An absurd Corporate Horror & Logistical Management Sim where you contain & milk anomalies for tremendous profit. Construct your facility across multiple floors, design containment areas, employ brilliant minds to study anomalies. Contain, Research, and build a machine of Profit.

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Bald im Early Access verfügbar

Die Entwickler dieses Spiels planen, das Spiel zu veröffentlichen, während es sich noch in Arbeit befindet, und möchten es mit dem Feedback von Spielern weiterentwickeln.

Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„Ah, excellent question, and I’m thrilled you asked it instead of our shareholders. I don't like talking to shareholders.

The Perpetual Containment Initiative is… complicated. Establishing communication with you, extradimensional beings, was hard enough. Let alone making a whole translation layer. Releasing this thing without real field data would be like throwing an anomaly into a broom closet and hoping for the best. Early Access lets you, yes, you, the unpaid extradimensional, help us refine the machine while it’s running.

We’re aiming for one hundred anomalies. A glorious triple-digit portfolio. But reaching that number requires feedback and insight... and the occasional panicked bug report from talented individuals like yourself.

And frankly, we admire the other corporations that've used this model to great success. If Early Access turned their strange ideas into empires, just imagine what it can do for us.
- Micheal Ksichinger, Containment Corporation CEO“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„Containcorp will stay in Early Access until we hit our sacred milestone: 100 anomalies. Why 100? Because it sounds definitive, and the Board loves round numbers.

We estimate two to three years. Maybe less. Maybe more. Maybe exactly three if the timeline stabilises. We prefer taking our time to ensure every anomaly is thoroughly exploited - excuse me, researched... rather than rushing to a “grand release” only for reality to split in half.

Short answer: around three years, give or take an extradimensional incident.
- Micheal Ksichinger, Containment Corporation CEO“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„By the time we’re done, we want Containcorp to feel like you’re running a fully operational corporate nightmare. But the good kind, the profitable kind. Our completed vision includes:

- 100 anomalies
- Expanded containment, research, and profit pipelines
- More hazards, events, breaches, lawsuits we won’t acknowledge
- Deeper intern management and training (they asked for “rights” too, but that's a big ask)
- More tools, automation, and facility infrastructure
- A late-game progression layer
- A mountain of polish and refinement
- Fully complete art, audio, narrative, and UI

Beyond that, we intend to add advanced systems as development continues: medical care, mental health (for interns, not you), fire safety, departmental management, improved tactical options, competing corporations, and even cults. Yes, cults. They keep forming, so we might as well formalise it.

Early Access will start with the core systems. Over time, we’ll just keep stacking features until the game becomes so deep you’ll wonder why you ever had free time. And we'll make a bunch of returns for our investors, of course!
- Micheal Ksichinger, Containment Corporation CEO“

Was ist der derzeitige Stand der Early Access-Version?

„By the time we launch into Early Access, here’s what you can expect:

- Five fully featured anomalies
- A strong, stable core gameplay loop
- Remarkably few bugs (we can't “none,” our lawyers advised us against it)
- At least 20–25 hours of content
- Enjoyment levels above the legally required minimum

The demo is already most of the way there. That last chunk of work takes the longest, but that’s what interns are for.
- Micheal Ksichinger, Containment Corporation CEO“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„Price will rise over time as we add more content, features, and value. Think of it as an investment swelling with profit, except you aren’t the one receiving the profit.

We may raise the price incrementally with each major update, or we might hold steady until full release and raise it then. It depends on what the Board thinks will least upset the extradimensional market.
- Micheal Ksichinger, Containment Corporation CEO“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„Containcorp’s entire Early Access strategy and future depend on community involvement. What community you ask? The extradimensional one, of course. We're outsourcing the cognitive load to a distributed network of minds outside our reality. We don't know how many of you are actually smart, so... we need all the help we can get.

Our Discord server is our central nexus where everything is organised. I've been told some dimensions have this elusive "Steam". Well, on "Steam", forums and social channels will also be used for feedback when we remember to maintain them.

