A brutally efficient idle game where every resource counts. Build, unlock, and optimize in a game made for grinders, min-maxers, and resource maniacs.
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Spelupplägg | Idle Life - An Idle Game (Gameplay Trailer) | Second Version
Spelupplägg | Idle Life - An Idle Game (Dev Trailer) || First Version

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Early Access-spel

Få omedelbar tillgång och börja spela; bli inblandad i detta spel medan det utvecklas.

Obs: Spel i Early Access är inte färdiga och kan eventuellt ändras ytterligare. Om du inte är sugen på att spela det här spelet i dess nuvarande tillstånd, bör du vänta och se om spelet utvecklas vidare. Läs mer.

Vad utvecklarna har att säga:

Varför Early Access?

“We want to involve players early to refine balance, pacing, and progression systems in a game that’s all about numbers, strategy, and optimization. The core mechanics are solid, but community feedback will help shape late-game systems, prestige loops, and quality-of-life improvements.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“We expect the game to remain in Early Access for 6 to 12 months, depending on community feedback, content complexity, and system balancing.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“We plan to add:
Additional resource types, crafting branches, and unlock paths
Prestige systems and meta-progression
More visual polish and sound effects
Full achievement integration
Advanced settings & automation toggles
Deeper stat tracking and leaderboards
We’re building a full ecosystem for players who enjoy long-term progression and theorycrafting.”

Hur är det nuvarande läget i versionen med Early Access?

“The game is fully playable from start to end of the first progression loop.
It includes:

Core mechanics (clicking, resource generation, crafting)

Unlocks and exponential scaling

Save system

Base UI and sound

First stages of the prestige concept

More content and systems are being added regularly.

Kommer spelet att prissättas annorlunda under och efter Early Access?

“Yes. The price will increase slightly after Early Access. Early supporters will receive all future content updates without any extra charge.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“We’ll be gathering feedback via:

Steam Discussions

Discord server

Community polls

Regular dev logs & patch notes

Players can suggest balance changes, new features, and progression adjustments. Top suggestions will often be featured in updates.”
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Köp Idle Life - An Idle Game

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Om detta spel

Welcome to the grind, loser. We hope you brought snacks.

You start in the mud. Broke. Confused.

Ten hours later you're running a hyper-optimized mining empire, yelling at your dog for wasting your IRL energy.

This isn’t just an idle game — this is your new second job. Without pay. Without health insurance. But with dopamine.

🛠 What to expect:

  • Brutal Progression: Every click matters. Every resource is earned. Regret is a mechanic.

  • Deep Crafting Web: If it exists, you probably made it from twigs, dust, and trauma.

  • Prestige Mechanics: Reset. Profit. Repeat. Classic, but evil.

  • Scaling Like a Maniac: Soft caps. Hard caps. Emotional caps.

  • Idle, Not Dead: Plays in the background… until you blink and it’s 3:27 AM.

  • Low System Impact: Runs on a potato. Destroys your soul, not your CPU.

🚫 What’s NOT included:

  • No microtransactions

  • No loot boxes

  • No fake "idle" systems

  • No blockchain garbage

  • No mercy

🧠 Built for people who:

  • Reboot runs over 0.01% inefficiency

  • Read patch notes for fun

  • Optimize their grandma's garden

  • Think numbers > feelings

💬 Totally real reviews:

  • "Missed my grandma’s birthday. She understands." – Tim, 42

  • "This game taught me math. Then punished me for it." – Former Valedictorian

  • "96 hours in. No idea if I’m having fun." – Person With No Face

  • "It runs on a toaster. I still overclocked it." – Linus (not that one)

📈 Final Notes:

  • Frequent updates

  • New items & quests added weekly

  • Steam Deck friendly (but not legally liable for addiction)

Systemkrav

    Minimum:
    • OS: Windows 10 (64 Bit)
    • Processor: Intel Core i3-6100 / AMD Ryzen 3 1200
    • Minne: 4 GB RAM
    • Grafik: NVIDIA GT 1030 / AMD Radeon RX 550 or integradet Grafik (Intel UHD 630)
    • DirectX: Version 11
    • Lagring: 2 GB ledigt utrymme
    Rekommenderade:
    • OS: Windows 10/11 (64 Bit)
    • Processor: Intel Core i5-8600K / AMD Ryzen 5 3600
    • Minne: 8 GB RAM
    • Grafik: NVIDIA GTX 1060 / AMD RX 580
    • DirectX: Version 12
    • Lagring: 5 GB ledigt utrymme

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