Every shot heals. In this story-driven FPS created primarily by one developer, you set out to save those in need. Calm infected wildlife, pacify rogue machines, and turn foes into allies with high-tech therapeutic firepower. Explore, survive, and heal. Restore the world — from sickness to health.

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Bald im Early Access verfügbar

Die Entwickler dieses Spiels planen, das Spiel zu veröffentlichen, während es sich noch in Arbeit befindet, und möchten es mit dem Feedback von Spielern weiterentwickeln.

Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„Luminis: Heal Them All is an ambitious open-world survival shooter, primarily developed by 1 person. With this in mind, since this is our first game, we really will need constant player feedback to improve upon to grow. We need to gather data and to test our features with our game being in Early Access. It is a must for us to develop our game as it allows for much flexibility.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„Around 1-2 years. It will very much depend on how the players react, how the community grows, and how the development evolves.

We will keep listening to player feedback and improve our gameplay, art and narrative quality. We will introduce more enemy and weapon types, abilities and storyline elements.“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?


The differences between the Demo, the Early Access and the Final Version of the game lie mainly in terms of completion. For a complete roadmap / timeline of our development progress, please visit https://miraclestudio.games/timeline

The major elements are the following:
In terms of storyline progress:
- In the Demo, you have Chapter 1
- In EA, we have Chapters 1 & 2
- in the Final Version, we have Chapters 1-3

In terms of enemy types:
- In the Demo, we have 1 boss and basic plant, animal and robot enemies
- In EA, we have demo content + 1-3 additional bosses and more advanced robots
- In the Final Version, we have EA content + 1-3 additional bosses and more enemy types.

In terms of weapons:
- In the Demo, we have 5 weapon types
- In EA, we will have around 10-15 weapon types (including demo content)
- In the Final Version, we will have around 16-20 (including EA content)

In addition, we will also add new features to the inventory system, weapon handling, ammunition system, map size, trading system, enemy AI behaviors, storyline changes. All these will be influenced by player feedback.“

Was ist der derzeitige Stand der Early Access-Version?

„We already have a solid foundation that is shown in our demo. The Early Access and the Final Version will be built from this. We have an immersive storyline, a variety enemy units set up and decent weapons to use, also diverse items to loot in the world.

This demo is closer to a prologue — a full 1–2 hours of content with high-quality assets included. We’ll continue optimizing, but we wanted players to experience the world of Luminis without compromise. We know the demo’s install size is large, but that’s because every environment, animation, and mechanics is fully included to showcase what Luminis is meant to be.“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„Yes. The game's price will keep increasing as more features and content are being added.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„We plan to release posts on the development process frequently and engage with the community by answering their comments and reviews in person.“
Weiterlesen

Luminis: Heal Them All Demo herunterladen

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Infos zum Spiel

Every shot heals. Convert infected wildlife and rogue machines into allies — and watch the world restore around you as you cleanse the corruption.

Heal the Sick

A mutating virus is wreaking havoc on wildlife. Meanwhile, a rogue faction from the tech city of Ullis is hacking robots across the region, unleashing chaos to further their own agenda.

As a volunteer healer, you’ve left your old life behind to explore, survive, and cure whatever you can.

You’re humanity’s best hope — and their first gentle hand.

'Combat' - with a twist

Yes, you shoot things — but not to kill.
You’ll wield therapeutic rifles, pistols, shotguns, and snipers, all designed to calm and cure. Heal, and enemies will stop attacking and become your best allies. Combat is tense, tactical, and driven by compassion, not violence.

Explore

Scour the open world for loot and lost tech.

From food and crafting materials to powerful healing gear, survival depends on how well you adapt.

The wild is harsh — but every life you save makes it better.

(The demo is designed as a prologue — 1–2 hours of high-quality gameplay built like a full chapter of the game. It includes the same environments, assets, and animations as the full experience to showcase the true vision of Luminis.)

Systemanforderungen

    Mindestanforderungen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: Windows 10 64-bit
    • Prozessor: AMD Ryzen 3 1200 or Intel Core i5-2500
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: 4 GB VRAM, AMD Radeon R9 380 or NVIDIA GeForce GTX 960
    • DirectX: Version 12
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 50 GB verfügbarer Speicherplatz
    Empfohlen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
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