Dread Protocol is a 3rd-person roguelite blending FTL-style events and navigation with brutal, punishing combat. Explore procedurally generated space stations, carve your path through destructible walls, and dismantle the Federation one station at a time.
發行日期:
2025 年 10 月
開發人員:
發行商:
遊戲玩法 | Gameplay Trailer
螢幕擷圖 #1
螢幕擷圖 #2
螢幕擷圖 #3
螢幕擷圖 #4
螢幕擷圖 #5
螢幕擷圖 #6
螢幕擷圖 #7
螢幕擷圖 #8
螢幕擷圖 #9

登入以將此項目新增至您的願望清單、關注它,或標記為已忽略

即將推出搶先體驗

此遊戲的開發者打算以開發中的狀態推出遊戲,以將玩家意見回饋納入開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「As a solo developer building a procedurally generated FTL-style dungeon crawler, I want to involve the community to help refine the experience. Feedback on balance, run length, and even story contributions will make Dread Protocol stronger than I could achieve alone.」

這款遊戲的搶先體驗時間大約會持續多久?

「No longer than a year. The game already has a strong foundation and is content-rich, with over 5 hours of branching dialogue on the Star Map. Early Access is about refining the experience, polishing systems, and expanding content with community feedback.

Expect regular updates tied to meaningful milestones. For example, when a new faction, biome, or major feature is added.」

正式版預計會與搶先體驗版有何不同?

「The core loop is fully in place and already includes a large amount of content. Players can progress through procedural stations, branching narrative events, and punishing combat runs. Future updates will expand the home base with features like a shop, alternate run modes, new bosses and factions, additional Star Map encounters, and overall polish.」

搶先體驗版目前的開發進度如何?

「All core systems are implemented and the game is fully playable from start to finish. Procedural dungeons, narrative events, combat, and squad mechanics are all present, with enough content to support multiple runs. Expect bugs, balance issues, and missing polish. Which is exactly why Early Access feedback is so valuable.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「Yes. The price will be lower during Early Access and will increase once the game reaches full release, to reflect the added content and polish.」

在開發過程中,您打算如何與社群互動?

「I’ll be active in Steam discussions and on Discord, sharing updates, running surveys, and listening to feedback. As a solo dev I read almost everything, and I want to shape Dread Protocol directly with the community.」
繼續閱讀
不支援繁體中文

本產品尚不支援您的目前所在地的語言。購買前請先確認語言支援清單。

下載 Dread Protocol Demo

此遊戲尚未在 Steam 上發售

預計發行日期: 2025 年 10 月

感興趣嗎?
將這款遊戲加入願望清單,以便在發售時收到通知。
新增至您的願望清單
 
查看所有討論

在討論區回報錯誤並留下對於此遊戲的意見

關於此遊戲

  • A 3rd-person action-roguelite space adventure that seamlessly blends text-based events with procedurally generated dungeons, offering hundreds of hours of replayability.

  • Aggressive, brutal combat that leaves no room for mercy - permadeath is a constant threat.

  • A plethora of guns, each leveled and uniquely seeded for countless combination possibilities.

  • Procedurally generated levels ensure that no two playthroughs are alike, with over 4 billion seeded runs.

  • Destructible environments allow you to carve your way through each space station, creating new flanking opportunities or launching enemies into space.

  • 14 levels, each with its own set of enemies, environment, and distinctive feel.

  • Over 100 unique cybernetics and pieces of equipment to fuel your creativity.

  • A deep and rewarding Skill Tree.

成人內容說明

開發者表示產品內容如下:

Cartoony blood splats & head explosions

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統 *: Windows 7/8/10 (64-bit versions)
    • 處理器: Intel CPU Core i5-2500K 3.3GHz / AMD CPU Phenom II X4 940
    • 記憶體: 8 GB 記憶體
    • 顯示卡: NVIDIA GeForce GTX 670 or AMD R9 270
    • DirectX: 版本:11
    • 儲存空間: 5 GB 可用空間
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統 *: Windows 7/8/10/11 (64-bit versions)
    • 處理器: Intel CPU Core i7 3770 3.4 GHz / AMD CPU AMD FX-8350 4 GHz
    • 記憶體: 16 GB 記憶體
    • 顯示卡: NVIDIA GeForce GTX 970 or AMD R9 290X
    • DirectX: 版本:11
    • 儲存空間: 5 MB 可用空間
* 自 2024 年 1 月 1 日(PT)起,Steam 用戶端僅支援 Windows 10 及更新版本。
此產品無任何評論

您可以撰寫評論來與社群分享您對於本產品的看法。請使用本頁面中位於購買按鈕上方的區塊來進行評論的編寫。