I want to create a simple and enjoyable hidden object game that features a delightful combination of a storybook art style and 3D environments. The game incorporates casual combat and action elements, but since I'm overwhelmed by complex stats, it only uses a "grade-school-level" stats system. :)

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即將推出搶先體驗

此遊戲的開發者打算以開發中的狀態推出遊戲,以將玩家意見回饋納入開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「I want to establish a closer connection with players and provide a better gaming experience through communication and development in the future.」

這款遊戲的搶先體驗時間大約會持續多久?

「The early access phase of this game is planned for 2-3 months. To be honest, this is my first time releasing a game, so I don't have much experience with timing.」

正式版預計會與搶先體驗版有何不同?

「I plan to add more levels, missions, and puzzle elements in the full version, allowing players to explore the game world more deeply. Additionally, I hope to introduce more characters and stories to provide a richer and more satisfying experience. I'll be listening to feedback and making optimizations along the way. While I can't make any firm promises, I'll strive to ensure that the game meets high-quality standards upon release to meet players' expectations.」

搶先體驗版目前的開發進度如何?

「version has completed the first three levels, and related features and gameplay are finished and packaged for running. Only the text aspect is still being filled and optimized with a large amount of content and story. My goal is to ensure that the game provides a stable and satisfying gaming experience during the early access phase, while continuously improving the game content to meet player」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「During the early access period, I plan to sell the game at a lower price as a token of appreciation for early supporters and to encourage more players to participate. After the early access phase, the game's pricing may vary depending on the additional content and features added.」

在開發過程中,您打算如何與社群互動?

「I plan to involve the community in game development through regular updates, actively responding to community feedback, early access, and community events to ensure that the game meets player expectations and continues to improve.」
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"Quest Girl" is a lighthearted, fun, and adorable game that focuses on casual puzzle-solving as its primary gameplay, with adventure and nurturing as secondary elements.

Backstory:
A long, long time ago, the stars were scattered across the earth, leaving the night sky in complete darkness. During those times, people lived in fear and hopelessness, with no light from the stars, no dreams, and no hope. The goddess of creation shed a crystal-clear tear, which streaked across the night sky like a shooting star and descended to the earth...

The inspiration behind this game came from my female friends, who often complained that the action-platformer games they liked were too difficult and unfriendly to casual players. So, I wanted to create a simple and relaxing game for them, focusing on jumping, clicking, and finding objects.

The game is designed with a storybook-inspired cartoon art style, combined with a 3D environment for exploration and adventure. It incorporates casual combat and action elements. Since I find complex numerical systems overwhelming, the game features an easy-to-understand system—simple enough for elementary school kids! :)

The goal is to present players with a cute and visually pleasing experience with simple text. There are no complex stats or mandatory achievements—just a relaxing experience where players can wander around, enjoy the scenery, and skip even the easiest platforms that anyone can pass. After all, this is a fairytale world, haha!

AI 生成內容聲明

開發者針對他們的遊戲使用 AI 生成內容方式的說明如下:

遊戲商店封面和遊戲中人物的姿態與表情等素材,在開發階段透過利用AI生成來加強創意過程,之後由我們的美術團隊重新繪製,以確保品質和原創性。同時,遊戲中的故事文本也透過AI輔助進行潤飾、校對及翻譯工作。在遊戲過程中不會產生即時的AI內容,從而確保玩家獲得一致且可控的遊戲體驗。

系統需求

    最低配備:
    • 作業系統: win10
    • 處理器: i5
    • 記憶體: 4 GB 記憶體
    • 顯示卡: GTX1050
    建議配備:
    • 作業系統: win10
    • 處理器: i7
    • 記憶體: 8 GB 記憶體
    • 顯示卡: GTX1060
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