Rage of Mechs is a multiplayer turn-based strategy game set in a post-apocalyptic world. Customize your Mechs and fight in tactical arena battles against other players. Every move matters. Outsmart, outmaneuver, and dominate the arena.
預告片 | Gameplay Teaser
一般 / 劇情 | Hangar Teaser
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預告片 | Gameplay Teaser #2

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備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「We want to invite players into the world of Rage of Mechs while it’s still being built. This is more than just a game for us—it’s a living project shaped by its community. Early Access gives you a chance to experience the game as it grows and help steer it in the right direction. Your feedback, ideas, and support will play a big role in how the final game turns out.」

這款遊戲的搶先體驗時間大約會持續多久?

「At this stage, it’s hard to give an exact release date. We have a clear vision and roadmap, but game development is complex, and things can change as new ideas take shape and community feedback guides our priorities. What we can promise is that we’ll continue improving Rage of Mechs steadily, and we’ll keep the community updated every step of the way.」

正式版預計會與搶先體驗版有何不同?

「The full release will expand on almost every part of the game. Expect more maps, more weapons, more pilot abilities, and a deeper, more flexible system for customizing Mechs. You’ll be able to build unique team compositions and try out different strategies to take on a wide variety of challenges. The final version is where we plan to bring the full vision of Rage of Mechs to life.」

搶先體驗版目前的開發進度如何?

「We’re still in alpha phase, but many of the core systems are already up and running. You can build your own team of Mechs, each equipped with interchangeable modules—legs, cockpits, towers—and a variety of weapons like railguns, machine guns, rocket launchers, and even melee options. There are also utility modules like radars, camouflage units, and cooling systems that add more depth to combat.

We’ve created a few working maps as well, including environments inspired by Pripyat and Chornobyl, which bring unique tactical challenges to each battle.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「Yes, the price will go up slightly once we launch the full version. This reflects the growth of the game and the additional content and polish we’ll be adding. If you’re thinking about joining us, now’s a good time to get in early and be part of the journey from the start.」

在開發過程中,您打算如何與社群互動?

「We’d love for you to be part of our development process. Join our Discord to chat with the team, share your ideas, and help us shape the future of Rage of Mechs. We host play sessions, run community discussions, and stream development updates where you can ask questions directly. It’s a space where your input really matters—and we want to hear from you.」
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Welcome to Rage of Mechs

Rage of Mechs is a turn-based strategy game inspired by classics like XCOM, Jagged Alliance, Fallout, Heroes of Might and Magic III, and BattleTech.

Early Access

The game is currently in early alpha. A lot of core systems are already in place, but we’re just getting started. We have big plans ahead and a clear development roadmap to guide them.

Team Assembly

There are no hard limits on the number of units in your squad—only weight. Each weapon and module adds to the total weight of your Mech, and the combined weight of all your Mechs determines your team’s limit. Balancing firepower, utility, and mobility is up to you.

Build Your Mech

Every Mech is fully modular and uniquely customizable. Inspired by the way firearms are assembled in real life — with attachments like grips, silencers, and optics — we’ve built a system that lets you swap out weapons, engines, armor, cooling systems, camouflage units, radar arrays, and more. Each choice affects performance on the battlefield.

Pilots

Each Mech is piloted by a Paladin — a warrior bonded to their machine. While pilot abilities, factions, and mood systems are still under development, our goal is to introduce specialized skills, interpersonal relationships, and faction-based buffs and debuffs. Paladins will be more than stats — they’ll be characters.

Multiplayer, Turn-Based Combat

We’re passionate about turn-based gameplay and wanted to bring it into a competitive, multiplayer setting. Rage of Mechs blends tactical depth with head-to-head battles, where every decision counts.

Environments and Tactical Terrain

We’ve implemented dynamic maps with day/night cycles and varying terrain types. At night, visibility is reduced — just like in real life — making ambushes and stealth tactics more viable. Forests slow your movement but improve camouflage. Water cools your Mech but can be dangerous to cross. Terrain isn’t just decoration; it’s part of your strategy.

Join the Community

We’re building Rage of Mechs alongside our players. Your feedback, ideas, and insights are vital to us. Join our official Discord and help shape the game. We want to create something great—with you, not just for you! Join today and become a Paladin :)

系統需求

Windows
macOS
SteamOS + Linux
    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10
    • 處理器: intel core i3/ryzen 3
    • 記憶體: 8 GB 記憶體
    • 顯示卡: nvidia 1650 / radeon rx 580
    • 網路: 寬頻網際網路連線
    • 儲存空間: 3 GB 可用空間
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10
    • 處理器: intel core i5/ryzen 5
    • 記憶體: 16 GB 記憶體
    • 顯示卡: nvidia rtx 2060 / radeon 6600
    • 網路: 寬頻網際網路連線
    • 儲存空間: 3 GB 可用空間
    最低配備:
    • 作業系統: Mac OS Ventura 13.0
    • 處理器: Both Apple Silicon and Intel
    • 記憶體: 8 GB 記憶體
    • 顯示卡: Apple M1 GPU
    • 儲存空間: 1600 MB 可用空間
    建議配備:
    • 作業系統: Mac OS Sonoma 14.0 or higher
    • 處理器: Both Apple Silicon and Intel
    • 記憶體: 16 GB 記憶體
    • 顯示卡: Apple M1 GPU
    • 儲存空間: 1600 MB 可用空間
    最低配備:
    • 作業系統: Ubuntu 14.04.2 64-bit or Steam OS
    • 處理器: intel core i3/ryzen 3
    • 記憶體: 8 GB 記憶體
    • 顯示卡: nvidia 1650 / radeon rx 580
    • 儲存空間: 3 GB 可用空間
    建議配備:
    • 作業系統: Ubuntu 14.04.2 64-bit or Steam OS
    • 處理器: intel core i5/ryzen 5
    • 記憶體: 16 GB 記憶體
    • 顯示卡: nvidia rtx 2060 / radeon 6600
    • 儲存空間: 3 GB 可用空間

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