Automate, Defend, Repeat: A combination of factory management and tower defense strategy. Build a planet-dominating factory, defend it from disgruntled resource-carrying monsters, and defeat a total of 6 bosses. Once you have done that, select a New Game + modifier and do it again!
Kaikki arvostelut:
3 käyttäjäarvostelua - Tuloksen muodostamiseen tarvitaan lisää käyttäjäarvosteluja
Julkaisupäivä:
25.4.2024
Kehittäjä:
Julkaisija:

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Early Access -peli

Voit pelata näitä pelejä viipymättä – jo niiden kehitysvaiheessa.

Huomaa: Early Access -pelit ovat keskeneräisiä ja saattavat vielä muuttua. Jos et halua pelata peliä sen tämänhetkisessä tilassa, odota ja tarkista peli myöhemmin uudelleen. Lue lisää

Kehittäjien kertomaa:

Miksi Early Access?

Lots of reasons.
1: Community: I want to talk to players about my game, make it better, and incorporate your feedback.
2: Motivation: I've been coding this game as a solo dev for 8+ months, and I'm very eager to share it with everyone. Getting feedback from players to confirm or correct my development path will be very helpful in getting this game completed.
3: Polish and Quality of life features: The game is playable where it is at, but the game is not ready to be called "Complete". Early Access allows me to share my game while also letting potential players know to expect a flaw or three, provide feedback, and anticipate updates.

Miten kauan peli tulee arviolta olemaan Early Access -vaiheessa?

I think getting this game to "1.0" status is going to take another year, no definitive date has been set. There is a lot I want to add to the game, as well as a lot of features the game currently lacks. Key examples are better settings menus, frame rate performance, and better end-game content. As a solo developer, while I plan to release updates regularly, those features are going to take time.

Millä tavoin lopullinen versio tulee eroamaan Early Access -versiosta?

1. End game: The game currently has 6 bosses and you win when you defeat all 6. I would like there to be a more story-driven ending to the game, like building a colony ship, or terreform the planet.
2. More New Game+. Currently, there are some NG+ features to add more replayability, but they are simple compared to what I want for this game.
3. Performance. The game can currently handle 10 to 20 thousand belts and 50 to 60 thousand items and remain at least playable. But with additional performance improvements, I hope to double or more the size of factories people can build.
4. Quality and polish. The game is missing some standard menu features like key binding and a better tutorial. Items that need feedback from players and iteration from me.
5. And more. I'm very open to feedback, and I'm sure there will be more ideas from the community that will turn into must-haves.

Mikä on Early Access -version tila tällä hetkellä?

The current game is playable and enjoyable if you like factory games. It has a rudimentary tutorial system and all the core game mechanics are in place.

Currently in the game:
* 80+ Buildings and items.
* Factory game mechanics.
* Tower Defense game mechanics.
* 6 bosses, each unlocking their own technology tier.
* 7 turrets and multiple ammo options for each
* 12 Mob types and 6 different mob abilities
* Support for bases spanning thousand+ blocks
* Procedurally generated maps
* New Game + point system, 4 NG+ options to make the game easier, and 4 to add more challenges.

Beating the game will likely take most players 20+ hours, and there is a New Game+ option for players who want to keep going.

Muuttuuko pelin hinta Early Access -vaiheen jälkeen?

My plan is for the game to remain the same price during and after Early Access.

Miten yhteisö otetaan mukaan kehitysprosessiin?

Please join my discord server and give us your feedback! You can find links to our discord on the Steam store page, as well as within the game itself. This is the primary way to communicate with me or others about the game. I'm specifically looking for help identifying bugs, suggesting features that make the game more fun like buildings or mechanics that should be in the game, or better new game + options for long-term players.
Lue lisää

Osta Automate Defend Repeat

 
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We invite you to join our growing Discord community. Be the first to hear about updates, share strategies and stories with fellow players, and chat directly with the developers. Do you have ideas to improve the game or tales of your greatest interstellar exploits? We can't wait to hear from you!

About this game:

Automate Defend Repeat combines factory building with tower defense. As you build your factory you will find you need new materials to continue. You obtain those materials by placing a building called a Thumper. The Thumper triggers monsters to spawn and attack it. You can defeat those monsters for rare resources to unlock new technology. Defeating the Boss of each resource type will allow you to build miners to get more of the rare resource, or to build the next Thumper. Automate your factory, Defend your thumpers, and Repeat!

Currently in the game:
* 80+ Buildings and items.
* Factory game mechanics.
* Tower Defense game mechanics.
* 6 bosses, each unlocking their own technology tier.
* 7 turrets and multiple ammo options for each
* 12 Mob types and 6 different mob abilities
* Support for bases spanning thousand+ blocks
* Procedurally generated maps
* New Game + point system, 4 NG+ options to make the game easier, and 4 to add more challenges.

Beating the game will likely take most players 20+ hours, and there is a New Game+ option for players who want to keep going.

Key Features:

Tower Defense: Each resource extraction disturbs the local residents - Beings rather attached to their planet's minerals. Construct and adapt your defenses to fend off these unique beings, each with their own abilities and quirks.

Boss Fights: When you are ready to progress, summon and defeat the boss to unlock the next level of tower defense.

New Game +: Once you conquer the map, earn a new game + point, and start again with additional modifiers that can make the game more fun or more challenging.

Procedurally Generated Infinite Universe: No two playthroughs are the same in ADR. Every game map is procedurally generated and infinite, making each venture a unique experience.

Difficulty Modifiers: Defeating monsters for resources not stressful enough? You can ramp up the difficulty to "Impossible" and challenge yourself. Or reach New Game + mode and enable options like "All Bosses", or "Mobs Ignore Walls" for a true challenge.

Järjestelmävaatimukset

    Vähintään:
    • Vaatii 64-bittisen suorittimen ja käyttöjärjestelmän
    • Käyttöjärjestelmä *: Windows 7 (SP1+) and Windows 10, 64-bit versions only.
    • Suoritin: X64
    • Muisti: 16 GB RAM
    • Grafiikka: Dedicated Video Card
    • DirectX: Versio 10
    • Tallennus: 600 MB kiintolevytilaa
    Suositus:
    • Vaatii 64-bittisen suorittimen ja käyttöjärjestelmän
* 1.1.24 alkaen Steam-asiakasohjelma tukee vain Windows 10:tä ja uudempia versioita.

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