indie wargame-ROGUELIKE, inspired from DragonForce(Saturn)
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a solo dev team, working on a game of this ambition, the process will be slower, therefore early access model is necessary for the game to reach its destination.
The first step is to get a fun main-loop, and diverse main loop : that's the most important thing of a roguelike.
Then we'll expand over the years, with more content, multiplayer.
Rest assured, nothing will stop this train!”

Approximately how long will this game be in Early Access?

“Hard to say at this point, probably a little bit more than a year.”

How is the full version planned to differ from the Early Access version?

“New starter demons, new end goals, new themed standalone scenarios will be added over time.
The tech tree will be expanded as much as possible. Item diversity will have a special focus, so two runs will never be the same.
Then, once the since player experience is solid, we'll push multiplayer.”

What is the current state of the Early Access version?

“Currently, we are at pre-alpha stage : most of 3d assets you see in the teaser are placeholders.
You can watch a 9 minutes gameplay video detailing all the current in-game features, in the youtube page.
It showcases:
  • the battlefield system
  • the skill system
  • the squad system
  • the army formation system
  • the building system
  • the gathering system
  • the summoning system

Will the game be priced differently during and after Early Access?

“Probably not.”

How are you planning on involving the Community in your development process?

“You can join our discord too, to discuss current features, ask questions and meet other backers.
Follow out twitter (@GratmoaldoGames) so you don't miss any updates!”
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About This Game


Spasms of Stupidity is a wargame-ROGUELIKE inspired from an old tactical-RPG : DragonForce (Saturn). It takes place in the dimension in between demons and humans realms. Demonic clans battle each other for dominion over reality, using human’s devotion as the main resource to manifest themselves closer to it. It will feature as many human eras as i can add over time, from antiquity to dystopian futures.

The main feels of the game will be a mix of different antediluvian games:

  • DragonForce (saturn): for the main battle system feels.
  • OgreBattle (snes): for the class evolution system, and worldmap neutral encounters to recruit spirits for your armies.
  • Mount&Blade (PC): for « the solo peasant to archdemon, leader of legions » type of gameplay progression.
  • Binding of isaac (PC): for the infinite item combination, quick themed scenarios, and standard roguelike elements like unlocks of new starters and new goals, for maximum replayability.

The game will use Unreal Engine 5 wizardry, so a very solid game engine with longterm viability and independant improvements.


  • Build from the ground up, a demonic faction to conquer the worldmap
  • Gather human devotion by scamming them with religions, politics and dreams.
  • Build fortresses to protect your devotion pile.
  • Design your own battle squad, lead by a captain.
  • Design you own armies, made of squads, lead by a general.
  • Summon demons, or hunt them down in the wild, to fill up your armies.
  • Craft items to equip your troops.
  • Choose your strategy by unlocking your tech tree, made of minigames.
  • Each soldier has his own AI, and can evolve from a simple gatherer, to an unique overpowered general.

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: General Mature Content

System Requirements

    • OS: Windows 10 64bits
    • Processor: Intel Core i5 3 GHz / AMD Ryzen 5
    • Memory: 8 MB RAM
    • Graphics: NVidia RTX 3050
    • DirectX: Version 11
    • Storage: 30 MB available space
    • OS: Windows 10 64bits
    • Processor: Intel Core i7 3 GHz / AMD Ryzen 7
    • Memory: 16 MB RAM
    • Graphics: NVidia RTX 3090
    • DirectX: Version 12
    • Storage: 30 MB available space
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