Welcome to the Null, a surrealist non-space between worlds, times and concepts, populated by outcasts and detritus from across existence. As a lone, self-serving agent of mayhem on a personal mission, sneak, brawl, shoot and swing your way through immersive, open-ended heists.
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« HEARTRENDER is a toybox made of all sorts of whimsical parts. The way they interact is what makes it all interesting, but also possibly unwieldy. That's what makes Early Access the best way to release it, where I can talk to my player base and gather feedback from them to tune up HEARTRENDER and make it the best game it can be.

Aside from getting help finding bugs to fix, much of the feedback I'll be looking at will be focused on ensuring that missions, equipment, characters and level design are properly balanced to make HEARTRENDER a game that supports a variety of equally compelling of playstyles and approaches. This back-and-forth, alongside engaging with an audience, will be the driving force that'll get us from the very first test builds to the full-fledged game release I'm committed to make. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« At least two years. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« Alongside an inflow of balance updates and bugfixes, we'll be looking at new equipment, missions and modes, as well as lots more of other stranger, exciting ideas as the project evolves. »

Quel est l'état actuel de la version en accès anticipé ?

« In its first day, HEARTRENDER will have almost all of its base mechanics, the story mode's first missions, a modest selection of equipment and a training area. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« Yes. Gradually throughout its early access and once more in its full release. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« Game development is a complex, ambitious, eldritch thing. While it's unrealistic to promise accomplishing every single thing desired by every single player, Early Access will let me establish a back-and-forth between me and the audience, letting them help me shape the HEARTRENDER to its best possible version and help me decide many gameplay design choices I'll make throughout development, especially balancing the effectiveness of the many tools the player can use. The developer's Twitter account (@artdron) will be the major spot to receive feedback and hear thoughts from players. »
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À propos de ce jeu

Welcome to the Null, a surrealist non-space between worlds, times and concepts, populated by outcasts and detritus from across existence. As a lone, self-serving agent of mayhem on a personal mission, sneak, brawl, shoot and swing your way through immersive, open-ended heists.

FLOWER OF STRIFE


Control Eris, mysterious disaster-woman maestra on a journey across fantastical locations, no matter who stands in her way. Infiltrate from rooftops, hide in shadows, swing with the grappling tether and more. Ditching subtlety, go up against fantastical characters with larger-than-life melee/firearm hybrid combat inspired by kung-fu films, fighting games, anime and Garry's Mod. No, that last one's serious.

BLOOMING POSSIBILITIES


Forget skill trees, experience or inventories. HEARTRENDER employs the Petal system, where you adapt and fluidly exchange abilities from ethereal vases strewn across missions, from a vast array of firearms complete with secondary firing functions to showstopping superpowers of all kinds. A revolver that crystallizes bullets into explosions of pure light. A boomeranging disc of searing light. Flying like a jet and even summoning a motorcycle from thin air. You're an improvised arsenal of mayhem. Act like it.

RETRODIGITAL SURREALIST DAYDREAM


Inspired by the famous 20th artistic movement of surrealism and classic 90s adventure games with pre-rendered backgrounds - yet shamelessly powered by the Unreal Engine - HEARTRENDER brings its world-between-worlds setting to strange, beautiful life, including high-class lighting and audio.

AN IMMERSIVE, SYSTEMIC WORLD OF DETRITUS


The Null is an unprecedented place. Learning from classics like Thief, Deus Ex and Dishonored, fantasy and sci-fi collide in a playground where tumbling objects, power grids, vehicles and assorted arcane artifacts occupy the same space as forgetful magical machines, dutybound ghosts from senseless wars, well-dressed birdpeople and more.

Description du contenu pour adultes

Voici la description de l'équipe de développement à propos du contenu du produit :

HEARTRENDER contains several instances of intense content. Gameplay includes numerous instances of graphic violence and gore, as well as organic fluids (blood, vomit, semen, etc.), harsh language, mention of historical crimes and atrocities, references to mental health or severe lack thereof, explicit and symbolic nudity, sexual themes and language. A girl says "F*CK" one time or so, I think.

You can alter or remove many of these contents from gameplay, down to turning HEARTRENDER palatable to major streaming service guidelines.

Configuration requise

    Minimale :
    • Système d'exploitation : Windows 10
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : GTX 1060
    • DirectX : Version 11
    • Notes supplémentaires : Specifications subject to great change
    Recommandée :
    • Système d'exploitation : Windows 10
    • Processeur : GTX 2080
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : GTX 2080
    • DirectX : Version 11
    • Notes supplémentaires : Specifications subject to great change
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