Send us your thoughts, your ideas, your complaints, your bug reports. Email me if you must. We’ll read everything. Probably. And together, we’ll refine Containcorp into the most efficient multidimensional containment-profit machine the universe has ever tolerated.
- Micheal Ksichinger, Containment Corporation CEO“
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Containcorp Demo herunterladen

Dieses Spiel ist noch nicht auf Steam verfügbar

Geplantes Veröffentlichungsdatum: 2026

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Infos zum Spiel

Welcome to the Perpetual Containment Initiative!

Containcorp is a logistical management simulation game, where you are tasked with building and managing a facility to contain and study and profit from the most bizarre and mysterious entities and objects on the planet. Media inspirations include the SCP Universe, Aperture Laboratories (Portal), Maniac (TV Series), Dune (Book), Loki (TV Series), Cabin In The Woods (Movie), and Severance (TV Series). Gameplay inspirations include Prison Architect, Rimworld & Evil Genius.

Hello, Extradimensional friends! Micheal here. Yes, Mich-E-al. I run this company. What do we do here? It's in the name. We contain anomalies. Research them. Turn them into value for our customers. Forget the apocalypse, the Corporation has you covered.

My family has been in the containment business for generations. My dad. His mom. Her dad. Another one before him. Probably even more, but we lost the records in the ‘Accounting Fire. The point is, we’ve been in the containment business a long time. Each generation brings new ideas to the table. And if I’ve learned anything, it’s that you can’t make a profit from an empty cell.

Our founder, Issac Ksicher, gave us core principles that we at the corporation hold true.

Think Outside the Box.

Expand Your Knowledge.

Profit No Matter the Cost.

These principles have guided us gracefully for 100 years. And I am proud to say… we are broke. That’s where you come in.

Say hello to... the Pataverse. The revolutionary science that enabled anomalies to exist has conveniently created a whole world of disembodied minds to run containment cells. Infinite Minds. Infinite cells. We’re conducting a strategic pilot initiative to drive organisational excellence and align profit motivations. Whatever that means. You will be handling all construction, staffing, and research. And we won’t be paying you. You’ll be making a profit for us! 

Why us?

So why would you agree to this? Because it'll be FUN. We're talking eyes glued to the screen, fun. Our eggheads developed a fake translation layer between your world and the Pataverse. We've found a way to gamify containment. Containment is now entertainment. We are calling it the:

Perpetual Containment Initiative

Not only will it be fun. It will contribute to your personal development. Designing containment cells isn't exactly easy. It's a win-win! That’s why we’re pivoting! Into gaming! Because let’s be honest… it worked for everyone else.

Here's how it works.

One. Buy Containcorp!

Available in stores… assuming your dimension even has stores. Some of you might only see a demo on the shelves, but that’s not our fault. Your reality is probably on the restricted distribution list. Our interdimensional department insists on running a rolling alpha test across compatible timelines, which means your particular universe may still be on the “observe and pray” phase. If you want full access, take it up with the eggheads; we certainly won’t.

Two. Design containment cells! Make them fancy! Make them efficient! Or don’t! We literally don’t care!

Make them pristine, overengineered masterpieces that would summon a cosmic auditor, or slap something together out of spite and duct tape. It’s genuinely all the same to us. As long as the anomaly doesn’t breach in a way that disrupts quarterly projections, your stylistic decisions are entirely your burden. Creativity is encouraged, accountability is optional, and consequences are shared equally among whoever’s closest to the blast radius.

Three. Contain anomalies, research them and milk them for profit. For us!

Contain anomalies, research them, and squeeze every drop of profitable insight from their weird little bodies. The science team insists on calling it “knowledge extraction,” but let’s be honest: we’re here to make money off whatever spooky nonsense your dimension coughs up. Document it, poke it, run tests until someone screams, and funnel all findings directly into corporate hands. It’s for the greater good. Ours.

Four. There's a fourth? Ah, yes, recruit others from your dimension, and get a nice bonus!

Recruit others from your dimension, and enjoy a generous incentive package. We love growth, especially when someone else does the recruiting for us. We promise this isn't a pyramid scheme. However you manage to do it, just get them through the door and claim your bonus before they realise what they’ve signed up for.

