The ultimate 3D Virtual Tabletop, Dungeon 3D is light-weight, incredibly easy to use, and extremely robust. It has everything you could possibly need to run full sessions, create gorgeous 3D maps, access character sheets, initiative, dice rolling, animated and customizable avatars, and so much more!
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Uitgavedatum:
7 okt 2023
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Vroegtijdige toegang

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Opmerking: Dit spel in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'We want to hear more from players and continue to shape D3D to fit your needs. We plan to add a bit more content and options, as well as prepare a Steam Workshop for your own creations!'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'We estimate D3D will be out of early access by the end of 2023, either December or January of 2024.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'The only difference we anticipate is adding more content and accessibility. We may make some other tweaks based on user feedback.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'Fully customizable custom maps, customizable character avatars, session hosting, dice rolling, initiative tracking, stat tracking on avatars, fog of war, individual dark vision, weather and lighting effects, voxel and prefab building, DnD 5e, Pathfinder 1e and Pathfinder 2e character sheets.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'We expect no future price changes. We want D3D to be affordable for everyone!'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'The community is deeply involved in our development and has been from the start, largely on our Discord server. We hope to gain further feedback and open up a Community page just for that here! Every change so far to D3D, from performance choices to avatar bases and the voxel building, has been due to user feedback.'
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Over dit spel

Dungeon3D is a virtual tabletop program designed to work with any and all TTRPG or world building needs. It is compatible with DnD, Pathfinder, you name it, as long as you have the desire to create!

Maps
Dungeon3D allows the DM to build an endless assortment of personalized maps. The maps can either be hex or tile, and are grid-based to allow you to use them in real time, taking movement into account. Tiles can be easily changed to different textures, including various animated textures such as water and lava. You can raise and lower tiles to allow interesting height changes to your landscape. Grids can be as small as a tiny room, or as vast as 100x100 tiles to create entire city areas. A tile (or selection of tiles) can even have 'Fog of War' toggled on or off to obscure everything within them. Set your time of day dynamically, blackout the map so that players can truly only see as far as their own dark vision allows, and even toggle weather effects like snow or rain!

Objects
There are absolutely tons of objects you can place to build your map up. Houses and taverns, light posts, trees and bushes, benches and crates and boardwalks. Really, the only limit is what you can imagine. Aside from these basic items, there are FX objects. These are unique items with added features, like a burning campfire with real fire, or magic tokens you can use to mark a circle of flame or whatever else. All objects can be scaled, rotated, and shifted to your preference.

Player-Made Objects
Want to add your own mesh objects to D3D? Check your 'Mods' folder for instructions! It's incredibly easy. All you need is an FBX file with your mesh inside, and whatever associated textures you have. It's quite literally as easy as drag-and-drop.

Modular Building
Aside from the prefab objects, you can build your own structures. There are an assortment of modular walls that can be used to create maze-like dungeons or that one house you envision so perfectly in your mind. The textures of the walls can even be changed to suit your preference. We also have fantastic options for voxel building! If you've been looking to build your own sprawling caverns or a treacherous mountain pass, check out or numerous block shapes to build the terrain and structures of your dreams!

Avatars
There are numerous character bases that can be used either for NPCs or the players themselves. Demons, wolves, humanoid warriors or casters and so on. These are fairly simple bases to allow you as much versatility as you like. Avatars can have their own names, weapons, physical appearance (customize!), status conditions, and dark vision (or none!). An avatar always belongs to the player who placed it, or the DM, and only that player and the DM have control if it.

Initiative Tracker
DMs always have access to the Initiative Tracker. You can add or remove as many slots as you like, give them notes, and organize the tracker based on initiative. This is an incredibly hand tool for any DM!

Character Sheets
Players and DMs can make as many character sheets as they like. We currently have Pathfinder 1e and DnD 5e sheets (with partial automation for calculations). Sheets are always stored on the owner's account and can be accessed regardless if you're in a session or not! Sheets can also easily be shared by sending a copy of your sheet (in your 'Saved' folder) to anyone who has Dungeon 3D. All they need to do is throw it into their own folder to see and use it.

Dice Rolling
Dungeon3D has a built-in dice rolling system. Pick how many dice, what kind, and whatever bonus. The system can even account for negatives. So for example, you can easily roll 3D6 + 5 (or -5) with the click of a button. Everyone will see the roll. Nat 20s are of course lit up!

Network
Built to run on the Steam network, all you need to join an online game is a Steam account. Just click 'host' to start a game up, or 'search' to look for a game to join. DM is always the host, and has full control over who can play and what they can do.

Real-Time Map Saves
Maps can either be built offline or during gameplay. Any change to a map is always saved, regardless online or offline. If your map has changed during gameplay as the players have gone about their campaign, the next time you load it, everything will be precisely where you left off. Maps can easily be shared between users by simply downloading a map file and tossing it into your WorldMaps folder.

Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10
    • Processor: i3
    • Geheugen: 8 GB RAM
    • Grafische kaart: 630 Intel Chipset
    • DirectX: Versie 9.0
    • Opslagruimte: 550 MB beschikbare ruimte
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10
    • Processor: i7
    • Geheugen: 16 GB RAM
    • Grafische kaart: GTX 3060
    • DirectX: Versie 11
    • Opslagruimte: 600 MB beschikbare ruimte

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