a hostile interpretation of the immersive sim, where nothing is planned, and everything works
Recente recensies:
Erg positief (32) - 96% van de 32 gebruikersrecensies in de laatste 30 dagen zijn positief.
Alle recensies:
Overweldigend positief (1,242) - 95% van de 1,242 gebruikersrecensies voor dit spel zijn positief.
Uitgavedatum:
17 okt 2023
Uitgever:
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Over dit spel

  • A Hostile Interpretaion of immersive sim design

  • True Random

  • Physics-driven-Puzzle-platforming

  • Local & Online Multiplayer

  • Level Editor & Steam Workshop

A Hostile Interpretation Of Immersive Sim Design

This game is a response to the current trend of Immersive Sim design, where every ability is perfectly suited to solve a specific problem in the game. In order to counter this "Lock and Key" philosophy, Mosa Lina is aggressively random.

(Quick note: This does NOT mean that the game has proc-gen. Tools and Levels are handmade, they are just randomly selected and sometimes slightly modified! Nevertheless...)

It's literally impossible for me to check if all levels are beatable with all combinations of tools. This is what makes it so satisfying: There is no premeditated solution for you to follow. You're forced to get creative.

The game continually spits out randomised problems. It's up to YOU to solve them, because I've never seen them before.

True Random

There are no safeguards here. You might get the same item ten times in a row. You might beat the game without seeing it at all. Every playthrough contains only a fraction of the total levels. They're also selected randomly. Nobody knows what'll happen.

It's this reckless abandon of predictability that allows you to stop worrying about "winning" and frees you to enjoy the experimentation. Fun things happen more often if you don't force them.

Physics-driven-puzzle-platforming

The player, tiles, items and obstacles are all parsed through the same physics-engine. Everything interacts with everything else, allowing you to get really creative and expressive.Sure, all you do is collect fruits to open the portal, but HOW you do that is up to you entirely.

So far, every playtest has shown me that even the most straighforward design is powerless against the endless creativity of players. I sometimes discover new emergent behaviours myself, even after months and months of playtesting.

Local & Online Multlplayer

Bring a friend! Wether on the couch next to you or somewhere far away, Mosa Lina can now be enjoyed together! This opens up a lot of possibilities for crazy plays, hilarious fails and all-around creativity!

Level Editor & Steam Workshop Support

Use the inbuilt Level-Editor to make your own Level Packs, or check out the 350+ Level Packs made by the community! This is the place for those who have mastered the base game and are looking for an extra challenge. Good Luck!

Thanks for checking out our steampage! Have a nice day :)

Systeemeisen

Windows
macOS
SteamOS + Linux
    Minimum:
    • Besturingssysteem: Windows 10
    • Processor: Intel Core 2 Duo E5200
    • Geheugen: 4 GB RAM GB RAM
    • Grafische kaart: GeForce 9800GTX+ (1GB)
    • DirectX: Versie 10
    • Opslagruimte: 300 MB beschikbare ruimte
    Aanbevolen:
    • Besturingssysteem: Windows 10
    • Processor: Intel Core i5
    • Geheugen: 8 GB RAM
    • Grafische kaart: GeForce GTX 560
    • DirectX: Versie 11
    • Opslagruimte: 300 MB beschikbare ruimte
    Minimum:
    • Besturingssysteem: OS: MacOS 10.16
    • Opslagruimte: 500mbs MB beschikbare ruimte
    Aanbevolen:
    • Besturingssysteem: OS: MacOS 10.16
    • Opslagruimte: 500mbs MB beschikbare ruimte
    Minimum:
    • Besturingssysteem: genuinly not sure sry
    • Processor: Intel Core 2 Duo E5200
    • Geheugen: 4 GB RAM
    • Grafische kaart: GeForce 9800GTX+ (1GB)
    • Opslagruimte: 300 MB beschikbare ruimte
    Aanbevolen:
    • Besturingssysteem: genuinly not sure sry
    • Processor: Intel Core i5
    • Geheugen: 8 GB RAM
    • Grafische kaart: GeForce GTX 560
    • Opslagruimte: 300 MB beschikbare ruimte

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