless: The World Builder

The map editor can create thousands of highly realistic terrains through an innovative approach blending real-world data and procedural generation. The dynamic water simulation allows the creation of rivers and lakes. A drag of the mouse is all it takes to adjust forest density or terrain steepness across the entire map.

The crowd-based simulation (as opposed to agent-based) enables realistic population numbers. What’s more, the city can accurately model the consequences of building regulations and city policies on its inhabitants. Income disparity, gentrification, urban decay, and other socioeconomic factors haven’t been brushed off and are front and center in the city’s development.

Inspired by the city builders of the early 2000s, Citystate Metropolis proposes an innovative alternative. Built upon a seemingly simple framework, the game forges a practical and meaningful link between creative tools and simulation systems. Here, the mayor doesn’t manage production lines; he creates the conditions for growth and development.

Upplysning om AI-genererat innehåll

Utvecklarna beskriver hur deras spel använder AI-genererat innehåll så här:

AI-generated content was used as a starting point for the store page capsule, some in-game commercial signs, and audio samples for the soundtrack.

Systemkrav

    Minimum:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Windows 10 64 Bit / Windows 11
    • Processor: Intel i3-10300 / AMD Ryzen 5 3600
    • Minne: 16 GB RAM
    • Grafik: NVIDIA GTX 1060 (6GB) / AMD RX 5600XT (6GB)
    • DirectX: Version 11
    • Lagring: 10 GB ledigt utrymme
    Rekommenderade:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Windows 10 64 Bit / Windows 11
    • Processor: Intel i5-12400 / AMD Ryzen 5 7600
    • Minne: 16 GB RAM
    • Grafik: NVIDIA RTX 3060ti (8GB) / AMD RX 6600 XT (8GB)
    • DirectX: Version 11
    • Lagring: 10 GB ledigt utrymme
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