Skara is a Free-to-Play competitive team-based melee combat game placed in a fantasy world which future is influenced by players. Take your weapons and join the arena!
All Reviews:
Mixed (647) - 60% of the 647 user reviews for this game are positive.
Release Date:
Feb 3, 2017
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Great games aren’t developed overnight, and the best games are developed with a community. Skara, in its essence an indie multiplayer game, is now at the stage of needing to be played to improve. This task is not for the faint of heart. You will be going where no person has gone before, a world that is still being built, a world perpetually at War.

On the one hand, that means that you can experience some problems and discover bugs. On the other hand, if you are willing to invest some time to have some fun and to help us continue developing it, you will be one of the first to shape a new kind of gaming experience!”

Approximately how long will this game be in Early Access?

“Even though that we have had previous versions, it is our first international open build and we still need your active feedback to polish the game. However long it takes to get there will be Skara’s Early Access.”

How is the full version planned to differ from the Early Access version?

“The full version of Skara will add content on the top of the actual version. Right now we have the body of our game but we will have 4 different arenas, 5 customisable characters to choose from, new customizable options for the characters and keep polishing the game.

Remember that we will keep adding more features and content after our full release, so it won’t stop us to go even further and open new unexplored scopes for Skara.”

What is the current state of the Early Access version?

“The current version of Skara consists of 3 arenas (one for the “Duel” and the two other for the “Last Team Standing” game modes) and 4 characters with different skins. They are meant for as many as 6 players at the same time - human players (or bots filling the remaining slots), who can party together through our social system to play as a team.”

Will the game be priced differently during and after Early Access?

“No, the game is and will be Free-to-Play. But don’t panic, it is and will be also Free-to-Win. This means that you only be able to purchase cosmetic items.”

How are you planning on involving the Community in your development process?

“We would value community feedback on virtually any and every aspect of the game. From finding bugs to balancing the combat to brainstorming cool new features, we are all about making Skara for the community to rule and enjoy, and we expect the Early Access community to be extremely vocal on all these fronts.

To facilitate that process, we will have lots of easy ways to provide both targeted and general feedback, from surveys to polls and the odd email.

We will also stream the game on Twitch where you will be able to talk with the developers directly while playing Skara.”
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Play Skara - The Blade Remains

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Recent updates View all (50)

September 20

Development Update

Hello survivors!

Since part of the team is still working to release the new version of our matchmaking system the machine hasn’t stopped working and we are developing at full steam!

Part of the problem we are addressing is the code architecture: although the system works, the code wasn’t as scalable as we wanted it to be so we decided to spend some extra time fixing that. For the last few weeks, we have been removing old lines of code, refactoring some of the existing systems and making the development more agile for our programming team.

This part of the job is almost invisible for the player but it is definitely worth it when it comes to scaling the project, update features and fix bugs. Spending time refactoring the architecture design - especially on big projects like Skara - will allow us to release new content more easily and quickly down on the road.

As of today, this work is already showing nice results: after refactoring the data model and the login process we have dramatically reduced the loading times up to 80%. Creation of new characters is now more agile and efficient. The new skill modular system allows our designers to quickly prototype new Signs and combine them with other gameplay features to offer new ways to play the game.

And that is precisely the main feature our design team is working on for the last 2-3 months: new characters, types of attacks, skills and game roles. In order to build a nice team fighting experience, we needed a wider variety of roles on the battlefield: pure healers and support characters, skills that can be combined with other characters to create powerful combos, even archers to strike on your enemies from distance! We can’t wait to show you all these new features.

Meanwhile, our art team has been working on new cool stuff to make your survivors look cooler than ever! We have been also working on a new arena called Atash - if you have recently checked some of our streams on Twitch you will already know what are we talking about.

See you on the battlefield.
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June 15

Open Beta 0.2.0 is live!



Greetings survivors, and welcome once again to a brand new version of SKARA!

First of all, we would like to thank each and every one of you for your patience and feedback - without you, we wouldn’t be able to release what we think it’s the best version of the game the world has seen.

We believe we are finally on the right track for a future final release of this game. Nevertheless, we believe in the constant improvement of our product, so expect patches and new updates to guarantee the best overall experience.

We’ve been working hard to solve issues of previous builds and also add new and exciting features that you can finally try out! The new update has seen the following improvements:

New feature: Daily quests

Periodic objectives are common in a lot of games, but we wanted to add a special flavor to them in Skara. Players told us that the level of progress felt too slow, so the newly added Daily Quests allow you to gain experience faster and acquire those tasty Zem Orbs more often while you achieve specific goals - “Win 4 games as a Tamvaasa”, for instance. We want everyone to have some cool stuff to wear!



Rework + New cosmetics: Victory poses

We know winning is among the most satisfying feelings in Skara… But what if you could customize the way your character looks on the winning screen? Introducing Victory Poses, a fancy set of animation you can unlock in order to add a special touch to the end match screens.

Each class has now 4 Victory Poses available in the Armory. The first one comes by default - meaning that everyone will have them from day one - so make sure you unlock and equip the others to stand out from the crowd.



Game balance

Hearing your feedback about the gameplay and character balance is one of the most strict rules we have here in the Skara studio, so we have come with A LOT of changes on the combat balancing. We focused mainly on strengthening each class’ role to try and make team compositions more interesting and, of course, fair.

