Explore the mysterious and beautiful planet Gomi on foot or with your spaceship in this action packed platformer and space shooter hybrid. Your mission is simple, retrieve A.N.N.E and escape.
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Release Date:
Jun 25, 2019
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“A.N.N.E is an ambitious project made by a small team blending two games into one and has proven to be quite a challenge to create. We believe that the time has come for adventurous gamers to explore the world of A.N.N.E and have an impact on the final game. With three big areas to explore and two more to come in the coming months, we believe that A.N.N.E can offer an entertaining experience that will be improved upon as we release new areas to explore in the coming months with the hopes of being done in September.

We want to make sure A.N.N.E is the best it can be and with your help we can do it.”

Approximately how long will this game be in Early Access?

“We are hoping that early access lasts between three and six months. Depending on community involvement and issues found. A.N.N.E is a big game.”

How is the full version planned to differ from the Early Access version?

“The Early access version cannot be cleared yet. Content has been gated and as we release major updates and unlock additional areas and content the A.N.N.E sale price will go up.

These are the current main points that we are still improving on:

- Areas 4 and 5 and ending will be unlocked in upcoming updates.
- Additional game balancing
- Additional Level design adjustments
- Additional Art and tileworks polish
- Additional enemy variations
- Missing sounds will be added
- More stable, 99.01% bug free
- Additional mode(s) if time permits”

What is the current state of the Early Access version?

“The game is content complete but the current early access version includes 3 out of the 5 worlds planned in the final version. We are planning to unlock those new areas in the coming month(s). Then the game should be ready for a full release.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and features. Now is a good time to get a feel for the game or to simply pre-order the game at a reduced cost.”

How are you planning on involving the Community in your development process?

“There are many ways to reach us but we are hoping to collect feedback right here on Steam community.

On our Discord Dev channel here: https://discord.gg/bSsYz2

For the super motivated we have a public mantis bug tracking board here: https://www.monmozus.com/mantisbtx/login_page.php”
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Recent updates View all (4)

July 5

A.N.N.E update 03.722 change list

Hi everyone,

we just pushed an update today and here are some of the changes that we've been working on since the last version and a couple of changes that were done a bit before Early access release. Please note that it still shows version 03.629 in the title screen. >_<

Thank you for your support and for your feedback and reporting issues, we're working hard on delivering the next areas, until then expect updates like these to fix a variety of issues and polish.

Have a good week end!

Mo and the team.

******************************************************************

Version 03.722 changelist (still shows 03.629)


Player controls

- Climbing functionality has been adjusted. It is now possible to jump from a climbing position while holding the up direction. This allows a much more friendly and natural jump transition and navigation between climbing surfaces.

- Climb X speed has been reduced slightly
- Fixed an Issue with player occasionally sticking to the ceiling after jumping off a climbing surface
- Fixed a bug where the player would keep bouncing off the ground after climbing.

- Game objects

- Trampolines should now push in the direction they are angled in.



Map

- Fixed an issue where walls wouldn’t draw everywhere. Now it should be much clearer where there are still places to visit.

- Coming soon for the map: Elemental display (will be easier to backtrack with newly found elements), checkpoint IDs (easier to communicate locations)..

Equipments

- Player Laser blaster now can shoot 2 bullets (bullets stay alive too long)
- Player passive rom energy shield cooldown has been made slightly longer
- Player passive rom glass cannon has been


HUD and UI

- Changed the splash screen information.
- Almost all pieces of equipment has received a re-write and or have gotten stats shown in the info box. (Some values might still be wrong)
- EC gain is now displayed faster.
- No longer able to teleport to undiscovered checkpoints.

Signs and feedback

- The player now blinks for the duration of invulnerability when hit
Light camera shake when taking a hit.


