A story about growing up online and dealing with IRL updates. A look back at the past 2 decades of gaming that will make you think about the good, the bad, and the ones left behind.
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Utgivelsesdato:
18. juni 2024
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Spill med tidlig tilgang

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Merk: Dette spillet med tidlig tilgang er ikke ferdig og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se om spillet utvikles videre. Les mer

Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«With early access, episodes can be released as they become available. This is a story based game, but player feedback is always a benefit.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«We plan to exit Early Access somewhere in 2024, and aim to address issues and bugs through small updates.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«Depending on reception we plan to make a second art pass and improve the visuals, namely, adding more character animations and expressions, while still maintaining everything already written as to not change the story.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«The first episode of the game is done. Getting feedback on the game will give us an idea of how much we can invest into the next parts, mostly in hand-drawn animation and cinematography.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«The game will gradually rise in price as more episodes are added.
By buying the game now you will get access to the full episodes as they become available.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«Finding bugs, technical problems and improving user experience.
We have a solid vision, so we will not make any changes to the story based on player feedback. That being said, we will keep an eye out for what characters the community is more interested in, and maybe explore them a bit more.»
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Om spillet

Episode 1 and 2 are available right now


  • Linear Visual novel where you control the pacing
  • Cutscenes with Hand drawn animation and a painterly artstyle
  • Gameplay is like a movie with small interactions
  • Get emotionally involved with the characters and their relationship over the years
  • Original soundtrack influenced by traditional Portuguese music

The story

Follow a group of players who meet in an online game. They have different situations, but end up with a common goal, to exploit a loophole and make a living playing videogames

Set in a fictional game, with a similar virtual economy to TF2 where players trade skins and hats often even ignoring the actual game and
Inspired by our own experiences growing up playing MMOs like WoW, runescape, and community server games like TF2, Gmod, just to name a few

Beyond the story

One of the game's main focus is the relationships our characters forge. Anyone that played online games growing up knows these thoughts: Does that community I hung out with still exist? I wonder if the guild is still active. And what about that homie that told the wildest jokes? Is he still alive? He probably got married and has kids now. Hey he's online... No, I'm not gonna send anything, he probably doesn't even remember me. What if the other side thinks the same?

Friends we still remember, but never met face to face. Hundreds, for some thousands, of hours with people who one day might just have their last match together, their last raid, without even knowing it. "GG see you tomorrow", last seen online 10 years ago.
Where is everyone, and how are they doing? Do they remember? Convento is a love letter not just to videogames, but to the gaming community as a whole.

Characters







Systemkrav

    Minimum:
    • Krever en 64-biters prosessor og operativsystem
    • OS: Windows 10
    • Prosessor: 1.8GHz Dual-Core CPU
    • Minne: 4 GB RAM
    • Grafikk: Integrated graphics card with 2GB or more
    • DirectX: Versjon 11
    • Lagring: 1 GB tilgjengelig plass
    Anbefalt:
    • Krever en 64-biters prosessor og operativsystem

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