A deep sea adventure for 1-6 players set far from the surface in an alien sea. Fight, befriend, and study your environment to unlock specialised mutations and tailor ecosystems in which you thrive. Spread Light beneath the Twilight Zone!
Todas as análises:
Nenhuma análise de usuário
Data de lançamento:
1/jan./2026
Desenvolvedor:
Distribuidora:

Inicie a sessão para adicionar este item à sua lista de desejos, segui-lo ou ignorá-lo

Em breve em acesso antecipado

Os desenvolvedores deste jogo pretendem lançá-lo como um trabalho em andamento, que evoluirá de acordo com os comentários dos jogadores.

Observação: jogos em acesso antecipado não estão completos e podem ou não sofrer alterações no futuro. Caso não esteja com vontade de jogá-lo no estado atual, aconselhamos esperar até que o desenvolvimento esteja mais adiantado. Saiba mais

O que os desenvolvedores têm a dizer:

Por que acesso antecipado?

"I am currently the only developer of this game. I work on it in my free time, and getting more people engaged in the development process would be very helpful and fun!"

Por quanto tempo aproximadamente este jogo estará em acesso antecipado?

"Difficult to say, but there are lots of core features left to implement and I do not think that the full release will be closer than 3 years from now."

Como a versão completa será diferente da versão de acesso antecipado?

"The Early Access is currently not ready to be played, as I have yet to add some things, polish and combine the seperate systems and features I have into a solid gameplay loop. What will be present on the early alpha release are atleast the following features:

* Character Creation - Facial hair/hair-styles (25 to mix and match) and sliders for sizes on different body parts.
* Map Generation - 2 different biomes, one with soft and one with hard bottom.
* Combat - on the seafloor and in the water, against crabs, fish and worms (three enemies with vastly different behaviours).
* Weapons - a dagger, a spear, and a speargun.
* Echosystem establishment - at least 3 different algae to plant (grass algae, bullwhip kelp, and sawtooth kelp), one invasive species (sea urchin), and one recruitable species (something triggerfish-like).
* Resource management - Health, stamina, soft tissue (for algae planting, healing and taming), hard tissue (for hard structures such as weapons).
* Online co-op.

For the full release I would like to add:

* More character creation options
* Clothes.
* Inventory management
* Talent trees for three different classes to mix and match between. One focused on pets, one on mutations, and one on handheld weapons.
* Player mutations such as pincers, mermaid tails and tentacles, and a system for unlocking them.
* More weapons and abilities such as "poisonous ink spray" and "piranha swarm".
* Atleast 4 more biomes - seamounts, marine trenches, brine mires and worm plains.
* Atleast 1 boss per zone, and concequences within the world when overcoming them.
* A whole lot of more species to fight and recruit to your echosystems.
* Coral structures to build - for farming, storage, protection, NPC shelter, and more!
* Some graphical reworks to improve overall coherency and quality"

Qual é o estado atual da versão de acesso antecipado?

"Not accessible, as I have yet to polish and combine the separate systems and features I have into a solid gameplay loop. The currently existing systems and features are most of the ones I mentioned in the previous answer:

* Character Creation - Facial hair/hair-styles (25 to mix and match) and sliders for sizes on different body parts.
* Map Generation - 2 different biomes, one with soft and one with hard bottom.
* Combat - on the seafloor and in the water, against crabs, fish (no worms yet).
* Weapons - a dagger (spear, speargun are not yet implemented).
* Echosystem establishment - at least 3 different algae to plant (grass algae, bullwhip kelp, and sawtooth kelp), one invasive species (pet recruitment not implemented yet).
* Resource management - Health, stamina, soft tissue (for algae planting, healing and taming), hard tissue (for hard structures such as weapons).
* Online co-op.

Hopefully I will consider it ready for early alpha release before 2024."

O preço do jogo será alterado após o fim do acesso antecipado?

"Yes. To partake in early access is incredibly valueable to me, so any who is kind enough to do so will get the game cheaper than when it comes to full release."

Como vocês planejam envolver a comunidade durante o processo de desenvolvimento?

"Through social media (mostly Instagram and Facebook for the time being) and Steam."
Leia mais
Indisponível em Português (Brasil)

Este produto não está disponível no seu idioma. Confira a lista de idiomas oferecidos antes de comprar.

Este jogo ainda não está disponível no Steam

Data de lançamento planejada: 1/jan./2026

Este jogo deve ser liberado em aproximadamente 1 ano

Despertou o seu interesse?
Adicione à lista de desejos e avisaremos quando for lançado.
+ Lista de desejos
 
Ver todas as discussões

Relate bugs e deixe feedback sobre este jogo nos fóruns de discussão

Sobre este jogo

Descended is an action RPG that treats ideas of deep sea settlements and genetic manipulation.

The player's avatar is a human who has recently arrived at the bottom of an alien sea with one task in mind - to survive and keep revolutionary science safe from evil men on the planet's surface. This new science is also the key to survive the abyss, as it allows the player avatar to swiftly morph its body, alter genes, and tailor ecosystems. The seafloor is procedurally generated and will contain biomes such as Volcanic Trenches, Brine Mires, Worm Plains, and Seamounts.

In addition to the fun and games, Descended intends to incorporate and passively teach marine and environmental science by weaving gameplay mechanincs around concepts such as "marine snow", "source populations" and "invasive species". Its flora and fauna will be inspired by Earth's.

Descrição do conteúdo adulto

Descrição dos desenvolvedores sobre o conteúdo:

There's a horror element when you venture into the darkness in Descended. You might get lured by an anglerfish or ambushed by a burrowed worm, and they can be scary. This is currently not in the build.

Requisitos de sistema

Windows
macOS
    Mínimos:
    • SO: Windows 11
    • Processador: Intel i5-9300H CPU @ 2.40GHz (8 CPUs), ~2.4GHz)
    • Memória: 16384 MB de RAM
    • Placa de vídeo: NVIDIA GeForce GTX1660 Ti
    • DirectX: Versão 11
    • Armazenamento: 2 GB de espaço disponível
    • Placa de som: Realtek (R) Audio
    • Outras observações: Have not tried with lower specs.
    Mínimos:
    • SO: macOS 13
    • Processador: M1
    • Memória: 16 GB de RAM
    • Placa de vídeo: 8 cores
    • Armazenamento: 2 GB de espaço disponível
    • Placa de som: Built-in
    • Outras observações: Have not tried with lower specs.
Ainda não há análises deste produto

Você pode escrever a sua análise deste produto para compartilhar a sua experiência com a comunidade. Use a área acima dos botões de compra nesta página para escrevê-la.