Corporations turned crime-infested streets into profit margins for bounty hunters and John Sawyer is going to make a killing. Hunt, die, upgrade, repeat in this explosive roguelite prequel where every strategic upgrade strips away more flesh and builds a cybernetic fighter one chrome limb at a time.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This is our first roguelite, and honest feedback from players is a crucial part in refining for the most satisfying gameplay. We want to put the game in the hands of players to help us turn it into something truly special.

Approximately how long will this game be in Early Access?

“The honest answer is that we do not know, however, it is not going to be in a perpetual state of Early Access.”

How is the full version planned to differ from the Early Access version?

“That depends a lot on the types of feedback we receive during Early Access. What we envision is a richer world with more content and polish so that no two runs feel the same. We do not plan for substantial changes in the core systems or to overhaul what is already built, but that is of course dependent on player feedback.”

What is the current state of the Early Access version?

“The core systems of the game are at this moment considered “feature complete” meaning that there are no intentions to drastically change the gameplay. Content such as weapons, character upgrades, and much of the gameplay systems are in a near-final state.”

Will the game be priced differently during and after Early Access?

“The game will be at a lower price during the Early Access period.”

How are you planning on involving the Community in your development process?

“We want as many people to play and give feedback as possible, and for players to be vocal about what they like or dislike! Our Discord server will serve as the main channel for direct communication and interaction, and from day one we’re intent on actively listening to that feedback and even discussing our thoughts behind it directly with the players.”
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About This Game

Huntdown: Overtime

The world’s gone to hell, gangs run wild, and one bounty hunter keeps coming back. Hunt, die, upgrade, repeat in this explosive roguelite prequel to Huntdown where John Sawyer forges himself into a cybernetic legend.

Combat & Runs: Die hard, hunt harder

Fast, violent run-and-gun action ripped straight from VHS-era blockbusters. Tight controls meet brutal firefights in a roguelite loop designed for pure adrenaline. Collect bounties and survive as long as you can. When you finally go down, Tony drags you back to his operating table and rebuilds you stronger.

Every run pushes you deeper into dangerous gang turf - from neon-soaked city streets to desolate wastelands. Choose your path, lock in on your targets, and adapt on the fly. Each death teaches you the patterns, each resurrection makes you deadlier. This is John Sawyer’s origin story: the transformation from man to cybernetic legend.

Weapons & Upgrades: Build the perfect killer

Crank up the heat with a powerful arsenal of firearms, melee weapons and tactical gear. And if heat isn’t your thing, go for a cryomod and let an electric baton do the rest. 

Discover cybernetic upgrades and weapon licenses buried in enemy territory. Make your upgrades permanent by unlocking them between runs and reshape how Sawyer fights. Reinforced limbs and experimental combat mods - hundreds of combinations to forge Sawyer into the killing machine that fits your style. 

Each run offers fresh opportunities. Bank your earnings, invest in permanent enhancements, then jump back in with new capabilities. Adapt your approach: go loud with heavy firepower or slice through with bladed brutality. The city’s scum won’t know what hit them.  

Handcrafted pixel art visuals

Meticulous pixel art meets modern lighting in a stunning collision of retro craft and contemporary technique. This is pure early-80s B-movie aesthetics - bold reds on deep black and explosive contrasts. No pretty neon nostalgia, just VHS-era swagger.

Welcome to the grindhouse. Welcome to Overtime.

Mature Content Description

The developers describe the content like this:

The game is set in a retro futuristic cyberpunk setting where crime is rampant.

In this pixelated world violence is used to rid the streets of crime.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS *: Windows 7/8.1/10 (64-bit versions)
    • Processor: i5-2500k@3.3GHz, AMD FX 6300 3.5GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 750, AMD R7 370
    • DirectX: Version 11
    • Storage: 2 GB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
    Minimum:
    • OS: OSX 10.14 Mojave
    • Processor: Intel Core i5 @3.3Ghz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 675MX, AMD Radeon R9 M290
    • Storage: 2 GB available space
    • Additional Notes: Gamepad highly recommended.
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core™ Duo or faster
    • Memory: 4 GB RAM
    • Storage: 2 GB available space
    • Additional Notes: Gamepad highly recommended.
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