Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
Análisis recientes:
Muy positivos (37) - El 89% de los 37 análisis de los usuarios en los últimos 30 días son positivos.
Todos los análisis:
Extremadamente positivos (1,999) - El 95% de los 1,999 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento:
31 DIC 2012
Desarrollador:
Editor:

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Incluye 3 artículos: Tales of Maj'Eyal, Tales of Maj'Eyal - Ashes of Urh'Rok, Tales of Maj'Eyal - Embers of Rage

 

Actualizaciones recientes Ver todos (59)

18 mayo

Forbidden Cults 1.0.1 is out!

My minions,

I am happy to give you Forbidden Cults 1.0.1!
This is a simple little update to fix a few release bugs.

  • Change Demented starting zone to the middle of a corn field to avoid Angolwen despawning
  • Clarify insanity description
  • Drem Stone Wardens can now have benefit from Stone Fortress while the summon from From Below It Devours talent is alive.
  • Fixed a bug where the Wyrmic Scourge Drake tree wouldn't properly unlock
  • Fixed books shader on AMD GPUs
  • Fixed Dissolved Face tooltip
  • Fixed Drem confusion resistance
  • Fixed Horrific Display target clearing
  • Fixed Malyu dialog to gracefully handle classes that know talent trees that do not actually exist
  • Fixed Shared Insanity tooltip
  • Fixed tentacle tree event to not always spawn a bunch of them at once
  • Fixed tentacle zones having leftover Fearscape Portal code
  • Fixes characters with the Robe of the Worm permanently stuck (retroactive)
  • Improve Light of Revelation
  • Increased the level range of a certain Forbidden Tome a bit
  • Reduced the damage of most npcs in The Maggot a little, and reduced the endboss infravision

Have fun with your tentacles!
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16 mayo

Tales of Maj'Eyal: Forbidden Cults is now released!

My dear minions,

I am very happy to tell you that Forbidden Cults expansion is now officially released!

What started as an idea inspired by a bug in a joke online event turned into a set of races, classes, lore, zones... that makes me very happy!
So without further ado, I give you Forbidden Cults !

https://www.youtube.com/watch?v=CF-L83FGa-4

Forbidden Cults is available https://store.steampowered.com/app/590610/Tales_of_MajEyal__Forbidden_Cults/ go grab it now before a tentacle grabs YOU!

---------------

And if you somehow missed the announcement, the release date announce and all the hype, here is what it is all about:

Not all adventurers seek fortune, not all that defend the world have good deeds in mind.
Lately the number of sightings of horrors have grown tremendously. People wander off the beaten paths only to be found years later, horribly mutated and partly insane, if they are found at all. It is becoming evident something is stirring deep below Maj'Eyal.
That something is you.


Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!


Forbidden Cults makes two new classes available to play:
  • Writhing One: Give in to the corrupting forces and turn yourself gradually into an horror, summon horrors to do your bidding, shed your skin and melt your face to assault your foes. With your arm already turned into a tentacle, what creature can stop you?
  • Cultist of Entropy: Using its insanity and control of entropic forces to unravel the normal laws of physic this caster class can turn healing into attacks and call upon the forces of the void to reduce its foes to dust.

Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.


Forbidden Cults makes two new races available to play:
  • Drem: A corrupt subrace of dwarves, that somehow managed to keep a shred of sanity to not fully devolve into mindless horrors. They can enter a frenzy and even learn to summon horrors.
  • Krog: Ogres transformed by the very thing that should kill them. Their powerful attacks can stun their foes and they are so strong they can dual wield any one handed weapons.


