Co-op extraction horror for 1-4 players. Board derelict spaceships where creatures live in the dark, fulfil contracts and carry out what's worth taking. Only those who make it back to the shuttle get paid.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I'm making Orbital Intruder solo. The core already works: raids, co-op, creatures aboard, an economy between runs. But the balance of fear, loot and risk can only be tested in real matches, so I plan to finish the game together with players: listen to feedback, test the mechanics and change whatever doesn't work or spoils the experience.”

Approximately how long will this game be in Early Access?

“About a year. I plan to release the full version once the game has more ships and content and the core loop has been polished through feedback. The date may move. I plan to post about every update in the Steam devlogs.”

How is the full version planned to differ from the Early Access version?

“Planned for the full version: polish and bug fixes, more ships and content, a crafting system. What else makes it into the game depends on player feedback.”

What is the current state of the Early Access version?

“The game is in development. It currently has one large ship and three kinds of contracts. The full raid loop: a contract, boarding, the job aboard, loot and extraction, and between raids trading, gear and research. The creatures live aboard, hide in the dark and come to noise. Solo or co-op for up to four players. Balance and UI may still change.”

Will the game be priced differently during and after Early Access?

“Yes. The price is planned to rise gradually as new content and polish arrive.”

How are you planning on involving the Community in your development process?

“Through Discord and Steam devlogs: that is where to leave feedback, report bugs and discuss ideas.”
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About This Game

Board a dead ship, do the job and get out alive before the creatures hear you.


Orbital Intruder is a top-down co-op extraction horror. Your group boards a derelict spaceship, fulfils the contract and returns to the shuttle. Only those who make it out get paid.


You are an operative of Rookline Recovery, a private military company that takes the jobs everyone else turned down. The ships are huge and newly abandoned: the reactor cannot power every section, some sections are sealed, some are open to vacuum, and light burns only where there is current. The crew lies where it was caught. The ship is not empty.

A Ship Full of Creatures


Salvage crews call them Intruders. They live aboard: they keep to their own sections, hide in the dark, feed on what is left of the crew and grow. They need no air, and vacuum does not stop them. Somewhere aboard is their lair, and new ones hatch from its clutch. They come to noise, and the longer you stay aboard, the more dangerous the run.

Alone or With Friends


  • Solo or online co-op for up to four players
  • A downed operative bleeds out unless a teammate gets them up in time
  • The fallen keep their gear, and the group can carry it home

Do the Job and Get Out


The contract names the ship and the job: recover the flight recorder, take a tissue sample, bring the ship's systems back online. Loot waits in lockers and holds, but searching takes time. A few valuables are worth nearly a whole contract, and they lie where it is most dangerous.


  • The deck map shows what you have scouted; everything else stays dark
  • Doors, section power, alarms and lights are a way to control the ship and a way to get into trouble
  • Steam, live cables and fire hurt you and the creatures alike
  • Pistol and rifle, flares, motion tracker, turrets, noise beacons: every tool has its price
  • Decide together when to push deeper and when to run for the shuttle

Between Contracts


Back aboard your own ship, sell what you carried out, buy ammo and gear, study the samples you brought back. Rookline sold you this ship on credit: every few contracts an instalment falls due, and dying adds a bill for your restoration. Pay off the debt and the ship is yours. The higher your standing with Rookline, the more dangerous and better paid the contracts.

A Dead Ship Is Never Empty


Ships don't become derelicts without a reason. Corporate reports call them accidents, contamination events or reactor failures. Salvage crews have another name for them: Intruder incidents.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI is one of our tools. It was used to create sounds we couldn't find in libraries, the characters' voices, and some of the 3D models. For the characters, AI provided a base: we refined and animated those models by hand.

Mature Content Description

The developers describe the content like this:

Orbital Intruder is a co-op horror game about a hired crew searching abandoned spaceships while an alien predator hunts them. It contains frequent violence and gore: realistic blood, wounds, dead bodies and the remains of a ship's crew. Players' characters can be killed by the creature, which feeds on the dead and can drag a wounded character away and eat them alive. The game has tense, frightening moments and jump scares. Alcohol appears in the environment, and characters can use combat stimulants.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit (22H2) or Windows 11
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1660 (6 GB) / AMD Radeon RX 5600 XT (6 GB)
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: DirectX compatible
    • Additional Notes: 1080p, Medium preset, 60 FPS target, no upscaling. Hardware ray tracing is not required. Smoke-heavy scenes may dip below 60 FPS. SSD recommended. Requirements are provisional during development.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit (22H2) or Windows 11
    • Processor: Intel Core i5-10400 / AMD Ryzen 5 3600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 3060 (12 GB) / AMD Radeon RX 6600 XT (8 GB)
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: DirectX compatible
    • Additional Notes: 1440p, High preset, 60 FPS target, no upscaling. SSD recommended. Requirements are provisional during development.