Clash of Blades is an online multiplayer gladiatorial real-time sword fighting VR game with a special kill determination system - dismantling of enemy's body modules, creating a unique and groundbreaking gaming experience, and turning your dream of wielding a sword at home into reality!
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Em breve em acesso antecipado

Os desenvolvedores deste jogo pretendem lançá-lo como um trabalho em andamento, que evoluirá de acordo com os comentários dos jogadores.

Observação: jogos em acesso antecipado não estão completos e podem ou não sofrer alterações no futuro. Caso não esteja com vontade de jogá-lo no estado atual, aconselhamos esperar até que o desenvolvimento esteja mais adiantado. Saiba mais

O que os desenvolvedores têm a dizer:

Por que acesso antecipado?

"We have an unshakable conviction in the bright future that awaits VR gaming, particularly through the transformative power of MR technology. Our team is eager to be an integral part of this loving community, and this Early Access method to connect with and get feedback from potential users early, as we embark on the journey to bring forth our latest game."

Por quanto tempo aproximadamente este jogo estará em acesso antecipado?

"For about a month."

Como a versão completa será diferente da versão de acesso antecipado?

"On the one hand, through the method of Early Access, we can establish contact with users in the initial development process and obtain the most authentic evaluation and feedback, so as to provide guidance for our future project development. On the other hand, for the development of the full version, we will start immediately after the Early Access version is launched, mainly focusing on game richness, playability, and peripheral systems. Compared with the Early Access version, the full version will have more game content, higher quality experience, and smoother performance."

Qual é o estado atual da versão de acesso antecipado?

"The Early Access version has just entered the development stage and is still in the stage of building the basic game framework. We will regularly update the project development progress every week to establish friendly contact with users. You can refer to "Current Features" and "Upcoming Features" two sections for details."

O preço do jogo será alterado após o fim do acesso antecipado?

"The Early Access version is a free experience, just add the game to your wishlist and you will be notified when the version is released. Price will not change when we leave early access. The development cycle of the official version is expected to last for 4-5 months, and we plan to gradually raise the price as we ship new content and features."

Como vocês planejam envolver a comunidade durante o processo de desenvolvimento?

"During the development process, in addition to regularly sharing the development progress with users every week, including steam community announcements, and updating our store page description, we will also interact with players in the community, answering any questions and doubts they may have."
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Clash of Blades is an online multiplayer gladiatorial real-time sword fighting VR game with a special kill determination system - dismantling of enemy's body modules, creating a unique and groundbreaking gaming experience, and turning your dream of wielding a sword at home into reality!

This unique mechanism means that each player's body is divided into over 10 modules, one needs to accurately hit all these modules (without any specific order requirement) in order to defeat his opponent, making it one of the core innovator of real-time sword fighting games. Coupled with the Parry Mechanism from the Soul-like series, we will bring VR gamers the most intense and strategic close combat experience. And another core innovator of this game is that, with the support of MR technology, gamers can use their own feet to move, and to dodge attacks, and counterattack at the same time.


In the Early Access version, we will add features including real-time mechanisms (no delay in swinging), the unique victory mechanism mentioned above (defeating enemy modules one by one), and a Soul-like parry system. In addition, we will use the comic book art style to create this sword fighting game Roman Arena style.


The game features that will be developed in the Alpha version, including the MR Mode, Arena System, Weapon Upgrade System, Store, and Single Player Mode, etc., will be developed once the Early Access version is successfully reviewed by Steam. We are expected to spend 4-5 months to complete the development work on this Alpha version. In the mean time, we will continue to update our development progress to players who love and expect this game on a weekly basis. Stay tuned!


We will start developing the Early Access version of this game from Mid September and spend five weeks completing it. We will then spend an additional week optimizing and resolving any bugs in the game. A total of seven developers are expected to work on the project during these five weeks.

Requisitos de sistema

    Mínimos:
    • SO *: Windows 7/8.1/10 64-bit
    • Processador: Intel®Core™i5-4590 / AMD FX™8350
    • Memória: 8 GB de RAM
    • Placa de vídeo: NVIDIA®GeForce®GTX 970,AMD Radeon™R9 290
    • DirectX: Versão 11
    • Armazenamento: 500 MB de espaço disponível
    • Compatibilidade com RV: Open XR,requires motion controllers. Support Valve Index, Oculus Rift, Rift s, Quest and Quest 2.
    • Outras observações: VR Only
* A partir do dia 1º de janeiro de 2024, o cliente Steam será compatível apenas com o Windows 10 ou posterior.
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