Embark on an epic journey into "The Darkness Below", a homage to the golden era of 90's cRPGs, with grid-based movement, turn-based combat and 2.5D perspective. Wander a vast and colorful fantasy world filled with puzzles, exotic creatures, forgotten dungeons and ancient guardians.
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好評 (17) - 17 篇使用者評論中有 94% 給予此遊戲好評。
發行日期:
2024 年 3 月 19 日
開發人員:

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搶先體驗遊戲

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備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「Hi there!
My name is Savvas Eleftheriadis aka vlzvl, and I am solo developing this game for years now, which is the primary reason of setting this game into "early access".
The game is not yet fully complete content-wise, far from it actually, and a number of planned features are still missing. However, the game is fully playable at this point, with all major features implemented and packaged with a few hours of gameplay straight from the coming full release content.

I decided to set my game as "Early access" based on following reasons:

  • The game is fully playable at this point, with all major features implemented and packaged with a few hours of early gameplay
  • The game's final content will end up immense in size which alone requires months of focused work (ETA is set this year)
  • I am working solo so I need all the feedback from players, playing or playtesting the game through the subsequent game updates till the release
  • I would like to find / eliminate all bugs and work on all game's weak areas through cooperation with fan userbase before the final release
  • Exposing the game as is now for increased visibility and marketing to all the interested audience

這款遊戲的搶先體驗時間大約會持續多久?

「The game is mostly missing content and quantity / variety of implemented features. However, for that particular genre, that means a few months of focused, inspired work. The ETA is already set to Q3 2024, but it may slightly change / increase if things don't go as planned.」

正式版預計會與搶先體驗版有何不同?

「The main goal for the full release is to increase the final content size. The secondary goal is to increase the variety and quantity of the already implemented features to something that will resemble the following numbers:

  • 100+ maps to explore (with various tiers of difficulty / exterior and interior / multi-leveled / environmental specific / lore based)
  • 100+ quests (major and side quests)
  • 10+ races
  • 10+ professions
  • 50+ skills (a few will be determined on-demand, based on content / quests)
  • 50+ spells (balanced through magic schools / expertise)
  • 100+ monsters (from "Skeleton" and "Goblin" to menacing "Devils" and immortal archdevils, angels and deities)

At the moment, only the necessary features are provided to "early access" content.
Details about the currently implemented features and their quantity can be found on About this game section of the game.」

搶先體驗版目前的開發進度如何?

「The early access version is fully playable, with all basic functionality implemented and tested throughout some prior versions / demos and a recent playtesting by a group of testers. It lasts about ~3 hours, depending on how much content the player wants to cover and concludes gracefully. There is no functionality or bug that would prevent the player to reach the early access's ending. Game has no known bugs at the moment.

The game's currently implemented features are listed and covered in more detail on About this game section.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「Yes, the game will be priced differently during and after early access, but not so much that would cause confusion. Customers should expect an increase around 50% of the early access price.」

在開發過程中,您打算如何與社群互動?

Feedback from players was and will continue to be an integral and significant part of the game's development. I intend to keep my frequent communication with the players and discuss current and future features and issues, until the game's development is finished. In addition, I may release testing builds and share them with some of the players, as well as updates with new content to all buyers as the game develops for feedback. Some related links are listed below where I can be reached for feedback:

  • Forum on Steam
  • Thread on RPGCodex
  • Thread on RPGwatch
  • on Discord
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Overview

Embark on an epic journey into The Darkness Below, a cRPG that pays homage to the golden era of 90's cRPGs. With grid-based movement, turn-based combat, and 2.5D perspective, the game transports you to a vast and colorful fantasy world filled with puzzles, exotic creatures, forgotten dungeons and ancient guardians.

Drawing inspiration from Dungeon Master, Eye of the Beholder, Lands of Lore, and Might and Magic 3-5, this retro adventure seamlessly blends classic cRPG elements with D&D mechanics, where your choices truly shape your destiny. Dive into a rich and immersive world filled with monsters, npcs, skill trainers, intricate dialogues and meaningful interactions.

Uncover forgotten lore and solve challenging puzzles as you navigate through abandoned places and bustling towns. Engage in endless side quests, forging your path towards character advancement. With full character generation and quick party options, your adventure is as unique as the hero you become. Are you ready to explore a realm where every decision matters?

