D'arc is a sixteen-year-old Mage to be. A sinister plot threatens his initiation and risks plunging the land of Iginor into conflict and chaos. Choose from four classes and train in the Elemental arts. Master a unique range of spells to solve puzzles, battle monsters, and confront the ultimate evil.
All Reviews:
Positive (25) - 92% of the 25 user reviews for this game are positive.
Release Date:
Jan 30, 2019
Developer:
Publisher:

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Mage's Initiation: Reign of the Elements

 

Recent updates View all (3)

February 21

Mage's Initiation v.1.1 Update Released

Hey, everyone!

A new build of Mage's Initiation has been rolled out. It addresses the majority of bugs and issues that have been reported since launch. This build won't break your existing save-games and will allow you to continue playing from where you left off. However, to get the optimal experience, starting a new game is recommended.

The main feature addition to this patch is the inclusion of a "no combat" mode, which allows you to disable random combat encounters (in the forest and wastelands) completely. Only boss battles will be mandatory, but they, too will be much easier. This feature is intended to allow people to play through the game more like a pure adventure game if they don't want to deal heavily with the combat or RPG elements.

To use "no combat" mode, simply drag the Combat Difficulty slider all the way to the left. You'll see a textual indication saying that combat is disabled in the lower text window.

Some experimental code has also been added, which attempts to unhook the player, should they get stuck on scenery objects (i.e. bushes, rocks, trees, logs etc.) and unable to run during combat. A full list of further additions and bug-fixes is listed below.

The new v.1.1 build is now available on Windows, Linux, and MacOs. Your game should automatically update to the newest version on Steam.

Thanks!



