You are the CEO of a private military company. Recruit capable mercenaries, purchase weapons, and develop your mercenaries according to their roles and characteristics. Observe how your mercenaries perform in combat and plan your tactics to ensure mission success.
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Vroegtijdige toegang

Krijg direct toegang om te spelen en raak bij dit spel betrokken tijdens het ontwikkelingsproces.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'Private Military Manager (PMM) is a game where players do not directly control mercenaries, but instead lead them to victory in battles through tactics and directives as a manager. The game incorporates quite a few experimental elements, and through Early Access, we aim to actively listen to and incorporate player feedback to create a more engaging experience.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'The game is planned to go through the Early Access phase until December 2025, with the goal of reaching the final version in 2026.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'During the Early Access period and the journey toward the final release, we are planning the following improvements:

- Expansion of the story mode all the way to the ending.
- Addition of modifiers to each mission to encourage more strategic decision-making.
- Enhanced influence of faction relationships.
- More dramatic narrative developments based on faction relationships and mission progress.
- More fleshed-out mercenary characters that react more naturally to various situations.
- Interpersonal relationships between mercenaries will affect their individual behaviors.
- Introduction of a progression system for the manager.
- Implementation of a company growth system.
- A system for farming items and parts.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'Story Mode (Estimated playtime: ~5 hours)
- Covers approximately 40% of the full story planned for the final version.
- The demo included only up to Mission 1, showing just the introduction, while the Early Access version extends to Mission 3, entering the mid-story phase.

Free Play Mode (Estimated playtime: ~15 hours)
- Players will need to consider a wider variety of factors when dispatching mercenaries.
- Unique mercenaries will be generated to accompany the player's journey.
- Generation rules will be updated to support the cycle and growth of mercenary generations.
- Manager customization will be possible through modifier combinations.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'Since the game is not yet fully complete, we plan to offer it at a price approximately 20% lower than the final product.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'The Steam Community Hub will serve as a space connecting developers and players. Based on Korea Standard Time, the hub will be actively monitored and responded to almost in real time during weekdays from 10 AM to 7 PM. Feedback on bugs and game improvements, as well as the direction of ongoing development, will be shared with players.'
Meer informatie
Bekijk de volledige 5minlab Corp.-collectie op Steam

Private Military Manager: Tactical Auto Battler Demo downloaden

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Alle discussies weergeven

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Over dit spel

The player is the CEO of a private military company based in Cordivia, South America during the 1990s. The cartels are rapidly growing, and the government and local police are quickly becoming corrupt. Rebels are constantly seeking to start a civil war, and intelligence agencies from various countries are running rampant. In this world plunging into chaos, opportunities and crises always come hand in hand for the mercenary company.

Your client does not wish to reveal themselves due to political reasons. They hope someone else will take care of the dirty work for them, and if you fail the mission, the client will not protect you. However, you will be paid handsomely in return.

The process of preparing for and resolving missions consists of observing realistic combat simulations. Players do not directly control the combatants but, as the CEO of a mercenary company, must issue more effective tactical directives. It is difficult to succeed in a mission on the first attempt. Persistently identify the enemy's weaknesses and try new tactics. The growth of your mercenary squad could be the key to solving missions. Ensure you are prepared to execute the mission within the set timeframe.

Recruit new mercenaries, control their weapons and tactical combinations, and their engagement rules in CQB (Close Quarters Battle) situations to ensure the success of the mission. As the CEO, you will analyze how the mercenary squad carries out its missions.

Informatie over door AI gegenereerde inhoud

Zo omschrijven de ontwikkelaars hoe hun spel AI gebruikt om inhoud te genereren:

The intro video was created by reprocessing AI-generated footage.
30% of the English and Chinese translations, excluding Korean, were generated by AI.
Other languages were mostly translated by AI.

Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10 (64bit)
    • Processor: Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz 2.90 GHz
    • Geheugen: 8 GB RAM
    • Grafische kaart: NVIDIA GeForce GTX 1660
    • DirectX: Versie 12
    • Opslagruimte: 10 GB beschikbare ruimte
    • Geluidskaart: Any
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10/11 (64bit)
    • Processor: Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz 2.90 GHz
    • Geheugen: 16 GB RAM
    • Grafische kaart: NVIDIA GeForce GTX 1660
    • DirectX: Versie 12
    • Opslagruimte: 10 GB beschikbare ruimte
    • Geluidskaart: Any

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