Wave-based top-down shooter with between-wave (per-run) upgrades and meta progression. After each wave, pick one of three tiered upgrades that stack into a build. Use Turbo to reposition, Shield to survive, and spend coins on permanent ship upgrades.

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備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「We're using Early Access to tune the core loop with real players. The game is fully playable, but balance, pacing, and polish benefit from feedback, especially around the between-wave upgrades, permanent upgrades, and the Ship player feel.」

這款遊戲的搶先體驗時間大約會持續多久?

「We're close. The game is feature complete and in a release-candidate polish phase. We'll leave Early Access when stability, balance, and UI/UX meet our bar. No fixed date. If new issues come up, we'll take the time to fix them.」

正式版預計會與搶先體驗版有何不同?

「1.0 focuses on polish and balance: upgrade tiers/stacking, wave pacing, UI/UX, VFX/SFX, and bug fixes. We may add a small number of upgrades/cosmetics where they improve variety. Post-release, our 1.1 goal is online multiplayer. Plans can change based on testing and feedback.」

搶先體驗版目前的開發進度如何?

「PolyDestroyer is playable and stable. The core loop is in: after each wave you choose one of three random, tiered upgrades that stack during the run. Between runs you spend coins on permanent upgrades and cosmetics. In combat you use turbo to reposition and Shield for brief invulnerability. Weapons are found during runs and equipped for the next run, while ships are cosmetic only. Steam Achievements, full controller support, and eight languages are included. Expect ongoing balance changes, UI/UX polish, performance work, and bug fixes.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「We expect a modest price increase at 1.0. The price will stay as-is during Early Access.」

在開發過程中,您打算如何與社群互動?

「We post patch notes, read the Steam Discussions, and review bug reports and balance feedback. We'll share what we're working on and why, and adjust based on player data and comments. We also keep an active Discord server for quicker feedback and small playtests when needed.」
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關於此遊戲

PolyDestroyer is a wave-based top-down space shooter about smart picks and staying alive as the arena gets busier. After each wave you choose one of three random, tiered upgrades. These upgrades stack during the run and shape your build.

Between runs you spend coins on permanent upgrades that raise your baseline power and open new options. In combat, Turbo helps you reposition or escape danger, and Shield gives brief safety for clutch moments.

Runs are short and readable. The core decisions are which upgrade to take and when to use a Turbo/Shield.

Key Features

  • Between-wave upgrades (per-run): three random choices after each wave; tiered and stackable.

  • Permanent upgrades: invest coins between runs for lasting power.

  • Turbo & Shield: quick repositioning and short invulnerability windows.

  • Weapons to discover: find weapons during a run, equip them for your next run to shape your build.

  • Ships: spend coins on different styles of ship.

  • Wave-based runs: survive a wave, pick an upgrade, go again.

  • Localized: English + 7 additional languages.

  • Steam Achievements.

  • Full controller support.

Early Access

PolyDestroyer receives regular updates for balance and content. Feedback helps guide priorities and tuning.

Roadmap Highlights

  • PolyDestroyer Release Candidate 1 (In progress) - PolyDestroyer is feature complete, we are working on polish for the full release.

  • PolyDestroyer Release (Next) - Once we have completed polishing the game and resolving bugs, the full release of PolyDestroyer will be pushed out!

  • PolyDestroyer Post-release - We will continue to add new upgrades, cosmetics, and PolyDestroyer 1.1 will feature our online multiplayer update! 

系統需求

Windows
macOS
SteamOS + Linux
    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Microsoft Windows 11
    • 處理器: Intel Core i3-2100 or AMD equivalent
    • 記憶體: 512 MB 記憶體
    • 顯示卡: NVIDIA GeForce GTX 650 2GB or AMD Radeon HD 7770 2GB
    • DirectX: 版本:11
    • 儲存空間: 140 MB 可用空間
    • 備註: These requirements ensure basic performance and minimal graphical settings.
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Microsoft Windows 11
    • 處理器: Intel Core i5-6500 or AMD equivalent
    • 記憶體: 512 MB 記憶體
    • 顯示卡: NVIDIA GeForce GTX 1050 Ti 4GB or AMD Radeon RX 560 4GB
    • DirectX: 版本:11
    • 儲存空間: 140 MB 可用空間
    • 備註: These requirements ensure smooth performance with higher graphical settings and resolutions.
    最低配備:
    • 作業系統: macOS X 10.12 Sierra or later
    • 處理器: Apple M1 or Intel Core I
    • 記憶體: 512 MB 記憶體
    • 顯示卡: NVIDIA GeForce GTX 650 2GB or AMD Radeon HD 7770 2GB
    • 儲存空間: 140 MB 可用空間
    • 備註: These requirements ensure basic performance and minimal graphical settings.
    建議配備:
    • 作業系統: macOS X 10.15 Catalina or later
    • 處理器: Apple M1 or Intel Core I
    • 記憶體: 512 MB 記憶體
    • 顯示卡: NVIDIA GeForce GTX 1050 Ti 4GB or AMD Radeon RX 560 4GB
    • 儲存空間: 140 MB 可用空間
    • 備註: These requirements ensure smooth performance with higher graphical settings and resolutions.
    最低配備:
    • 作業系統: Ubuntu 16.04 LTS or later
    • 處理器: Intel Core i3-2100 or AMD equivalent
    • 記憶體: 512 MB 記憶體
    • 顯示卡: NVIDIA GeForce GTX 650 2GB or AMD Radeon HD 7770 2GB
    • 儲存空間: 140 MB 可用空間
    • 備註: These requirements ensure basic performance and minimal graphical settings.
    建議配備:
    • 作業系統: Ubuntu 20.04 LTS or later
    • 處理器: Intel Core i5-6500 or AMD equivalent
    • 記憶體: 512 MB 記憶體
    • 顯示卡: NVIDIA GeForce GTX 1050 Ti 4GB or AMD Radeon RX 560 4GB
    • 儲存空間: 140 MB 可用空間
    • 備註: These requirements ensure smooth performance with higher graphical settings and resolutions.

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