Forbidden Cults adds many new zones for you to explore and die in:
  • Kroshkkur: An ancient Sher'tul Fortress laying half in ruins that serves as a focal point, and home, for all kinds of creatures seeking lost knowledge.
  • The Maggot: A huge living corrupted worm about to destroy Kroshkkur! Teleport inside and save your sanctuary of horrors!
  • The Godfeaster: Deep undergroud the ground shakes as ... -- redacted by corrupt forces --
  • The Scourge Pits: On the south of the Iron Throne lays a fool pit of ... -- redacted by corrupt forces --
  • Forbidden Tomes: Find special artifact books of ancient lore. But, read at your own peril, for the story they tell may very well suck you in... quite literally.
    Maybe you will even find The One That Writes...
  • Occult Egress: A strange, extremely old, contraption of unknown origin. It seems to require some kind of code sequence to activate. Maybe you will find some during your adventures?
  • The Entropic Void: So you think you are strong? Powerful? Invulnerable? In the end, entropy always wins, as you will learn...


What would an expansion about horrors be without a bunch of new horrors to torment you with? Please give a warm welcome to:
  • Searing Horrors: You liked luminous horrors? You loved radiant horrors? You will absolutely adore their searing big brothers!
  • Nethergates: It sleeps. Maybe it should stay that way.
  • Netherworms: Vampiric worm masses that are bound to tickle your fancy! And tickle hard.
  • Fearful Symmetry: Geometry has never been so lively!
  • Entropic Shards: Take an entropic crystal, shatter it with tentacles. And die.
  • : And more ...



"DarkGod, is that all?" Obviously not! You will also find your usual addition of:
  • Lore: Delve into the dark forgotten secrets of the world, where sanity is a very tenuous idea.
  • Artifacts: Discover new objects of power and use them to further your own goals.
  • New wyrmic tree: Unlock the scourge drake for your wyrmics.
  • Glass Golem: Unlock the glass golem option for your alchemists.
  • Events: Discover new strange contraptions in familiar zones. What could go wrong?
  • Achievements: Because there can never be enough!

Go my minions, have nice terrible deaths to the untold horrors of Forbidden Cults!
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Análisis

“If you didn’t download TOME immediately then please do so now, unless you’re at work, in which case it’s acceptable to wait until your lunch break. Take your lunch break immediately.”
Rock Paper Shotgun

“Tales of Maj’Eyal (TOME) seems to be a roguelike that refuses to have the shortcomings that are taken for granted in the genre.”
Dorkadia

“Even within a single class, there’s a lot of depth and tactical nuance to discover.”
Indiestatik

Acerca de este juego


Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
With a modern graphical and customisable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, online stats and character sheets, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.


  • Focus on randomly generated tactical battles
  • Rich set of very unique classes
  • Unlocks & achievements progression
  • Rich world with its own history which slowly reveal during the game
  • No consumables, no grinding
  • Turn based: think before you act!
  • Simple, easy to use interface
  • Easy modding support with Workshop integration

Buyers will get all the extra features that normal donators get. You can test for free on te4.org

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimo:
    • SO: Windows Vista
    • Memoria: 512 MB de RAM
    • Gráficos: OpenGL 2.1+
    • Almacenamiento: 512 MB de espacio disponible
    Recomendado:
    • SO: Windows Vista
    • Memoria: 1 GB de RAM
    • Gráficos: OpenGL 2.1+
    • Almacenamiento: 512 MB de espacio disponible
    Mínimo:
    • SO: OSX 10.9
    • Memoria: 512 MB de RAM
    • Gráficos: OpenGL 2.1+
    • Almacenamiento: 512 MB de espacio disponible
    Recomendado:
    • SO: OSX 10.9
    • Memoria: 1 GB de RAM
    • Gráficos: OpenGL 2.1+
    • Almacenamiento: 512 MB de espacio disponible
    Mínimo:
    • Memoria: 512 MB de RAM
    • Gráficos: OpenGL 2.1+
    • Almacenamiento: 512 MB de espacio disponible
    Recomendado:
    • Memoria: 1 GB de RAM
    • Gráficos: OpenGL 2.1+
    • Almacenamiento: 512 MB de espacio disponible

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