Take up the role of the Hell Governor and embrace the challenge of welcoming souls who perished in major, historically real human disaster. Build your city, manage your resources while defending the chaos from demons who steal and kill your folks....and also that GIANT TITAN lurking around.
Allmän/filmisk | Intro
Allmän/filmisk | Gameplay Trailer
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Spelupplägg | The Hell Missions

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Av 浮生评测 26 oktober

“《大地狱 : The HELL: City Builder Of The Dead》的建设玩法相对比较简单,几种资源都在建筑物里产出好获得,有基础资源建设以及转化和造新的材料产出蛮多的材料,等待建设好后首先要控制奴隶即使上要交贡品。还会有恶魔小偷的入侵破坏偷东西。难点就是在后期的特殊事件以及上交贡品挺难的,喜欢这类的可以尝试一下十分推荐。”

Early Access-spel

Få omedelbar tillgång och börja spela; bli inblandad i detta spel medan det utvecklas.

Obs: Spel i Early Access är inte färdiga och kan eventuellt ändras ytterligare. Om du inte är sugen på att spela det här spelet i dess nuvarande tillstånd, bör du vänta och se om spelet utvecklas vidare. Läs mer.

Vad utvecklarna har att säga:

Varför Early Access?

“Why Early Access?

Hell, as a concept, has been explored for centuries — but rarely as a simulation. We wanted to create a city-building experience that no studio has ever attempted before. Among the many worlds we imagined, the “City of Hell” stood out as the most ambitious — and the most daunting.

Building What No One Has Seen

No one has ever “been” to Hell and come back to tell us what it’s like. Every design decision — the cities, the economy, the social hierarchy — had to be imagined from scratch, inspired only by religious accounts and mythological fragments.

Unlike most simulations, Hell does not grow through population expansion. After all, who would choose to move to Hell? Instead, souls arrive in great waves after human catastrophes — earthquakes, plagues, wars. Processing these endless streams of souls became our foundation: they are both labor and resource, the lifeblood of Hell’s machinery.

Why We Need Your Feedback

The lore, the mechanics, the very structure of The Hell: City Builder of the Dead are immensely complex. There is no existing game to compare or learn from — which makes this both thrilling and terrifying. Building this “Tartarus of a game” demands time, iteration, and community input.

The Road Ahead

Our team is made of proud perfectionists — perhaps too proud. But we’ve learned that done is better than perfect. Early Access allows us to keep refining, experimenting, and expanding — while staying true to the ambitious vision we began with.

Together with you, we’ll keep shaping Hell until it feels… perfect enough.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“We expect the Early Access to last at least a year.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“Full version will have most major and minor bugs fixed.
The game balance will be stable.

Players input will be the core driver for continuous efforts to make this game FUN and EXCITING.
It is in our mind that the players will ultimately decide the longevity and acceptance of this labour.”

Hur är det nuvarande läget i versionen med Early Access?

“In this Early Access build, players are expected to get 3 full missions including playability and storyline. Players are able to be immersed in all 3 different stories and playstyle.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“We will revisit our pricing strategy as we continue developing and enhancing the product.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“We will be engaged within the community to test play the game before any major updates and fixes are implemented.”
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Om detta spel

As Hell’s Governor, your task isn’t just building a city—it’s transforming chaos into order in a realm ruled by sin. Here, every decision and every soul counts.

In this city builder, you’ll craft an infernal hell city from the remnants of despair, balancing limited resources while harnessing the power of lost souls. Navigate the dark challenges inspired by the seven deadly sins and confront colossal titans that guard the underworld’s secrets. Each mission dives deep into lore and tests your strategic skills, as every failure paves the way for your resurgence.

Every cycle through the underworld teaches you something new: past mistakes become future strengths, and each new attempt brings you closer to building a legacy that defies eternal damnation. Focusing on immersive storytelling and dynamic gameplay, The HELL challenges you to reshape a realm where every structure tells a story of sin, suffering, and ultimate redemption.

Your dominion spans centuries. Souls arrive from humanity’s most catastrophic moments—from the chilling Fimbulwinter of ancient Nordic legends to the devastating Great Kanto Earthquake of Japan, and disasters ranging from the early 600-700 AD to the 18th century. In this launch, experience seven immersive missions that shape the very fabric of your underworld:

  • Dancing Plates of Kanto, Japan ( 1923 ) [Earthquake]

  • Broken Vein of Krakatoa, Indonesia ( 1883 ) [Volcano Eruption]

  • Witching Hour of Aztec, South America ( 1540 ) [Plague]

  • Stolen Sun of Northern Scandinavia ( 536 ) [Severe Cold]

  • Cracked Lips of Ancient Egypt ( 1200bc ) [Drought]

  • Wet Dream of Ancient Mesopotamia ( 3500bc ) [Flood]

  • Topsy Turvy of __________________ [Time]

Each mission is defined by its unique setting and features a formidable Titan and a narrative intricately tied to one of the seven deadly sins. Every map offers a distinct experience and challenge, ensuring no two missions are alike.