Enemies

- Tunnel 1-2 Boss now properly takes damage from enemies getting pushed into it.
- Missile explosions now properly deal AoE damage.
- Boss projectiles now die when the bosses are defeated
- Enemy ships no longer start damaging themselves with their own shots after being pushed offscreen.
- Mammoth flips around less frequently when the player is on its back.
- Adjusted push collisions being there permanently (only needed while ramming)
- Giant robot crawler should now have proper stats instead of 8 hp. (W3) before deep forest. (fixed by prog, unverified by Mo. to be balanced)

- Added 7 new enemies! Some of which have been added to W3 deep forest area


Misc

- Can no longer teleport to the robot house at the beginning of the game.
- Fixed an audio bug that would have the boss music stick when dying against the mammoth boss.
- Added Quest complete jingle music when completing an NPC quest
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June 25

A.N.N.E early access is here!

Hi everyone.

we are very happy to share A.N.N.E with everyone. Hopefully releasing in early access will help us in making A.N.N.E better and steering in the right direction as we finish the game. The early access build includes three out of the five main areas of the game. Additional areas will be released major game updates. Expect weekly game updates as we will try to fix as many issues as we can. Thank you for your support and we hope to hear from you.

Best,

Mo and the team
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About This Game

RUN. FLY. EXPLORE

A.N.N.E is an exploration game blending fast paced platformer and flying (shmup) gameplay mechanics. A.N.N.E’s style is inspired by 8-bit and 16-bit era games; an anthology in pixels that will take you back to the early days of video games using modern technologies and a refined yet simple visual style. A handcrafted retro adventure on an epic scale.


Story.

In this world, robots live amongst humans. They are programmed to serve and follow strict laws…One of these laws states that robots infected with the love virus must be decommissioned. To prevent further spread of the virus they are disposed of on planet Gomi, a remote frozen world, where they are dismantled by the Federation guards, powerful robots that will let nothing stand in their way.

After chasing them for many years you are finally within striking distance of the Federation space fleet. A violent asteroid shower and an threatens the federation fleet. This might just be the perfect time for a rescue attempt...

Your mission is simple: retrieve A.N.N.E and escape.



Features.

-Explore on foot or at the command of your ship! Use both in order to find every pieces of your fallen companion; explore inside caves and ruins on foot or move heavy objects using your ship in order to access new areas.

-Music by Basiscape, the studio of the legendary Hitoshi Sakimoto (FF Tactics, Radiant Silvergun, Vagrant Story, FF12...).

-Explore a massive handcrafted world and fight more than 20 bosses!

-25 possible weapon combinations and 5 abilities for a whole lot of possible loadouts.

-Supporting keyboard and mouse, d-pad controllers, dual analogue controller aiming

-A game for everyone; friendly options like (auto-aim and casual mode) ensures a more casual and less challenging experience for those who want to focus on exploration without having to worry about A.N.N.E’s challenging combat experience.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Microsoft Windows 7
    • Processor: 2.2 ghz
    • Memory: 2 GB RAM
    • Graphics: [GT710] [HD7750]
    • Storage: 2 GB available space
    • Sound Card: any
    Recommended:
    • OS: Microsoft Windows 10
    • Processor: 2.4 ghz
    • Memory: 3 GB RAM
    • Graphics: [GT730] [R7 240]
    • Storage: 2 GB available space
    • Sound Card: any
    Minimum:
    • OS: MAC OS 10.12
    • Processor: 2.2 ghz
    • Memory: 2 GB RAM
    • Storage: 2 GB available space
    Recommended:
    • OS: MAC OS 10.14
    • Processor: 2.4 ghz
    • Memory: 3 GB RAM
    • Storage: 2 GB available space
    Minimum:
    • OS: Linux : Ubuntu
    • Processor: 2.2 ghz
    • Memory: 2 GB RAM
    • Storage: 2 GB available space
    Recommended:
    • OS: Linux : Ubuntu
    • Processor: 2.4 ghz
    • Memory: 3 GB RAM
    • Storage: 2 GB available space

What Curators Say

13 Curators have reviewed this product. Click here to see them.

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