Explore procedurally generated dead spaceships, complete dangerous contracts, collect loot, control doors and extraction, while an alien monster hunts and grows stronger.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This is our first game, even though we have many years of software development experience. We cannot promise that every idea will work from the start, because we are still learning what makes this kind of game feel tense, fair, and worth replaying. Early Access lets us build Orbital Intruder together with players, listen to feedback, test mechanics, and adjust the direction before the game is finished.”

Approximately how long will this game be in Early Access?

“We currently expect Orbital Intruder to stay in Early Access for about 12 to 24 months. This may change depending on development progress, player feedback, and how much the game needs to grow before we feel it is ready for full release.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to be more complete, polished, and balanced than the Early Access version. We want to gradually expand Orbital Intruder with new contracts, ship variants, tools, threats, improvements, and progression systems.

Planned development directions include squad command instead of one fighter per player, body carrying, rescuing downed fighters, traps, scanners, deeper monster interaction with vents, the monster's ability to drag fighters away, additional threat types, and development of the player ship "Anchor".

We also plan to expand meta-progression: collecting resources, alien samples, ship data, and valuable salvage, buying items before deployment, crafting and improving weapons, tools, traps, and turrets, improving the base and crew readiness, treating wounded fighters, studying samples, and replacing dead fighters with reserves.

These plans may change based on player feedback during Early Access. Our goal is to first make the core mission loop strong, clear, and tense, then expand the game with the systems that best strengthen that loop.”

What is the current state of the Early Access version?

“At the start of Early Access, Orbital Intruder will include the basic foundation of its core gameplay loop: selecting a contract, preparing aboard the player’s ship, deploying onto a procedurally generated derelict vessel, completing the objective, confronting an alien monster, collecting salvage, using doors, and extracting.

Important: the initial version will not include every system planned for the full release. At launch, the focus will be on one controllable operative, one primary threat type, basic contracts, basic salvage, procedural level generation, extraction, and the first elements of the gameplay loop between missions.

Some rooms, terminals, balance, interface elements, monster behavior, level generation, and progression systems may be incomplete, temporary, or subject to change during development. We are releasing the game in Early Access to test and improve the core gameplay loop together with players before expanding the more complex systems.”

Will the game be priced differently during and after Early Access?

“Yes. We expect the price to increase over time as more features, content, polish, and overall value are added during Early Access and at full release.”

How are you planning on involving the Community in your development process?

“We plan to use Steam DevLogs for broader development updates, milestones, and important changes. For more frequent updates, current development focus, discussions, and feedback, we plan to use our Discord community. Players will be able to share thoughts, report issues, suggest ideas, and help us understand which mechanics feel worth improving.”
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About This Game

About the Game


Orbital Intruder is a real-time top-down tactical extraction game. Deploy onto procedurally generated derelict spaceships, complete dangerous contracts, collect valuable salvage, and escape alive while an alien organism aboard grows increasingly dangerous.


You work for Rookline Recovery, a battered salvage and rescue outfit that accepts jobs other crews refuse. Every contract sends you into a massive abandoned ship where the crew has vanished, power is unstable, and something living moves through the darkness.


Your objective is not to clear the ship. Complete the mission and extract.

Solo or With Friends


At the start of Early Access, each player controls one Rookline operative. Play alone or with friends as you explore corridors, interact with ship systems, collect salvage, complete the contract, and return to the extraction point before the situation becomes hopeless.


  • Play solo or cooperatively with friends
  • Control your operative in real time
  • Explore procedurally generated derelict spaceships from a top-down perspective
  • Complete the contract and return to extraction
  • Manage health, ammunition, tools, and collected salvage
  • Decide when to push deeper and when to leave
  • The Monster Is Always Aboard

    Every mission contains an alien organism. It begins vulnerable, but it hunts, feeds, adapts, and becomes more dangerous as the mission progresses.

    Light, noise, routes, and time all become part of your survival strategy. Turrets can help secure a direction, but no tool can make the ship permanently safe.

  • The monster hunts through corridors and dark areas and reacts to sources of noise
  • It becomes more dangerous as the mission progresses
  • It can force you to change your route, abandon salvage, or extract early
  • The longer you stay, the more dangerous every decision becomes
  • Routes and Risk

    The ship itself is part of the confrontation. Corridors, rooms, power failures, locked sections, darkness, and alarms shape the conditions of every mission.

    Additional salvage can be valuable, but searching for it costs time. Every extra minute gives the monster another opportunity to grow stronger and intercept you on the way back to extraction.

  • Use lights, turrets, and available tools to control space
  • Choose routes through dangerous sections of the ship
  • Track the monster’s position and your team’s condition
  • Decide when to continue searching and when to extract
  • Extraction Comes First

    A mission is only successful if you escape. The contract, salvage, and survival are directly connected: you can take greater risks for a larger reward, but the derelict becomes more dangerous with every passing minute.

    Every contract is a calculation of risk. Secure the objective and leave early, or push deeper for additional salvage while the situation around you continues to deteriorate.

    Your Ship

    Between missions, you return to the Rookline ship. It serves as the crew’s central space and connects individual deployments into a continuing operation.

  • Return to the ship after completing missions
  • Explore the interior of Rookline’s base of operations
  • Use the ship as the central location between deployments
  • A Dead Ship Is Never Empty

    Ships do not become derelicts without a reason. Corporate reports call them accidents, contamination events, or reactor failures. Recovery crews have another name for them: Intruder events.

    Board the ship. Find the objective. Take what you can. Get out alive.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-9600K / AMD Ryzen 5 3600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 2060 6 GB / AMD Radeon RX 6600 8 GB
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 40 GB available space
    • Sound Card: DirectX compatible
    • Additional Notes: SSD recommended. Low settings, 1080p target. DirectX 12 compatible GPU required.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Intel Core i5-12600K / AMD Ryzen 5 5600X
    • Memory: 32 GB RAM
    • Graphics: NVIDIA GeForce RTX 3060 12 GB / AMD Radeon RX 6700 XT 12 GB
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 40 GB available space
    • Sound Card: DirectX compatible
    • Additional Notes: SSD required. Recommended for 1080p/1440p with higher settings.
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