Worlds Adrift is a Community-Crafted MMO: each and every island has been crafted by our playerbase. With the free Island Creator tool, this is your chance to create your own adventure for the community to experience. A crumbling ruin, or a teeming jungle, help expand the edges of Foundation ever further!
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Very Positive (318) - 86% of the 318 user reviews for this game are positive.
Release Date:
Apr 28, 2016
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July 17

Tech Tuesday: How to get YOUR islands IN-GAME!



Hey y’all, it’s ya boi Malford. King of islands and God of Hats (Julia: Malford destroyed the hat economy on our last Hunt a Dev stream Recap: CLICKY).

We originally built the Island Creator as an internal tool so we could build islands for Worlds Adrift, but after Tom made it excellent we decided to release it to the community. The islands you guys have made are one of the most amazing, impressive and beautiful things about our game and we’re forever grateful to our amazing community for that.

 

The Island Creator is a great creative tool, and we love people having fun with it and making cool, creative stuff. As we use the community crafted islands to build our world we’ve been asked plenty of times what our criteria for choosing islands are by people keen to increase their chances of getting an island in-game.
 

The key thing we look for in an island is that it’s believable. This is all a bit vague though, what specifically do you need to do to make a “believable” island?

 
Here are some tips:
 
  • Our main goal is to preserve a sense of immersion for our players in Worlds Adrift so the first thing we look for is consistency with the world that we’re creating together. Some islands might break immersion because the structures seem like something you might see in real life, but wouldn’t see in Foundation.
 
  • Keep it natural! We don’t get a lot of simple, natural islands submitted, but they’re a lot easier to get feeling coherent. When I make a Wilderness island I just try to make somewhere that feels like it would be fun to chill out.
 
  • Trees are usually a big factor when considering if an island will successfully be chosen to be in the game so you may want to take into account:
 
    • Tree size: those that are more or less 50% size of the normal default tree size work really well when designing your island. If you go bigger or smaller than that, it can create collision issues or be immersion breaking.
    • Keep it real: trees that are kept at a realistic angle help keep the level of immersion high for players. One way to avoid planting trees at crazy angles is not to use the “surface align” function when you place them, that way they’ll all be basically upright. You can add a bit of variation of angle manually later if it looks a bit unnatural, but it’s usually fine.
    • Tree colour: rather than a range of colours, one or two colours on trees looks great and a little more natural.
    • Attached items: remember that if a player cuts down a tree, any items attached would float in the air as a result. Avoiding attaching items to trees helps our selection.
 
  • When using the mass placement tool, take time to visually check that objects haven’t merged into each other.
 
  • Water effects are currently hard to recreate with the tool. The paint tool will give you a block of blue colour but probably it doesn’t look quite right, and if a player sees what they think is water and it turns out to be blue sand this will break their immersion.
 
  • When you prepare a landing area on your island, keep in mind that currently, shipyards can only be placed on normal terrain. You cannot place a shipyard on stones or on buildings. Planning this area in advance means players can visit your work, and we are more likely to select your island.
 
  • If your island has an underground structure and tunnels, you may want to consider having something at the end of it such as lore, a reward, or a nice room to avoid explorers being frustrated or disappointed if they only find a dead end.
 

We can’t guarantee that every island submitted will eventually make it into the game, but we hope this gives you an idea of what we look to include. These guidelines will keep evolving over time with each update and addition of extra features of the Island Creator.

 

You can also find more tips and discussion via the Island Creator forum, where some amazing community guides have already sprung up, and where you can share your own guidelines to help others.

 

Stay creative and see you in the skies!

 
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May 17

Worlds Adrift - Out Now in Early Access!



After four years of development, and a boatload of anticipation, the world’s first Community-Crafted MMO, Worlds Adrift, begins its journey into Early Access today!

Created by Bossa Studios, the brains behind the acclaimed Surgeon Simulator and I am Bread, Worlds Adrift is our most ambitious game yet, offering an entirely user-generated environment, with a completely unscripted style of play.

Previously in Closed Beta, Worlds Adrift today launches into Early Access and begins a new chapter in its development.

To celebrate this milestone Worlds Adrift now includes a new culture - the Kioki Unity - and over 100 new islands from our Island Creator community. For a quick preview of some of the new Kioki islands take a look at the GIF above!

Worlds Adrift will continue to evolve throughout Early Access, based on the extensive feedback you, our loyal band of Travellers, continue to provide. To follow progress and receive the latest updates sign up to our newsletter and follow our Roadmap.

See you in the Skies!

EXPLORE. BUILD. UNITE.

Worlds Adrift is launching with the latest build, 0.2.0, updates include:
  • Additional servers for both US and EU regions
  • The world has been wiped, and will launch with a brand new layout with brand new islands
  • The new world is now separated into two diverse cultural regions; Saborian and Kioki, the
  • latter bringing with it all-new music and assets
  • Numerous new clothing items from Sabor, Bandinia, Ishgiru, Karem, Pin
  • A brand new in-game feedback form
  • Multiple bug fixes
  • Probably new ones...
  • VFX and SFX improvements
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Check Out the Full Game - Worlds Adrift!

Available Now in Steam Early Access. Your Journey starts here.

http://store.steampowered.com/app/322780/Worlds_Adrift/

About This Game

Worlds Adrift is a Community-Crafted MMO; look out to the horizon, and each and every island that scatters the skyline was crafted by a player, using our free Island Creator tool.

We decided against a procedurally generated environment for one reason; we knew the community would craft a more engaging and dynamic world. And two years later - and over a 1000 islands in - it turns out we were right.

Dense tropical jungles, deep cavernous craters, long abandoned megacomplexes… each and every island is beautifully distinct, meticulously designed, and a completely unique adventure in its own right.


Every island has the chance to make it into the final game, where it will be experienced by thousands of future players.


Originally created as an internal tool, the Island Creator allows you to use a diverse set of models and textures to create something completely unique; choose a terrain, select a style of architecture, build a network of buildings and passages.


With over 1000 assets at your disposal, every island is a totally unique experience. A crumbling metropolis or an overgrown forest dwelling, create an entire narrative for others to uncover!


Switch to play mode and explore your island from a player’s perspective. What works? What doesn’t? Tweak your adventure however you see fit.




Browse Steam Workshop to discover an archive of islands already submitted by the community, ready for you to explore, trial and rate. Then, why not jump into Worlds Adrift, and experience the real thing. Adventure awaits...

Explore. Build. Unite.

System Requirements

    Minimum:
    • OS: Windows 7,8,8.1 or 10 (64-bit required)
    • Processor: Intel Core i5-2500K / AMD 8150 or above
    • Memory: 8GB RAM GB RAM
    • Graphics: Nvidia GeForce GTX 660 / AMD Radeon R9 270X (or above / equivalent, 2GB VRAM or higher dedicated graphics card)

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