I want to create a simple and enjoyable hidden object game that features a delightful combination of a storybook art style and 3D environments. The game incorporates casual combat and action elements, but since I'm overwhelmed by complex stats, it only uses a "grade-school-level" stats system. :)

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Binnenkort in vroegtijdige toegang

De ontwikkelaars brengen dit spel uit terwijl er nog aan gewerkt wordt en gebruiken de feedback van spelers bij de ontwikkeling.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'I want to establish a closer connection with players and provide a better gaming experience through communication and development in the future.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'The early access phase of this game is planned for 2-3 months. To be honest, this is my first time releasing a game, so I don't have much experience with timing.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'I plan to add more levels, missions, and puzzle elements in the full version, allowing players to explore the game world more deeply. Additionally, I hope to introduce more characters and stories to provide a richer and more satisfying experience. I'll be listening to feedback and making optimizations along the way. While I can't make any firm promises, I'll strive to ensure that the game meets high-quality standards upon release to meet players' expectations.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'version has completed the first three levels, and related features and gameplay are finished and packaged for running. Only the text aspect is still being filled and optimized with a large amount of content and story. My goal is to ensure that the game provides a stable and satisfying gaming experience during the early access phase, while continuously improving the game content to meet player'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'During the early access period, I plan to sell the game at a lower price as a token of appreciation for early supporters and to encourage more players to participate. After the early access phase, the game's pricing may vary depending on the additional content and features added.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'I plan to involve the community in game development through regular updates, actively responding to community feedback, early access, and community events to ensure that the game meets player expectations and continues to improve.'
Meer informatie

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Over dit spel

"Quest Girl" is a lighthearted, fun, and adorable game that focuses on casual puzzle-solving as its primary gameplay, with adventure and nurturing as secondary elements.

Backstory:
A long, long time ago, the stars were scattered across the earth, leaving the night sky in complete darkness. During those times, people lived in fear and hopelessness, with no light from the stars, no dreams, and no hope. The goddess of creation shed a crystal-clear tear, which streaked across the night sky like a shooting star and descended to the earth...

The inspiration behind this game came from my female friends, who often complained that the action-platformer games they liked were too difficult and unfriendly to casual players. So, I wanted to create a simple and relaxing game for them, focusing on jumping, clicking, and finding objects.

The game is designed with a storybook-inspired cartoon art style, combined with a 3D environment for exploration and adventure. It incorporates casual combat and action elements. Since I find complex numerical systems overwhelming, the game features an easy-to-understand system—simple enough for elementary school kids! :)

The goal is to present players with a cute and visually pleasing experience with simple text. There are no complex stats or mandatory achievements—just a relaxing experience where players can wander around, enjoy the scenery, and skip even the easiest platforms that anyone can pass. After all, this is a fairytale world, haha!

Informatie over door AI gegenereerde inhoud

Zo omschrijven de ontwikkelaars hoe hun spel AI gebruikt om inhoud te genereren:

The cover art and character poses and expressions in our game were initially generated using AI during the development phase to enhance the creative process. These elements were then redrawn by our art team to ensure quality and originality. Additionally, the story text within the game was refined, proofread, and translated with the assistance of AI tools. No real-time AI content is generated during gameplay, ensuring players receive a consistent and controlled gaming experience.

Systeemeisen

    Minimum:
    • Besturingssysteem: win10
    • Processor: i5
    • Geheugen: 4 GB RAM
    • Grafische kaart: GTX1050
    Aanbevolen:
    • Besturingssysteem: win10
    • Processor: i7
    • Geheugen: 8 GB RAM
    • Grafische kaart: GTX1060
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