Unlike traditional city builders focused solely on population growth, The HELL challenges you to process these souls into Sinners—the essential workforce that fuels your hell city. As souls burst into your environment through the gaping maw of a Titan, they scatter and converge at a monumental structure known as The Purgatoria. Here, the raw, wandering spirits are queued for transformation, eventually forming the backbone of your infernal labor force. And when disaster strikes, feel the earthquake as the screen shakes, immersing you in the raw power of the underworld.

Before transformation, all souls are held in a designated area known as The Wait. This space is subdivided into three distinct zones—The Wait: Fire, The Wait: Ice, and the Blood Hall—each influencing the eventual form of the souls as they are processed. Here, every soul patiently awaits its fate, adding depth and strategy to your transformation process.

Resource management is key to building a thriving infernal hell city. As Hell’s Governor, you will strategically harness and utilize four primary resources—Blood, Waste, Cries, and Fears—to keep your city functioning and expand your dark domain. These resources are generated through specific buildings, and each serves a unique purpose:

  • Blood: Powers your city, maintaining its infrastructure and ensuring that everything runs smoothly.

  • Waste: The raw material necessary for construction and city development.

  • Cries: Used to nurture the Dreadful Tree, which unlocks new technologies and strategic options to enhance your city’s capabilities.

  • Fears: Required for invoking the power of the Seven Deadly Sins and unlocking new abilities to aid you in managing chaos.

Managing these resources effectively is vital for building your hell city, defending your city, and maintaining order in the face of the titanic forces that threaten to tear everything apart.

Moreover, you can monitor your resource flow—resources from mining and hauling are stored in your warehouse, making them readily available for construction and other operations.

Additionally, souls come in three distinct colors:

  • Blue Souls: These are the calm, obedient souls that satisfy your city's basic needs, patiently waiting to be transformed into Sinners or soldiers.

  • Yellow Souls: These souls are restless and nearly angry, signaling that they are ready to be processed as soon as sufficient space is available.

  • Red Souls: These are volatile and enraged. When fully incensed, they transform into sadists—ruthless entities that will steal resources and eliminate your valuable units.

And in moments of desperation, you may also gain random resources by sacrificing available units, such as Sinners or Soldiers.

Your hell city is never at rest. Dark forces and unpredictable chaos constantly threaten to unravel your domain. To counter these dangers, you can transform your sinners into specialized defenders—think of them as your infernal guardians.

These heroes can protect key buildings, calm unruly energies, and actively fend off emerging threats. Imagine your ordinary souls becoming swift, relentless protectors of your realm, standing as a bulwark against the encroaching darkness. By continually evolving and adapting your defensive strategy, you ensure that your city remains a bastion of order and strength amidst the eternal chaos of Hell.

To counter internal chaos, you can transform idle Sinners into specialized units:

  • Sentries: Act as guardians in your buildings to deter resource-stealing Shallow.

  • Sirens: Soothe agitated souls, reducing internal unrest.

  • Stalkers: Hunt and eliminate both Slitters and Shallows that threaten your order.

Unlock the full potential of your role as Hell’s Governor by activating unique skills tied to the Seven Deadly Sins in the Pandemonium. Each sin grants you a distinct ability that can dramatically influence your strategy and the fate of your hell city. Additionally, use the advanced Dreadful Tree technology to boost your city's performance and unlock valuable upgrades.

Will you rise above the chaos and forge a legacy in the flames of damnation? Or will the relentless tide of souls and the dark allure of sin overwhelm you?

So many souls, the imminent threat of a Titan and a taboo.

The HELL welcomes your miserable soul. Amen.

" You Only Live Twice " - Hell Governor #13580

Upplysning om AI-genererat innehåll

Utvecklarna beskriver hur deras spel använder AI-genererat innehåll så här:

We use AI to generate Voice Over.

Beskrivning av vuxet innehåll

Utvecklarna beskriver innehållet så här:

If you zoom in there will be some scene showing sacrificing your units in a lava pool for resources.

Systemkrav

    Minimum:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: 64-bit Windows 10 or newer
    • Processor: 2-core 1.7 GHz or better
    • Minne: 16 GB RAM
    • Grafik: GeForce GTX 2060, Radeon RX 5600 XT or similar
    • DirectX: Version 12
    • Lagring: 15 GB ledigt utrymme
    Rekommenderade:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: 64-bit Windows 10 or newer
    • Processor: 4-core 2.9 GHz or better
    • Minne: 32 GB RAM
    • Grafik: GeForce GTX 3090,Radeon RX 6900 or similar
    • DirectX: Version 12
    • Lagring: 30 GB ledigt utrymme

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