Clash of Blades is an online multiplayer gladiatorial real-time sword fighting VR game with a special kill determination system - dismantling of enemy's body modules, creating a unique and groundbreaking gaming experience, and turning your dream of wielding a sword at home into reality!
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Vroegtijdige toegang

Krijg direct toegang om te spelen en raak bij dit spel betrokken tijdens het ontwikkelingsproces.

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Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'We have an unshakable conviction in the bright future that awaits VR gaming, particularly through the transformative power of MR technology. Our team is eager to be an integral part of this loving community, and this Early Access method to connect with and get feedback from potential users early, as we embark on the journey to bring forth our latest game.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'For about a month.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'On the one hand, through the method of Early Access, we can establish contact with users in the initial development process and obtain the most authentic evaluation and feedback, so as to provide guidance for our future project development. On the other hand, for the development of the full version, we will start immediately after the Early Access version is launched, mainly focusing on game richness, playability, and peripheral systems. Compared with the Early Access version, the full version will have more game content, higher quality experience, and smoother performance.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'The Early Access version has just entered the development stage and is still in the stage of building the basic game framework. We will regularly update the project development progress every week to establish friendly contact with users. You can refer to "Current Features" and "Upcoming Features" two sections for details.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'The Early Access version is a free experience, just add the game to your wishlist and you will be notified when the version is released. Price will not change when we leave early access. The development cycle of the official version is expected to last for 4-5 months, and we plan to gradually raise the price as we ship new content and features.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'During the development process, in addition to regularly sharing the development progress with users every week, including steam community announcements, and updating our store page description, we will also interact with players in the community, answering any questions and doubts they may have.'
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Over dit spel


Clash of Blades is an online multiplayer gladiatorial real-time sword fighting VR game with a special kill determination system - dismantling of enemy's body modules, creating a unique and groundbreaking gaming experience, and turning your dream of wielding a sword at home into reality!

This unique mechanism means that each player's body is divided into over 10 modules, one needs to accurately hit all these modules (without any specific order requirement) in order to defeat his opponent, making it one of the core innovator of real-time sword fighting games. Coupled with the Parry Mechanism from the Soul-like series, we will bring VR gamers the most intense and strategic close combat experience. And another core innovator of this game is that, with the support of MR technology, gamers can use their own feet to move, and to dodge attacks, and counterattack at the same time.


In the Early Access version, we will add features including real-time mechanisms (no delay in swinging), the unique victory mechanism mentioned above (defeating enemy modules one by one), and a Soul-like parry system. In addition, we will use the comic book art style to create this sword fighting game Roman Arena style.


The game features that will be developed in the Alpha version, including the MR Mode, Arena System, Weapon Upgrade System, Store, and Single Player Mode, etc., will be developed once the Early Access version is successfully reviewed by Steam. We are expected to spend 4-5 months to complete the development work on this Alpha version. In the mean time, we will continue to update our development progress to players who love and expect this game on a weekly basis. Stay tuned!


We will start developing the Early Access version of this game from Mid September and spend five weeks completing it. We will then spend an additional week optimizing and resolving any bugs in the game. A total of seven developers are expected to work on the project during these five weeks.

Systeemeisen

    Minimum:
    • Besturingssysteem *: Windows 7/8.1/10 64-bit
    • Processor: Intel®Core™i5-4590 / AMD FX™8350
    • Geheugen: 8 GB RAM
    • Grafische kaart: NVIDIA®GeForce®GTX 970,AMD Radeon™R9 290
    • DirectX: Versie 11
    • Opslagruimte: 500 MB beschikbare ruimte
    • VR-ondersteuning: Open XR,requires motion controllers. Support Valve Index, Oculus Rift, Rift s, Quest and Quest 2.
    • Aanvullende opmerkingen: VR Only
* Vanaf 1 januari 2024 ondersteunt de Steam-client alleen Windows 10 en latere versies.

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