Incentive does not apply if you are born on a Monday, have a Y chromosome, you drink coffee in the morning, you sleep more than 6 hours, you are bleeding internally, you are not in prime health, your name contains the letter A or an odd number of letters, or if you think of elephants at least 1 a month.

Responsibilities

You’ll be housing anomalies: unpredictable entities with behaviours we barely understand. Your job is to study them, contain them, and stop them from turning the facility inside out.

Using the “Director Field Operating System” (DFOS), you can oversee every part of the site: build multi-storey structures, route power and fluids, equip staff, and design custom containment cells and procedures.

We can not fathom how you could mess up this opportunity, especially with all the tools you will have at your disposal!

Pioneer the emerging scientific field of Anomalogy. Our R&D division pushes the limits of knowledge (and sometimes ethics), using anomaly research to unlock new technologies that strengthen containment and open profitable new industries where we aim for total market advantage.

On the Containcorp project, every experiment moves us forward and teaches something useful to whoever inherits your job.

We’ll even award you your own P.H.D in Anomalogy.

Our shareholders (us) demand growth, and our anomalies provide it. Whether it's anomaly-powered energy solutions, gaslighting people into thinking they have been to France or patented containment technology, all our work ultimately generates profit. Your investment will fuel our company's relentless pursuit of profit, enabling larger facilities which can contain even more bizarre phenomena.

At Containcorp, we believe in the power of trickle-down economics and hope you do too, because that's how you will be handsomely reimbursed. Of course, it'll be a great development opportunity for you as well!

Hello extradimensional investors! We imagine you have big pockets. If any of you live in a universe made of pure gold, email me. For the less financially graced investors. We’re putting together an investor council. We need ideas on how to make even more money. Here's my ideas so far:

  • Lootboxes, gacha pulls for new anomalies.

  • ‘Premium’ containment cells.

  • "Contain" coins

  • A Battle Pass, with rewards like ‘Better Locks’ and ‘Less Radiation Exposure.

But I’ve been told by the Board we need to keep things consumer-friendly. Can’t expect to be picky when the company's future relies on metaphysical altruism.

You may be asking, “Why utilise the work of extradimensional beings instead of hiring professionally trained and experienced managers in our home dimension to oversee facility logistical operations, and instead, opt for an ethically dubious remote control scheme which forgoes the individual rights and free will of the managers involved who act as proxies with no control over their bodily autonomy?”. It's a question we get a lot. And the answer is...

Because it works.

Our top scientists within our "Prospective Future" department have made some insightful studies into the future benefits of the Containcorp Project, including data backed up by temporal information sources.

We promise you, through the power of breaking causality, the Containcorp Project will make huge returns. We have literally seen the future. That future can only become a reality if you make the reality today that the future will become.

So buy Containcorp and/or invest today! Help us help ourselves, and by extension, you.

This message was brought to you by Containcorp Corporate Communications, a subsidiary of the Containment Corporation. This message has been filtered into your native language and may include inaccuracies. CCC strives for universal standards and continually works on improving communication. We hope you enjoyed this message. Making communication easier, one word at a time.

Beschreibung nicht jugendfreier Inhalte

Der Entwickler beschreibt die Inhalte wie folgt:

Dieses Spiel enthält möglicherweise Inhalte, die nicht für alle Altersklassen oder zum Ansehen am Arbeitsplatz geeignet sind: Häufige Darstellung von Gewalt, Blut oder Verstümmelung, Allgemeine nicht jugendfreie Inhalte

Systemanforderungen

    Mindestanforderungen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem *: Windows 7 or newer, 64-bit
    • Prozessor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: Intel HD Graphics 4000 or Integrated Graphics Equivalent
    • DirectX: Version 11
    • Speicherplatz: 1 GB verfügbarer Speicherplatz
    Empfohlen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
* Ab dem 1. Januar 2024 unterstützt der Steam-Client nur noch Windows 10 und neuere Versionen.
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