Check out all the changes in the link below, detailed as never before, so you can be aware of every small change we made and take your fighting performance to the next level.

https://playskara.com/open-beta-0-2-patch-notes/

Other improvements and major bugs fixes

Gameplay is not the only important feature on an online game: at the end of the day, the user experience has to be right. We have been putting a lot of effort on improving the UI flow, bring some new features to make life easier when navigating the menus and killing some nasty bugs that had been travelling with us for a while now.

Interface and HUD improvements
- A scene for the Orb has been added.
- Several interface bugs were identified and fixed. Nevertheless, we believe in constant improvement in order to achieve the best version of the game yet, so expect more bug fixing in the upcoming builds.
- We are taking our first steps into a global strategy of creating a friendly and healthy environment for our community. Therefore we are implementing specific naming restrictions for account creation.

See you on the battlefield,
The Skara team
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About This Game



Skara is a Free-to-Play competitive team-based melee combat game for up to 6 players set in a fantasy world. Skara is now available for PC on the Steam Store. Easy to learn, hard to master, only the best can be legendary, remembered forever in Skara lore. Will you be among the next Skara heroes?


Fast-paced combat with timing and accuracy focus
Each survivor has his own 3rd person combat style with a personalized set of close combat movements and skills to fight in frenetic skirmishes.

Team fighting synergies between characters
In order to master the game you will need to learn the specificities of each culture’s combat style to take advantage of your survivor’s and play as a cohesive group of warriors, powering each other’s strengths.

Quick multiplayer matches
You can choose different game modes ranging approximately from 3 to 10 minutes. You cannot hide in the arenas, so you must kill your enemies before they kill you.

Game modes
Right now we have 2 game modes: a 1v1 “Duel” and a 3v3 “Last Team Standing”. And 3 arenas: “Jaarvi” is the icy scenario for the Duels and “Khilma - Lava Coliseum” with “Gâo-di - Temple of the Zem” are the two scenarios where the Last Team Standing matches take place.
A 5v5 “Domination” is planned to come in the future. We will soon start working on 5v5 “Siege Battles”. Nearly all of them contain interactive elements. Danger is everywhere.

Lore-Rich
We have been working for the last four years to create a cohesive and rich Skara World with a strong culture background. We will introduce it to you through: in-game specific entries, some lore-related events, quotes from each Skara’s Culture in our medias and a ready to be published novel.

Cosmetic based monetization system
You will be able to personalise your survivors with aesthetic elements such as skins, emotes, victory poses and dyes.






Playing Skara automatically means you have a say in its continued development.

From achievements to game modes, there are a whole host of details that we leave open to you, the players, to decide. We are really a small team that takes the community seriously. Just check the forums to see that in action!



"And then it happened. I know not how to describe it with intelligible language - surely the Authorities must have words to describe these cosmic occurrences…" -Saltés Borian, Governor of Valemteim

Celem is no longer the only Light that governs the world of Skara. Lôm, the lesser Light, engaged Celem in a celestial combat, wreaking havoc upon all that depended upon Him for life.



Now the Lands of the Long North freeze while the Long South burns. Empires have fallen.
Many have perished. And many more will continue fighting as what is left of Skara is reclaimed by those with the will to dominate.

Will you?





Fear comes from the belly. So Khärn cut the belly to let it out.

Born from the bowels of Skara, these mysterious and violent raiders of the land are by far the strongest of all. However, their brute strength makes them slow, offering brave opponents a brief opportunity for victory.





...Soon all will know, and fear, the Sons of Fire.

The tireless Celea escaped their burning homes to settle in a new land. Little did they know how soft and unprepared that land would be. Unstoppable in groups, the Celea are masters of Atash.





“Anger that sits burns its bearer, Anger that moves burns others” -Shinse proverb

The Shinse lost their ancestral lands on Skara’s coast to the invading Celea. Now they seek revenge. Swift and agile, the Shinse have only two types of opponents: The quick and the dead.





“Gaal spake, the sound summoning Tamvaasa to spring from the sea
Gaal was so glad in His glory, He gave great gifts to Tamvaasa
Food for feeding, fields to frolick in, and forests for wondering…”
-Tamvaasa creation hymn

The Tamvaasa descend from the Long North, a hardened race with a proud history and an age old rivalry with their southern neighbours, the Durno. Their piercing attacks, combined with powerful song-lore taken from the wild, makes them a force to reckon with.






Part of the vision of Skara is to allow players to literally become the protagonists of an unfolding drama. For now, we will hold a series of events for you to have a chance to be immortalized in Skara Lore. The first of them being the one called “Cataclysm”.

After the full version release, new in-game features will keep embracing this vision.

System Requirements

    Minimum:
    • OS: Windows 7 SP1, Windows 8/8.1 (64-bit operating system required)
    • Processor: Intel Core i5-2500K @ 3.3 GHz or AMD FX-8350 @ 4.0 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 660 or AMD Radeon HD 7970 (2 GB VRAM)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Sound Card: DirectX 9.0c compatible sound card with latest drivers
    • Additional Notes: Windows-compatible keyboard and mouse required, optional controller
    Recommended:
    • OS: Windows 7 SP1, Windows 8/8.1, Windows 10 (64-bit operating system required)
    • Processor: Intel Core i7-3770 @ 3.4 GHz or AMD FX-8350 @ 4.0 GHz or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 780 or AMD Radeon R9 290X (3 GB VRAM)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Windows-compatible keyboard and mouse required, optional controller

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