EXPHYSIA is a new type of action role-playing game that allows players to move freely anywhere in a space where almost everything operates based on physical calculations. Become a slime that can enter anywhere and challenge dungeons and powerful enemies with the sexy otherworldly resident "Lumiers".
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Release Date:
Feb 11, 2024
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“By using the full range of physics technology, the basic parts of an ideal playground, a second real world, have been completed.
Furthermore, with VR, you can enter and enjoy that world at any time.
We have opened it up for early access because we want your input and cooperation to continue development and create a more interesting world.
Please join us and let us know what you think. We look forward to creating the best world possible with you.”

Approximately how long will this game be in Early Access?

“We may re-set the future direction in about two years.”

How is the full version planned to differ from the Early Access version?

“We have many development ideas for the future, but we plan to continually add features, focusing on the most requested areas.
We are considering the following enhancements.

- Introduction of more natural movements and emotions for Lumiers, improvement of movement AI
- Expansion of Lumiers costumes and equipment
- Expansion of player weapons and equipment
- Improved interface (menus, etc.)
- Expansion of the map system, such as adding multiple levels of dungeons and a world map
- Expanded gameplay, including 3D tower defense elements”

What is the current state of the Early Access version?

“In addition to system parts such as full physics operation, the game's core cycle of training, item collection, and the challenge of reaching higher levels as an ARPG has been completed.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and features.”

How are you planning on involving the Community in your development process?

“Initially, we plan to proceed using Steam's community features, but if we receive enough requests, we plan to introduce other services.”
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About This Game

- This game is fully compatible with mouse/keyboard operation and VR operation. It can be played without VR without any problems. -

World running at full physics

Physical actions such as pulling with wires, blowing up with blasts, and manipulating gravity can be freely performed using equipment and Lumiers, which can be combined to create a wide variety of fighting styles.
All objects move with a complexity and freedom that cannot be achieved with animation, which will enhance your immersion in this world.

Lumiers acting independently

The Lumiers, which you can take more than one with you, will fight automatically, so the game progresses simply by supporting them.
If you leave it to them, you can immediately enjoy the game in a 3D full-physics world without any troublesome operations or settings.

Auto-generated dungeons + infinite LV depth

The dungeons, built automatically by the Tower of EXPHYSIA, change shape each time you enter them, and are never the same again.
The dungeons also have level elements and a day/night concept, adding variety to the exploration.

Variety of player weapons

There are various weapons and equipment with diverse physical actions, such as guided missile systems, explosive systems, and ranged attack systems. Combine them well and find your own unique fighting style.

Automatic Assistive Equipment Atomotor

There are several types of self-sustaining atomotors, such as those that generate electric shocks and eject magic bullets, which together with the Lumiers will automatically defeat the enemy.
If they are placed and operated with ingenuity, players will be able to gain an advantage in battle even by just watching them.

Golem with complex joints

The golem also operates completely on physics, so players can create various strategies, such as pulling the arm parts upward or separating the golem from the main body by concentrated attacks. The system can also be hacked to temporarily make it an ally.

Real-time switching between display and VR

We have made it possible to switch between the two at any time, while unifying the feeling of operation as much as possible, so that you can play in VR when you want an immersive experience, and play easily on the display when you get tired.
We have also taken thorough measures to prevent 3D sickness and VR sickness, such as allowing the game to proceed without having to move around a great deal.
* Play in VR is intended for seated play. A head-mounted display is used instead of a display, and one VR controller is used instead of a keyboard and mouse.

Mature Content Description

The developers describe the content like this:

Characters wear revealing clothing.
The camera can be freely moved and rotated to take strong close-up shots of characters at all angles.
The physics allows for free posing, allowing the characters to assume sexual poses.
The freedom of movement provided by the physics calculations allows for the creation of violent expressions.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 10 RS4+
    • Processor: Intel i5 9600K / AMD Ryzen 5 3600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 / AMD Radeon RX 580
    • DirectX: Version 11
    • Storage: 10 GB available space
    • VR Support: OpenXR -Controller without primary button is not supported. e.g. HTC Vive controller
    • Additional Notes: VR Minimal Requirements: CPU: Intel 6-core i7-8700 / AMD Ryzen 7 2700 GPU: NVIDIA RTX 2070 / AMD RX 5700XT
    Recommended:
    • Requires a 64-bit processor and operating system

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