Patch Notes v1.1
***WARNING SPOILERS BELOW***
  • Updated to AGS Engine v.3.4.3 (Potentially fixes Steam/GOG plugin crashes on start-up and removes artifact lines from sprite edges in OpenGL mode).
  • Fixed a bug that was causing the Round of Ale to be sold for 19 gold coins instead of 14.
  • Fixed textual misinformation on the title screen when hovering over the "Verb Coin" button. The text description has been updated to be more accurate.
  • Fixed a bug when playing with the Verb Coin interface where sometimes the tooltip text descriptions would disappear permanently.
  • Fixed a rectangular graphical glitch near the river's drain at evening/night, when the screen is tinted darker shades of blue.
  • Fixed a bug where manually entering the combination code for the Hallowed Hall could stop working.
  • Fixed a bug that caused the Sapphire Brooch (Marin's Tear) item to be collected from Strof's cupboard, even if you no longer had it in your possession when your items were stolen by the Redcaps.
  • Fixed a bug that caused the game to freeze (and the death GUI not to appear) if you reached 0 health during combat and had the Twin Sapphire gem equipped in your Conductor, which regenerates Health Points back up to 25%.
  • Fixed a freeze that occurred in Sir Hamfed's manor when attempting to access the inventory GUI while using the Verb Coin and viewing the cabinet close-up.
  • Fixed a fatal crash when talking to Fend in the showdown when playing with the voices disabled.
  • Fixed an issue with the Verb Coin and Compact interfaces where the master key could not be clicked on the back door while inside the Redcaps' Cooking Hut.
  • Fixed an issue with the Verb Coin and Compact interfaces where the Exsolve spell could not be clicked on the back door while inside the Redcaps' Cooking Hut.
  • Fixed an issue with the Verb Coin and Compact interfaces where the tingleberry powder could not be clicked on the guard's smoking pipe
  • Fixed a bug where venom damage would continue to be inflicted while combat was paused.
  • Fixed a bug where drinking the lake water from the pitcher did not revert its description to "Empty Water Pitcher".
  • Fixed a bug during the Air Mage side-quest where casting the Gust spell at the pile of sand without having the required 3 Mana points, would make the sand pile instantly disappear and cause the 1XP associated with this action to not be awarded.
  • Fixed a bug that prevented the "Thanks, But No Thanks" achievement from being awarded if you rejected the offer straight away (I.e. didn't stand inside the Summoning Circle).
  • Fixed a points discrepancy when combining the block of wood with the metal pole. (1XP was not being awarded if the pole already had the wheel or wheel and feathers attached.)
  • Fixed a bug in the combat tutorial with Varner, where casting Stone Shield would be immediately followed by automatically casting Swallow (after which, the game would soft-lock and freeze).
  • Fixed a bug where Shareen could talk in the Fountain Hall at night, even though she wasn't present.
  • Fixed a bug when entering the crossroads screen from the right with the arrow keys, which made D'arc not appear in the new screen and caused the game to soft-lock.
  • Fixed an XP scoring discrepancy when burning the Applebliss fruit and then using a regular fruit (orange, lemon) to knock it down. XP was being awarded that shouldn't have been.
  • Fixed a bug where it was possible to switch the Ruffian's mug just after he had taken it from the window sill, resulting in an unwinnable game state.
  • Fixed a bug that made it possible to assign stat points during the cutscene where D'arc helps Falc up the mountain, resulting in a soft-lock game freeze.
  • Fixed (attempted) a bug where killing enemies at the exact moment they regain some Health Points (eg. the Water Wraith healing other Wraiths in the cave battle) would put them into a semi-alive/dead state and make them unable to be killed.
  • Fixed a bug when showing the bandage to Pyraze, which resulted in him saying the same line twice.
  • Fixed a bug that was causing the mouse cursor to remain invisible after combat ended if you were playing with the keyboard controls only.
  • Fixed a bug that sometimes resulted in enemies instantly dying and then reviving again as soon as combat started.
  • Fixed a bug in Varner's tutorial, where D'arc's sparring opponent could turn into a redcap goblin when casting Lightning Chain on him instead of Confuse. Also fixed a subsequent soft-lock freeze that occurred if you continued to (correctly) cast Lightning Chain after that.
  • Fixed an oversight where it was possible to mouse-over the Big Bad and prematurely reveal their identity while outside the Mansion gates.
  • Fixed a potential freeze when casting the Float spell to ascend/descend to/from the window ledge in the Mansion's Rear Courtyard screen.
  • Fixed a glitch in the final battle where casting the Hail spell could sometimes make it appear downstairs, rather than where the targeting cursor is on the upper balcony.
  • Fixed (attempted) a potential start-up crash when reading the options.dat file (Error message was saying that files were being read in the wrong order).
  • Fixed (attempted) a potential crash when dying in combat (Error message said a blocking function was called from within a non-blocking-event such as repeatedly_execute_always).
  • Changed the Wastelands Map hot-key to CTRL+W (from CTRL+M) to prevent the map GUI from appearing after saving or restoring the game using the Enter key, or press Enter during combat (Ascii key conflict).
  • Changed it so you cannot leave Brashem's camp when asked to search for proof, until after you have discovered said proof. This prevents a freeze later in the game.
  • Added an option to the Combat Difficulty slider that allows disabling combat encounters (except for boss battles), by moving the slider all the way to the left. Merchants will give away crucial items/services for free in this mode if the player doesn't have enough gold. so that money doesn't need to be sought. But any XP normally associated with paying for those items/services won't be awarded.
  • Added a tip when starting a new game that the Escape key can be used to skip walking/running.
  • Added the missing 1 XP Point when taking the feather from the Observation Hall (Air Mage).
  • Added food item interactions (dead fish, Casipoisse flesh, and meat) for the insects/bugs in the Redcap camp backyard.
  • Added some missing backer names to the Book of Backers in the Reading Hall.
  • Added some missing credits to the PDF Manual and adjusted the Verb Coin instructions.
  • Added a pop-up message informing the player about the loot hotkey and using it to pick up out-of-sight loot items.
  • Removed the echo effect from one of D'arc's speech lines where it should not have been applied.
  • Balance: Mages Water is now free to drink directly from the Fountain Hall.
  • Balance: Reduced cost of a Flask of Mage's Water to 10 gold coins.
  • Balance: Reduced cost of Mana Potion to 5 gold coins.
  • Balance: Reduced cost of Health Potion to 4 gold coins.
  • Balance: Reduced the requirement to use Scrolls of Identify from 4 Base Intelligence to 3.
  • Balance: Added more Intelligence stat logic to Demon's Deal. Now, when D'arc has mid or high-range Intelligence, it becomes increasingly easier to win against Fend.
  • Various spelling and grammar fixes.
0 comments Read more

February 12

Patch v1.0b Now Available on "beta" branch (Windows Only)

Hey, everybody!

We've got a new patch for the game ready! The majority of bugs and issues reported since launch have been addressed. This build won't break your existing save-games and it should allow you to continue playing seamlessly from where you left off. However, to get the optimal experience, starting a new game is recommended.

The main feature addition to this patch is the inclusion of a "no combat" mode, which allows you to disable random combat encounters (in the forest and wastelands) completely. The only mandatory battles will be the boss encounters, but they, too will be much easier. This feature is intended to allow people to play through the game more like a pure adventure game if they don't want to bother with the combat or RPG elements. To use "no combat" mode, simply drag the Combat Difficulty slider all the way to the left. You'll see a textual indication saying that combat is disabled in the lower text window.

