CountDown is a casual, semi-idle tower-defense rogue-like. Waves of enemies are advancing, it's your job to bolster your city, or rather, ammunition, and wipe them out. Will you rise to the challenge, or let your city crumble?
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Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«I want to start getting feedback from players on how to improve the product while I'm still developing the experience so that I can tailor it to be as enjoyable as possible.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«Approximately 1 year. I want to add additional roguelike elements for replayability, as well as a wider variety of enemies/bosses. I feel at least this much is necessary to cross this project off as a complete experience»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«I plan to continually work on gameplay enhancements and introduce new elements to the game, aiming to keep each run feeling fresh and unique for the player. Future plans include additional systems that will provide players with more diverse strategies for tackling each type of enemy. Additionally, I plan to explore the possibility of alternate game modes.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«The current build will provide players with a semi-idle, casual, linear tower-defense experience. The gameplay will be fast and punchy with a comical twist, featuring a variety of enemies, NPCs, and unique hand-crafted art assets. Alongside the gameplay, multiple unique achievements will keep the player coming back for more.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«The price will undoubtedly change upon completion of all mentioned features slated for development throughout early access. The additional time and effort that will go into the expansion of the product will be reflected in the full-release price. However, any expected price changes will be communicated well in advance through different social media platforms such as our Steam community, and Discord.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«Community reviews, comments, and recommendations are all personally read by the developer. I want to make this the most enjoyable experience possible. So though I have a variety of pre-determined development objectives, it's very likely that more will be added based on received feedback. I want the development of this game to be an active conversation between myself and the players.»
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Last ned CountDown Demo

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Om dette spillet



Prepare for a thrilling subterranean adventure in CountDown, a casual pixel-art rogue-like that puts you in control of an omnipotent GLOVE GOD! Set in a charming underground village, devoid of light, you are the last bastion between your townsfolk and the encroaching hoards of mutated fauna. As night falls, your duty is to defend your people, by any means necessary. Will you rely on your "trained" soldiers, or will you unleash your god-like strength to turn the buildings, objects, and even citizens into projectiles to hurl at the oncoming threats?

Delve further into the depths of this chasm to gather resources from the flora which can further fortify your defenses. You'll encounter five unique enemy types in the demo, culminating in an epic boss battle! So don't wait, immerse yourself in the brief yet exhilarating experience of CountDown now!



For any issues or further inquiries about the game, please check out the community discord! There's also information posted here frequently about upcoming updates, as well as sneak peaks at future additions.

Systemkrav

    Minimum:
    • OS: Windows 10
    • Prosessor: Core i5 or equal
    • Minne: 1 GB RAM
    • Grafikk: GTX 650 or equal
    • Lagring: 150 MB tilgjengelig plass
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