Set to be the largest single-player first person grid-based cRPG of all time, "The Darkness Below" promises a rich tapestry of lore, skill challenges, and grinding gameplay that will captivate fans of the genre. Are you ready to uncover all of its secrets?

Features

  • Windows / Linux

  • First person grid-based dungeon crawling experience, as traditional as it gets

  • Pixelart aesthetic, event cutscenes and a colorfully vibrant world, straight from the 90' golden era

  • Grid-based animated movement, through mouse and keyboard (with custom key bindings)

  • Blazingly fast turn-based combat, much like M&M 3-5

  • Interactable items & objects (ground items, levers, doors, keylocks, text banners, traps etc.)

  • Various NPCs and voice-overs (greetings, death, refusals etc.)

  • Recruitable NPC companions (CPU based), each one with specific talents in combat (skill, weapons, spells, quest NPCs etc.)

  • Skills learning based on usage (skill XP increases by using), expertise level (initiate, adept, master etc.) and requirements (profession, ability scores etc.)

  • Skill advancing through multiple skill trainers on villages and towns, each one advancing characters to specific expertise (initiate, adept, master etc.)

  • Spell system based on slot allocation, very similar to D&D mechanics

  • Spells sorted into specific magic schools / elements ("Fire magic" etc.), sorted by expertise (initiate, adept, master etc.) and cast through staffs, holysymbols, scrolls and wands

  • Passive / active skill checks, similar to D&D challenge checks

  • Dynamic itemization, with about ~300 base items and on-demand creation of random items with various enchantments ("of Fire damage" etc.) or uniquely named ("Pyroblade" etc.)

  • Enchantments to further improve items like "of Fire damage" and "of Titan", allowing more strategic decisions on party equipment and leading to tens of thousand items

  • Shops dealing with various trades (weapons, magic, books, general store, stable etc.)

  • Create new characters or choose prebuilt ones, through a very fast and intuitive character generation system

  • Local / world / mini map, with local and world completion %

  • Unlimited saves with screenshot thumbnail, world completion % etc.

Early access content (the "Prelude")

  • Game's RULEBOOK.pdf contains most of the following details

  • 12 maps (about ~6 hours gameplay, straight from full release content)

  • 12 quests (major and side quests)

  • 6 Races and subraces, from "Human" to "Giant"

  • 6 Professions, from "Knight" to "Ranger"

  • 33 skills (from "Long blade" and "Fire magic" practitioners to D&D environmental like skills like "Fitness" and "Survival")

  • 21 spells (sorted into 5 levels of expertises like initiate, adept, master etc. and 7 elements like Fire, Air etc.)

  • 300+ base items (from "Short sword" and "Long sword +1" to "Lightning Bow +2" and "Master Scroll of Firebolt")

  • 50 item enchantments (from "of Fire damage" and "of Cavalier" to uniquely named ones like "Pyroblade")

  • 20 monsters (from "Skeleton" and "Goblin" to menacing "Devil", each one with custom actions similar to D&D)

  • 8 conditions (from "Poisoned" to "Cursed" and "Maddened")

World

The following might give an idea about the scope and length of the game

AI 生成內容聲明

開發者針對他們的遊戲使用 AI 生成內容方式的說明如下:

Game is using AI generated pre-rendered imagery by Midjourney for title screen, intro and game cutscenes.

系統需求

Windows
SteamOS + Linux
    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統 *: Windows XP, Vista, 7, 8, 10, 11
    • 處理器: Intel Celeron
    • 記憶體: 1 GB 記憶體
    • 顯示卡: Desktop resolution 800x600 or higher. Graphic cards with OpenGL v2.0 (2004) or higher
    • 儲存空間: 30 MB 可用空間
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統 *: Windows 7, 8, 10, 11
    • 處理器: Intel Core i3
    • 記憶體: 2 GB 記憶體
* 自 2024 年 1 月 1 日(PT)起,Steam 用戶端僅支援 Windows 10 及更新版本。
    最低配備:
    • 作業系統: Ubuntu 16.04
    • 處理器: Intel Celeron
    • 記憶體: 1 GB 記憶體
    • 顯示卡: Desktop resolution 800x600 or higher. Graphic cards with OpenGL v2.0 (2004) or higher
    • 儲存空間: 30 MB 可用空間
    建議配備:
    • 作業系統: Ubuntu 20.04
    • 處理器: Intel Core i3
    • 記憶體: 2 GB 記憶體

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