"Rule" is a survival raiders decryption game with "rules" as the core gameplay. Use the various powerful items and "rules" in the level to build your own style of challenge combinations. Each "rule" is a puzzle. Please play with caution.
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Release Date:
Aug 20, 2023
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“In simple terms, it is to interact with players and collect their opinions to improve the game. Make the game more fun. Because the game's core gameplay is unique, there are many problems that the developers could not have foreseen. Unforeseen problems can't be dealt with, which is a big challenge to the fun of the game. Early access is a good way to gather player feedback and make interesting changes to the game. Make the game fun and respond to the player's expectations.”

Approximately how long will this game be in Early Access?

“There is only one developer at the moment. There is much to be developed and adjusted. Therefore, it is impossible to give a specific time to end early access. For example, 213 types of rule types have been developed. If the subsequent player feedback inference rule generates 2 elements, it is difficult enough. When the number of elements is no longer appended. There are about 700 rules in the development plan. The rule alone takes some time to develop and debug. It does not include the development and optimization of props, scenes, actions, etc. So you can't give a specific time to end early access.”

How is the full version planned to differ from the Early Access version?

“The full version will provide a richer and more complete set of rules and item types. Meet richer rules and items in exploration levels. The game exploration strategy is also more player specific.
A better scene will be better in terms of visual experience.
More music and sound effects to give players an immersive play experience.
More fluid character movement, giving the player a smooth play experience.
Interactive UI interface optimization.
Online mode, let as many players play together as possible.”

What is the current state of the Early Access version?

“The Early access version currently has an entry mode that takes at least 50 hours to complete.
The early access version phase mainly includes the following points:
Random levels: The ghosts and items refreshed each time you enter a level are different. Give players a different game experience for each game.
Multiple rule types: 213 rule types, reducing the chance that players will encounter duplicate rules per game. Ensure that each game is a different play experience.
Various item types: 194 item types, more diverse player combinations.

The school map was temporarily removed and ready to be redone. The hospital map was added.
The next step is to optimize the UI presentation.”

Will the game be priced differently during and after Early Access?

“After the end of early access, we plan to raise the price based on the improvement of new content and new features. So the price is low in early access.”

How are you planning on involving the Community in your development process?

“Because of the core gameplay of the game, this game will pay more attention to the player's opinion. It also requires the participation of the player. For example, the player needs to participate in the feedback on the implementation of rules, interesting item effects, special game mechanics. To be released in a fun version of the game. It is mainly based on the Steam community platform, and it will exchange development ideas with players on a weekly basis. Players can also send valuable comments by email.

Email:UnrealUniverse@163.com

Suggestions for rules that players want to implement can be found in the following format

Rule description: A description that can be understood by the developer.
Effective range: The range in which it takes effect.
Validity condition: Specifies the condition under which the rule is triggered.

Defeat Quote (not yet developed) : What do you want to say to a player who has failed a challenge due to this rule? Please don't use some inappropriate remarks. Please be aware of inappropriate remarks. Will affect the inclusion of defeated quotes.

Defeat quote provider: Players want to display the name, you can refer to the below. Please be careful not to use inappropriate remarks.

The overall defeat quote is formatted as follows

"Submit to my rules! Mortal "- XXXX player

About localization of different languages. The text can be provided directly by the player or translated by the developer.”
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About This Game

In the game, each level will be a new experience, random ghost, random item refresh, a variety of ways to pass, the player's personal style of challenge strategy and unique "rules" play. When you trigger the condition required by the Ghost Rule in the level, you will receive a "deadly attack". The player can use items to neutralize this attack. Once in the level the player was very lucky that the "rule" did not trigger, bringing all the items back to the safe zone. It is also possible to trigger the "rule" of the Ghost continuously in the level, resulting in an early return to the safe zone. Even return the archive to its original appearance. Players can cleverly use a variety of items to complete the level. You can also gain insight into and seize the rules of the Ghost, and run amok in the level. Players can also use ghost rules to attack other ghosts. Players need to decide the strategy according to their own situation, and the Great God's walkthrough can only be used as a reference, trust me.

Now let's talk about what "rules" are. A "rule" is a condition that needs to be observed within its effective scope, and when the "rule" is violated, certain penalties will be imposed. A few simple examples of "rules" to facilitate the player's understanding, but also introduce the current "rules" in the "rules" of several elements, later will add more elements.

1: movement

Example 1 No Jumping: Jumpers will be attacked if they are in effect, but not if they are not jumping.
Example 2 No walking: People who walk within the effective limits will be attacked, if not walking will not be attacked.
Example 3 Must jump: Those who do not jump within the effective range will be attacked.

2: Behavior

Example 4 Item Pickup: Items picked up within the effective range will be attacked, if not picked up will not be attacked.
Example 5 Open the door: Open the door within the effective scope will be attacked, if not open the door will not be attacked.

3: Relative position in space

Example 6 Prohibit ahead: The player or the Ghost will be attacked when they are in front of the Rule holder.
Example 7 Forbidden Above: The player or the Ghost will be attacked when they are above the Rule holder.

4: time

Example 8 Do not stay for 10 seconds: Stay for 10 seconds within the effective range will be attacked.
Example 9 Must stay for 10 seconds: You must stay for 10 seconds within the validity range. If you leave the validity range without staying for 10 seconds, you will be affected.

5: Speed

Example 10 No Running: When the player reaches running speed, they will be attacked.
Example 11 Forbidden to Stay: When the player stays in place without moving, it will be attacked.

The above are the current "rules" of the "rules" of the generation elements, the player can infer the "rules" of the ghost according to the above elements, the current "rules" will only have 1 or 2 elements.

As for how the player can obtain the "rules", when the ghost is attacked by other "rules" will fall asleep and stop activities, at this time the player can interact with the ghost, the player answers the right "rule" will be included in the safe zone.Please note that the wrong answer will be attacked.

ghost: A challenger who cannot return and remains in the level forever. Each ghost has a unique "rule" and will be attacked when a challenger or other ghost meets the conditions.

Deletion probability: The player will calculate the deletion probability after selecting the challenge difficulty, and when the player dies in the level, it will determine whether to delete the current save according to this probability. Please play with caution.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 - April 2018 Update (v1803)
    • Processor: Intel® Core™ i7-7700K / AMD Ryzen 3 3300X
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 1660Ti 6GB / AMD Radeon™ RX 5600 6GB
    • Storage: 13 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 - April 2018 Update (v1803)
    • Processor: Intel® Core™ i7-7700K / AMD Ryzen 3 3300X
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 1660Ti 6GB / AMD Radeon™ RX 5600 6GB
    • Storage: 13 GB available space
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