Every shot heals. In this story-driven shooter created primarily by 1 developer, you set out to save those in need. Calm infected wildlife, pacify rogue machines, and turn foes into allies with high-tech therapeutic firepower. Explore, survive, and heal. Restore the world — from sickness to health.

Inicia a sessão para adicionares este artigo à tua lista de desejos, segui-lo ou ignorá-lo.

Brevemente em Acesso Antecipado

Os developers deste jogo pretendem lançá-lo como um projeto ainda em desenvolvimento, que evoluirá de acordo com o feedback dos jogadores.

Atenção: Jogos de Acesso Antecipado não estão completos e não é garantido que sejam alterados no futuro. Se não estás confiante neste jogo no estado atual, recomendamos que esperes até que o desenvolvimento avance mais um pouco Fica a saber mais

O que os criadores do jogo têm a dizer:

Porquê Acesso Antecipado?

"Luminis: Heal Them All is an ambitious project, and it is primarily developed by 1 person. With this in mind, since this is our first game, we really will need constant player feedback to improve upon to grow. We need to gather data and to test our features with our game being in Early Access. It is a must for us to develop our game as it allows for much flexibility."

Aproximadamente durante quanto tempo vai este produto estar em Acesso Antecipado?

"Around 1-2 years. It will very much depend on how the players react, how the community grows, and how the development evolves.

We will keep listening to player feedback and improve our gameplay, art and narrative quality. We will introduce more enemy and weapon types, abilities and storyline elements."

Qual vai ser a diferença entre a versão final e a versão de Acesso Antecipado?

"
The differences between the Demo, the Early Access and the Final Version of the game lie mainly in terms of completion. For a complete roadmap / timeline of our development progress, please visit https://miraclestudio.games/timeline

The major elements are the following:
In terms of storyline progress:
- In the Demo, you have Chapter 1
- In EA, we have Chapters 1 & 2
- in the Final Version, we have Chapters 1-3

In terms of enemy types:
- In the Demo, we have 1 boss and basic plant, animal and robot enemies
- In EA, we have demo content + 1-3 additional bosses and more advanced robots
- In the Final Version, we have EA content + 1-3 additional bosses and more enemy types.

In terms of weapons:
- In the Demo, we have 5 weapon types
- In EA, we will have around 10-15 weapon types (including demo content)
- In the Final Version, we will have around 16-20 (including EA content)

In addition, we will also add new features to the inventory system, weapon handling, ammunition system, map size, trading system, enemy AI behaviors, storyline changes. All these will be influenced by player feedback."

Qual é o estado atual da versão de Acesso Antecipado?

"We already have a solid foundation that is shown in our demo. The Early Access and the Final Version will be built from this. We have an immersive storyline, a variety enemy units set up and decent weapons to use, also diverse items to loot in the world.

This demo is closer to a prologue — a full 1–2 hours of content with high-quality assets included. We’ll continue optimizing, but we wanted players to experience the world of Luminis without compromise. We know the demo’s install size is large, but that’s because every environment, animation, and mechanics is fully included to showcase what Luminis is meant to be."

O jogo vai ter preços diferentes durante e depois do Acesso Antecipado?

"Yes. The game's price will keep increasing as more features and content are being added."

Como estão a planear incluir a comunidade durante o processo de desenvolvimento?

"We plan to release posts on the development process frequently and engage with the community by answering their comments and reviews in person."
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Data de lançamento planeada: 1.º trimestre de 2028

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Acerca deste jogo

Every shot heals. Convert infected wildlife and rogue machines into allies — and watch the world restore around you as you cleanse the corruption.

Heal the Sick

A mutating virus is wreaking havoc on wildlife. Meanwhile, a rogue faction from the tech city of Ullis is hacking robots across the region, unleashing chaos to further their own agenda.

As a volunteer healer, you’ve left your old life behind to explore, survive, and cure whatever you can.

You’re humanity’s best hope — and their first gentle hand.

'Combat' - with a twist

Yes, you shoot things — but not to kill.
You’ll wield therapeutic rifles, pistols, shotguns, and snipers, all designed to calm and cure. Heal, and enemies will stop attacking and become your best allies. Combat is tense, tactical, and driven by compassion, not violence.

Explore

Scour the open world for loot and lost tech.

From food and crafting materials to powerful healing gear, survival depends on how well you adapt.

The wild is harsh — but every life you save makes it better.

(The demo is designed as a prologue — 1–2 hours of high-quality gameplay built like a full chapter of the game. It includes the same environments, assets, and animations as the full experience to showcase the true vision of Luminis.)

Requisitos do Sistema

    Mínimos:
    • Requer um sistema operativo e processador de 64 bits
    • Sistema Operativo: Windows 10 64-bit
    • Processador: AMD Ryzen 3 1200 or Intel Core i5-2500
    • Memória: 12 GB de RAM
    • Placa gráfica: 4 GB VRAM, AMD Radeon R9 380 or NVIDIA GeForce GTX 960
    • DirectX: Versão 12
    • Espaço no disco: Requer 15 GB de espaço livre
    • Notas adicionais: Minimum disk space is for demo, which is around 10 GB.
    Recomendados:
    • Requer um sistema operativo e processador de 64 bits
    • Sistema Operativo: Windows 10 64-bit
    • Processador: Intel Core i7-9700 or AMD Ryzen 5 3600X
    • Memória: 16 GB de RAM
    • Placa gráfica: NVIDIA RTX 3060 or AMD Radeon RX 6600 XT
    • DirectX: Versão 12
    • Rede: Ligação à Internet de banda larga
    • Espaço no disco: Requer 15 GB de espaço livre
    • Notas adicionais: Demo is around 10 GB.
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