NeoRun is a fast-paced first-person parkour game with real-time adaptive music. Run, jump, wallrun, climb, and swing without losing momentum. Powered by Steam Audio, Adaptive Pulse syncs the soundtrack to your every move for a fully immersive experience.

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Kommer snart till Early Access

Utvecklarna av detta spel planerar att släppa det som ett pågående arbete och utveckla det med feedback från spelare.

Obs: Spel i Early Access är inte färdiga och kan eventuellt ändras ytterligare. Om du inte är sugen på att spela det här spelet i dess nuvarande tillstånd, bör du vänta och se om spelet utvecklas vidare. Läs mer.

Vad utvecklarna har att säga:

Varför Early Access?

“NeoRun is a movement-focused game where speed, precision, and flow are everything. In fast-paced parkour games like this, feel, feedback, and responsiveness are critical.

We’re launching in Early Access to fine-tune the core movement system — including level design, physics, camera responsiveness, and pacing — with real feedback from the community.

During this period, we’ll also develop Adaptive Pulse, our dynamic music system that reacts to your movement in real time. With the community's input, we plan to expand and refine this system to enhance immersion and rhythm in every run.

By observing how players move through levels and interact with mechanics, we aim to deliver tighter design, faster responsiveness, and a more satisfying parkour experience.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“NeoRun is expected to remain in Early Access for approximately 6 to 12 months. This period will allow us to refine gameplay systems, introduce new content, and iterate quickly based on community feedback.

Players can expect regular updates that improve parkour mechanics, expand level content, enhance visuals and audio, and polish the overall flow of the game.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“The full version of NeoRun aims to deliver a richer and more complete parkour experience. While the current version includes the full movement system and polished core gameplay, we plan to expand with features such as:

New levels with unique layouts and visual themes

Difficulty modes and gameplay modifiers

Time-based challenges and leaderboards

Continued development of the Adaptive Pulse music system

Seamless music transitions based on rhythm and player movement

Smoother integration between gameplay and UI/UX

The game will grow organically with community involvement. We’re not committing to any specific feature list, but we’re actively exploring additions that increase replayability, depth, and immersion — shaped by player feedback.”

Hur är det nuvarande läget i versionen med Early Access?

“The Early Access version of NeoRun is fully playable and stable, featuring the complete movement system and core gameplay loop.

Available features include:

Integrated parkour mechanics: running, sliding, jumping, wallrunning, climbing, grappling

Smooth first-person camera with visual feedback (chromatic aberration, post-processing)

Score-based HUD showing time, speed, height, and death count

Death/respawn transitions and checkpoint logic

Dynamic visuals and lighting per level

Grappling hook cooldown and UI feedback

Basic menus and map selection system

Steam Audio support

While the game is in a complete and enjoyable state, we are continuing to iterate and improve based on feedback.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“No. We plan to keep NeoRun’s price the same during Early Access and after full release.

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“Community feedback is at the heart of NeoRun’s development. Our goal is to create a parkour experience that evolves hand-in-hand with its players.

We will involve players through:

Steam Community forums for direct feedback

Feedback posts and changelogs after each major update

Occasional surveys and polls

Reviewing gameplay clips and speedruns

Considering standout suggestions for movement and level design improvements

We’re listening — and we’ll be making adjustments based on how real players play.”
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Systemkrav

    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i5-6600@ 3.1 GHz or AMD R5 1600X @ 3.5 GHz or equivalent
    • Minne: 8 GB RAM
    • Grafik: NVIDIA GeForce GTX 1650 or equivalent
    • DirectX: Version 11
    • Ljudkort: DirectX compatible
    • Ytterligare anmärkningar: SSD recommended. Supports keyboard + mouse and gamepad.
    Rekommenderade:
    • OS: Windows 10/11 (64-bit
    • Processor: Intel Core i5 10400 3.1 GHz or AMD Ryzen 5 2600x 3.1 GHz
    • Minne: 16 MB RAM
    • Grafik: NVIDIA GeForce RTX 3060 or equivalent
    • DirectX: Version 12
    • Ljudkort: DirectX compatible
    • Ytterligare anmärkningar: SSD recommended. Supports keyboard + mouse and gamepad.
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