Some experimental code has also been added, which attempts to unhook the player, should they get stuck and unable to run during combat. A full list of further additions and bug-fixes is below.

Due to the experimental nature of this patch, it has not been released on the main branch yet. We will need some players to opt-in to the "beta" branch and play through the game to make sure everything is in working order. Once it has been deemed safe and bug-free, we'll roll it out as v1.1 to the default branch for Windows, Mac, and Linux.

For more details and instructions on how to opt-in to the beta branch, see here:

https://steamcommunity.com/app/270610/discussions/0/1777136225045720120/
0 comments Read more

About This Game

D'arc is sixteen years old. He has trained extensively in the Elemental arts for the past decade, under the discerning eyes of the Mage Masters of Iginor. Confined to an existence of academics and magical mastery in their tower, the inquisitive Initiate often wonders what it would be like to explore the secluded outside world.

D'arc's moment of reckoning arrives and his Masters put him to the test. The young Initiate is tasked with retrieving three items, which will test his magical and mental strength to full capacity:

A lock of hair from a powerful Enchantress.

The unspoiled shell of Griffon's egg.

The three-pronged horn of the legendary Trinicorn.

Join D'arc on a perilous journey across the medieval-styled land of Iginor. Brave the perilous Bloodbark forest where the Redcap goblins stalk. Trek across a barren desert wasteland rife with lawless Bandits and fierce Burrowers. Navigate over a vast lake where evil masquerades as beauty. And ascend beyond the lofty mountain peaks where the mysterious and hostile Flyterians dwell, suspicious of all outsiders. It is time for D'arc to prove himself.

Three quests. One chance. Will D'arc succeed and take his place among his fellow Mages?

Features

  • A uniquely-crafted RPG/Adventure game.
  • Gain new spells as your character improves. No stat grinding!
  • Replay as one of four Mage classes (Water, Air, Fire, and Earth), each with unique spells, puzzles, and solutions.
  • Beautifully detailed pixel-art character animations.
  • Over 30 detailed character portraits. Over 9,000 voiced and lip-synced speech lines.
  • A complete digital music soundtrack, brimming with magic and mystery.
  • Battle against a horrid horde of monsters or avoid combat and focus on adventure.
  • Multiple story paths, depending on your in-game choices.
  • More than 50 magical gemstones to enhance your magical power.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or higher
    • Processor: Pentium or higher
    • Memory: 64 MB RAM
    • Graphics: 640x400, 32-bit color, 700 Mhz
    • DirectX: Version 8.0
    • Storage: 2 GB available space
    • Sound Card: All DirectX-compatible sound cards
    Recommended:
    • OS: Windows XP or higher
    • Processor: Pentium or higher
    • Memory: 128 MB RAM
    • Graphics: 1280x800, 32-bit color, 1200 Mhz
    • DirectX: Version 8.0
    • Storage: 2 GB available space
    • Sound Card: All DirectX-compatible sound cards
    Minimum:
    • OS: OS X 10.11
    • Processor: 2 GHz CPU
    • Memory: 2 GB RAM
    • Graphics: Video Card with 256MB RAM
    • Storage: 2 GB available space
    • Sound Card: Digital Sound Card
    Recommended:
    • OS: OS X 10.11
    • Processor: 2 GHz CPU
    • Memory: 2 GB RAM
    • Graphics: Video Card with 256MB RAM
    • Storage: 2 GB available space
    • Sound Card: Digital Sound Card
    Minimum:
    • OS: Debian 9.x, Ubuntu 16.x, SteamOS
    • Processor: Pentium or higher
    • Memory: 64 MB RAM
    • Graphics: Requires an OpenGL 2.x compliant 3D card
    • Storage: 2 GB available space
    • Sound Card: Digital Sound Card
    Recommended:
    • OS: Debian 9.x, Ubuntu 16.x, SteamOS
    • Processor: Pentium or higher
    • Memory: 128 MB RAM
    • Graphics: Requires an OpenGL 2.x compliant 3D card
    • Storage: 2 GB available space
    • Sound Card: Digital Sound Card

What Curators Say

10 Curators have reviewed this product. Click here to see them.

Customer reviews

High Volume of Reviews Detected
Exclude  or  View Only
Review Type


Purchase Type


Language


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph



Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
 
Hide graph
 
Filters
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...