Manipulate the limbs of a fragile automaton to shape an immense dynamic noise score.
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Dadda is a continuously evolving real-time audio-visual experience, and I believe that Early Access will allow me to engage with an active community of gamers, performers and electronic music fans. Their feedback and collaboration will be instrumental in shaping the final experience, ensuring that it resonates with audiences on multiple levels. This process of refinement will help me fine-tune both the visual and sonic elements of the game, aligning them with the traditions of experimental noise music and avant-garde art.”

Approximately how long will this game be in Early Access?

“I anticipate that Dadda will be in Early Access for a period of 6 to 12 months. This timeline may be adjusted based on the feedback and creative direction taken during the development process.”

How is the full version planned to differ from the Early Access version?

“The full version of Dadda is being planned with exciting enhancements in mind. Additional sonic contraptions, visual elements, and potential compatibility with more advanced sound systems like 5.1 or 7.1 surround sound are some of the aspects that I am working to integrate. I'm also focusing on enhancing performance customization, visual fidelity, and exploring opportunities for potential collaborations with other artists and players.

As Dadda continues its journey through Early Access, I aim to refine and expand these elements. Whilst I can't make specific promises about future events or definite additions, my goal is to create a seamless and unique player experience that expands my wider body of work. Your feedback and participation in Early Access will be invaluable in helping me achieve this vision.”

What is the current state of the Early Access version?

“The current version of Dadda offers a substantial audio-visual experience, including the skinless stop-motion armature, the six limbs manipulating various sonic objects, and basic spatialized audio with stereo. The real-time performance feature is fully operational, allowing for playtimes ranging from 5 to 35 minutes. It's a functional and engaging version but will benefit from the enhancements planned for the full release.”

Will the game be priced differently during and after Early Access?

“Yes, the Early Access version will be offered at a reduced price to encourage participation and feedback.
The full version will have an increased price, reflecting the added content, enhancements, and overall richer experience.”

How are you planning on involving the Community in your development process?

“The community’s engagement is vital to Dadda’s development. I plan to host forums, workshops, and live sessions where users can share their insights, experiences, and suggestions. I'll also be making regular updates via my X, Instagram and Facebook accounts. Collaborative experimentation will be encouraged, and I'm excited to see how players will connect with the work, contribute creatively, and add depth to this artistic endeavour. Their feedback will be integral in shaping Dadda's future and helping it resonate as a cultural artifact.”
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About This Game





Originally a real-time audio-visual experience designed for live performance, Dadda has now been adapted for into an avant-garde desktop PC experience, crafted within the UE5 engine. This unique adaptation captures the essence of the live show, offering a disruptive take on technology, experimental noise music, and anxious expression—remapped for you to perform yourself on your own PC.





  • Live Performance Adaptation: Experience the powerful and chaotic spectacle of Dadda, originally designed for live performance, now reimagined as an interactive desktop game.
  • Dark Humor & Symbolism: Explore Dadda's metallic anatomy and personal signifiers, symbols of fragility, resilience, and collective anxieties.
  • Interactive Gameplay: Engage with Dadda's sonic contraptions, from squeaking toys to spinning spirals, creating unpredictable sonic outcomes more in tune with experimental noise music.
  • Advanced Audio Capabilities: Delight in fully spatialized audio with standard stereo, and the potential for 5.1 or 7.1 surround.
  • Variable Play-Time: Perform and replay Dadda differently each time, with play-time ranging from 5-35 minutes.



This desktop game adaptation of Dadda captures the raw energy and creativity of the original live performance, allowing a broader audience to explore and engage with this one-of-a-kind artistic expression.





James B Stringer is an artist, producer and developer. He co-founded the Quantum Natives label and collective and has released music on Tri-Angle, Hemlock and Mantile under his Brood Ma alias. He was Creative Director and co-founder of digital studio Werkflow and has created videogame powered visuals and artworks for artists such as Actress, Rachel Maclean, Sidsel Meineche Hansen, Kuedo, Libby Heaney and many more.

System Requirements

    Minimum:
    • OS: Windows 11
    • Processor: Ryzen 7 / Intel i7
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GTX 780 3GB
    • DirectX: Version 10
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows 11
    • Processor: Ryzen 9 / Intel i9
    • Memory: 32 GB RAM
    • Graphics: NVIDIA RTX 3080
    • DirectX: Version 11
    • Storage: 3 GB available space
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