Grab your weapon of choice, polish your Rogue senses, and get ready to be thrown into the dark and oppressing dungeons of Claustrophobia! Experience deep character development, fast-paced tactical combat, and mountains of epic loot. Here begins a roguelike quest for glory, slaughter, and anything shiny!
All Reviews:
Mostly Negative (78) - 38% of the 78 user reviews for this game are positive.
Release Date:
Sep 9, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“From the very beginning, Claustrophobia has relied on the constant feedback of its community in order to shape the game. Now, with the release of the Redesigned build, I need player feedback more than ever before. Early Access is the best way to allow players to experience the game as it is built, while giving me the feedback I need to create the best possible experience. It's a win-win situation!”

Approximately how long will this game be in Early Access?

“Currently, I do not have an exact time frame before I declare Claustrophobia complete. As it currently stands, Claustrophobia is very much an Alpha Product, and as such, I am still looking at a fairly lengthy development time. Please also bear in mind that I am a single Student developer studying at University, and sometimes coursework deadlines will have to be prioritised over updates. Claustrophobia will be complete once both the player-base and I are happy with the finished product!”

How is the full version planned to differ from the Early Access version?

“A lot could potentially change between now and Release. A year ago, Claustrophobia looked extremely different to how it does now! Changes will be based both on my own decisions, and player feedback. Besides that, there's a great deal more planned! A detailed breakdown of what's to come can be found in the Features Coming Soon section.”

What is the current state of the Early Access version?

“As I've said before, Claustrophobia is very much an early Alpha Product. It is still a long way off my vision of the complete game, and as such, has a number of missing features. The core game is in place, however, and there is plenty to kill, explore, and loot! Updates will be frequent, as will save-wipes. I suggest you look at the Current Features section, Announcements, and my Development Blog, before deciding whether or not to buy the game in the current state.”

Will the game be priced differently during and after Early Access?

“This will be based entirely on the amount of content that is added between now and Release. The overall price will not be lower than the current one, and is unlikely to change by much.”

How are you planning on involving the Community in your development process?

“Claustrophobia has been through a number of iterations over the past couple of years, and all of them have been heavily shaped by the feedback of the small community that has grown around it. I run a bi-weekly Development Blog both on Steam and my own site, which keeps everyone up to date with the development process, and I will often also ask for feedback on potential additions & changes there. By including the community over here at Steam as well, I hope to engage with a wider range of people to shape the game further.”
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About This Game

Grab your weapon of choice, polish your Rogue senses, and get ready to be thrown into the dark and oppressing dungeons of Claustrophobia! Experience deep character development, fast-paced tactical combat, and mountains of epic loot. Here begins a roguelike quest for glory, slaughter, and anything shiny!

Claustrophobia: The Downward Struggle is a Tactical RPG Roguelike, most heavily inspired by the combination of procedural gear and enemy generation found in games such as Diablo and Torchlight, with traditional Roguelike features found in games such as NetHack and Dungeon Crawl Stone Soup. Gameplay revolves around a classless, stat and gear-based progression system, procedural dungeon exploration, and unforgiving tactical combat.

Current Features

  • Unending Procedurally Generated content: Procedurally generated gear, enemies, and terrain makes for infinite progression and adventure.
  • Classless Character Development: Build the character you wish to play, and develop them through in-depth stat and ability customization.
  • Tons of Loot: Collect vast amounts of weapons, armour, and active items, whose powerful abilities, stats, and passive bonuses enhance your gameplay.
  • Fast-paced, Tactical Turn-Based Combat: Use positioning, clever skill use, and observation to best your enemies.
  • Face Hoards of Challenging Enemies: From simple critters to deadly Elite Units, face off against a variety of monsters, each with their own set of abilities. Enemy Modifiers such as Teleportation, Invisibility, Lifesteal, and more, ensure that there’s always a new type of enemy to slaughter.
  • Traditional Roguelike Features: Permadeath, a little luck, and unforgiving gameplay means your hero’s life is firmly in your hands.
  • Scoring & Leaderboards: To remember all those poor souls who didn’t make it.
  • Simple, easy to use Interface: All the details and functionality you need, without the clutter.

Features Coming Soon

  • Multiple Dungeons: Featuring all new dungeon designs, enemies, rooms, loot, and more.
  • Story mode: Dungeons will chain together for longer, more varied gameplay, and progression towards a final, endgame goal.
  • More Character Development Options: More Class Roles, more Abilities, more talents.
  • Further Item & Enemy Development: A much greater range of Item Abilities and Enemy Modifiers.
  • Traps & Puzzles: More special room types will offer greater variation to exploration.
  • Bosses: Extremely powerful monsters who reside on the final floor of each dungeon, who must be defeated before you can progress.
  • Gear Crafting: Collect materials and salvage old gear to craft powerful new items.
  • Achievements & Unlockables: New content unlocked for courageous feats of strength!

System Requirements

    • OS: Windows XP, Service Pack 3
    • Processor: 1.6 Ghz
    • Memory: 1 GB RAM
    • Graphics: Intel HD Graphics or equivalent, capable of Shader Model 2.0
    • DirectX: Version 9.0

What Curators Say

17 Curators have reviewed this product. Click here to see them.

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