Explore the mysterious and beautiful planet Gomi on foot or with your spaceship in this action packed platformer and space shooter hybrid. Your mission is simple, retrieve A.N.N.E and escape.
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Release Date:
June 2019
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“A.N.N.E is an ambitious project made a small team blending two games into one and has proven to be quite a challenge to create. But we believe that the time has come for adventurous gamers to explore the world of A.N.N.E and have an impact on the final game. With two big areas to explore and three more to come in the coming months, we believe that A.N.N.E can offer an entertaining experience that will be improved upon as we release new areas to explore in the coming weeks.

In its long development cycles many things have been tried and tested and we believe that we are getting close to getting the recipe right. With your help we can do it.”

Approximately how long will this game be in Early Access?

“We are hoping that early access lasts between four and six months. It depends greatly on the fact that game development is very unpredictable and that A.N.N.E is a fairly big game done by a small team (even though we have and we hope that the new areas being made accessible every few weeks will keep you entertained as we keep improving the game.”

How is the full version planned to differ from the Early Access version?

“These are the current main points that we are still improving on:
- Some player and Ship equipment will be modified and or balances using user feedback
- Additional Level design adjustments
- Additional Art and tileworks polish
- Additional enemy variations may be added
- Sounds will be added
- audio will be mixed
- All missing music will be added
- More stable, no critical bugs
- User suggested features may be added* (who knows what can happen once you guys give us your feedback!).”

What is the current state of the Early Access version?

“The current early access version includes 2 out of the 5 worlds planned in the final version. We are planning to unlock those new areas every three weeks to a month. Then the game should be ready for a proper release.”

Will the game be priced differently during and after Early Access?

“Will will gradually raise the price as we release new areas and solve our main issues.”

How are you planning on involving the Community in your development process?

“We are hoping to collect feedback here on Steam community.

On our Discord Dev channel here: https://discord.gg/bSsYz2

For the super motivated we have a public mantis bug tracking board here: https://www.monmozus.com/mantisbtx/login_page.php”
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This game is not yet available on Steam

Planned Release Date: June 2019

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Recent updates View all (2)

March 18

A.N.N.E private early access Version 02.176 is here!

Here is the changelist

Platforms: PC / MAC (Currently our Ubuntu linux box doesn't boot. Working on it.)

[Area 1 : changes]

Reworked the level design a whole lot. Especially the beginning, but every area has been retouched. Changes include: some enemies have been moved around and adjusted (stats, behavior), level design adjustments, bosses have been tweaked and moved around, background and tiles have been polished (a few bad tiles remain), Camera fixes, ambient triggers and lots more.

[global changes]

- Added Area 2
-Tutorials (button prompts) have been added: teleport back, hold to run, ship grabs...
-Player climbing tweaks : horizontal speed has been reduced, was too easy to fall off the ladders. Further improvements might be needed.
- Fixed issue with arcade minigames not rewarding properly (still needs to give more coins)
- Various issues with the end of W1. The camera should now follow you properly everywhere
- Added a range for the gem collection magnet, preventing them from zooming into the player out of seemingly nowhere
- Elevators that would previously despawn at the checkpoint now stay where they were, ready to carry the player back.
- Fixed mechanical spider boss locking you in its room but not showing up.
- Added ship grab and snap grab tutorials and preventing those abilities until said tutorials are done.
- Changed and added some songs.
- Various graphical fixes.

- Added tutorials for magnet snap and magnet hold.
- Fixed second samurai spawning, and added some more enemies in World 1.
- Added some new tracks to World 1, for the minibosses and boss.
- Moved boss health bar so it is at the bottom of the screen on every screen resolution.

-Languages added! (Google translated for now)

A lot of fairly severe bugs have been fixed and we hope they won't be seen again.


Coming in the next major update:

W3 !
W2 song mastered version will replace the current demo version
More art polish
new hardware upgrade, new weapon!

Still on the to do list:

- Menu and Tutorial texts corrections
- Release Trailer
- Polishing World 3,4,5 LD
- Passive roms fix (only Life saver is working properly at the moment). Needs additional signs and feedback.
- Active rom adjustments and tweaks (Push rom Visual and range don't match). Need additional signs and feedback.
-Need to balance upgrade costs and upgrade effect
- Camera offset system values tweaks needed
- Missing music and bugs. Some bosses don't have music or have the wrong music, some weapons don't make any sounds.

And more.
1 comments Read more

March 1

A.N.N.E Steam page is live!

Finally, here is our A.N.N.E Steam page. We are getting ready to release A.N.N.E in early access, but until then make sure to add A.N.N.E to your wishlist. :steamhappy:
3 comments Read more
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About This Game

RUN. FLY. EXPLORE

A.N.N.E is an exploration game blending fast paced platformer and flying (shmup) gameplay mechanics. A.N.N.E’s style is inspired by 8-bit and 16-bit era games; an anthology in pixels that will take you back to the early days of video games using modern technologies and a refined yet simple visual style. A handcrafted retro adventure on an epic scale.


Story.

In this world, robots live amongst humans. They are programmed to serve and follow strict laws…One of these laws states that robots infected with the love virus must be decommissioned. To prevent further spread of the virus they are disposed of on planet Gomi, a remote frozen world, where they are dismantled by the Federation guards, powerful robots that will let nothing stand in their way.

After chasing them for many years you are finally within striking distance of the Federation space fleet. A violent asteroid shower and an threatens the federation fleet. This might just be the perfect time for a rescue attempt...

Your mission is simple: retrieve A.N.N.E and escape.



Features.

-Explore on foot or at the command of your ship! Use both in order to find every pieces of your fallen companion; explore inside caves and ruins on foot or move heavy objects using your ship in order to access new areas.

-Music by Basiscape, the studio of the legendary Hitoshi Sakimoto (FF Tactics, Radiant Silvergun, Vagrant Story, FF12...).

-Explore a massive handcrafted world and fight more than 20 bosses!

-25 possible weapon combinations and 5 abilities for a whole lot of possible loadouts.

-Supporting keyboard and mouse, d-pad controllers, dual analogue controller aiming

-A game for everyone; friendly options like (auto-aim and casual mode) ensures a more casual and less challenging experience for those who want to focus on exploration without having to worry about A.N.N.E’s challenging combat experience.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Microsoft Windows 7
    • Memory: 2 GB RAM
    • Graphics: [GT710] [HD7750]
    • Storage: 2 GB available space
    • Sound Card: any
    Recommended:
    • OS: Microsoft Windows 10
    • Memory: 3 GB RAM
    • Graphics: [GT730] [R7 240]
    • Storage: 2 GB available space
    • Sound Card: any
    Minimum:
    • OS: MAC OS 10.12
    • Processor: 2.2 ghz
    • Memory: 2 GB RAM
    • Storage: 2 GB available space
    Recommended:
    • OS: MAC OS 10.14
    • Processor: 2.4 ghz
    • Memory: 3 GB RAM
    • Storage: 2 GB available space
    Minimum:
    • OS: Linux : Ubuntu
    • Processor: 2.2 ghz
    • Memory: 2 GB RAM
    • Storage: 2 GB available space
    Recommended:
    • OS: Linux : Ubuntu
    • Processor: 2.4 ghz
    • Memory: 3 GB RAM
    • Storage: 2 GB available space
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