I AM BECOMING SOMETHING MONSTROUSLY BEAUTIFUL. Welcome to the Null, a surrealist non-space between worlds, times and concepts, populated by outcasts and detritus from across existence. As a lone agent of strife on a personal mission, sneak, brawl, shoot and swing your way through open-ended heists.

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Kommer snart i tidlig adgang

Udviklerne af dette spil har planer om at udgive det, mens de stadig arbejder på det, og udvikle det med feedback fra spillere.

Bemærk: Spil i tidlig adgang er ikke færdige og ændrer sig måske eller måske ikke yderligere. Hvis du ikke er begejstret for at spille dette spil i dets nuværende tilstand, bør du vente og se, om spillet bliver videreudviklet. Læs mere

Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“HEARTRENDER is a toybox made of all sorts of whimsical parts. The way they interact is what makes it all interesting, but also possibly unwieldy. That's what makes Early Access the best way to release it, where I can talk to my player base and gather feedback from them to tune up HEARTRENDER and make it the best game it can be.

Aside from getting help finding bugs to fix, much of the feedback I'll be looking at will be focused on ensuring that missions, equipment, characters and level design are properly balanced to make HEARTRENDER a game that supports a variety of equally compelling of playstyles and approaches. This back-and-forth, alongside engaging with an audience, will be the driving force that'll get us from the very first test builds to the full-fledged game release I'm committed to make.”

Hvor lang tid vil dette spil være i tidlig adgang?

“At least three years.”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“Alongside an inflow of balance updates and bugfixes, we'll be looking at new equipment, missions and modes, as well as lots more of other stranger, exciting ideas as the project evolves.”

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“In its first day, HEARTRENDER will have almost all of its base mechanics, the story mode's first missions, a modest selection of equipment and a training area.”

Ændrer spillets pris sig under og efter tidlig adgang?

“Yes. Gradually throughout its early access and once more in its full release.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“Game development is a complex, ambitious, eldritch thing. While it's unrealistic to promise accomplishing every single thing desired by every single player, Early Access will let me establish a back-and-forth between me and the audience, letting them help me shape the HEARTRENDER to its best possible version and help me decide many gameplay design choices I'll make throughout development, especially balancing the effectiveness of the many tools the player can use. The developer's social media presence will be the major spot to receive feedback and hear thoughts from players.”
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Om dette spil

I AM BECOMING SOMETHING MONSTROUSLY BEAUTIFUL. Welcome to the Null, a surrealist non-space between worlds, times and concepts, populated by outcasts and detritus from across existence. As a lone agent of strife on a personal mission, sneak, brawl, shoot and swing your way through open-ended heists.

FLOWER OF STRIFE

Control Eris, mysterious disaster-woman maestra on a journey across fantastical locations, no matter who stands in her way. Infiltrate from rooftops, hide in shadows, swing from your tentacle arm and more. Ditching subtlety, go up against fantastical characters with larger-than-life melee/firearm hybrid combat inspired by kung-fu films, fighting games, anime and Garry's Mod. No, that last one's serious.

BLOOMING POSSIBILITIES

Forget micromanaging inventories and grinding. HEARTRENDER employs the Petal system, where you adapt and fluidly exchange abilities from ethereal shapes strewn across missions, from a vast array of firearms to showstopping spells of all kinds. A revolver that crystallizes bullets into explosive nails of pure light. Cast a bolt of lightning from the sky. Flying like a jet and even summoning a motorcycle from thin air. You're an improvised arsenal of mayhem. Act like it.

RETRODIGITAL SURREALIST DAYDREAM

Inspired by the famous 20th artistic movement of Surrealism, classic 90s adventure games with pre-rendered backgrounds and 1970s giallo Italian cinema - yet shamelessly powered by the Unreal Engine - HEARTRENDER brings its world-between-worlds setting to strange, beautiful life, including high-class lighting and audio.

AN IMMERSIVE, SYSTEMIC WORLD OF DETRITUS

The Null is an unprecedented place. Learning from classics like Thief, Deus Ex and Dishonored, fantasy and sci-fi collide in a playground where tumbling objects, power grids, vehicles and assorted arcane artifacts occupy the same space as forgetful magical machines, dutybound ghosts from senseless wars, well-dressed birdpeople and more.

Beskrivelse af voksenindhold

Udviklerne beskriver indholdet således:

HEARTRENDER contains several instances of intense content. Gameplay includes numerous instances of graphic violence and gore (although stylized and non-photorealistic), while the story has instances of harsh language, mention of historical atrocities, self-harm and suicide, child abuse, institutionalized and personal discrimination, references to mental health topics and pronounced sexual themes. There is no explicit, visual nudity.

Text stories have an in-game, opt-in system that can tell you about their sensitive content when they begin. You can interrupt their reading at any time.

Systemkrav

    Minimum:
    • Styresystem: Windows 10
    • Hukommelse: 2 GB RAM
    • Grafik: GTX 1060
    • DirectX: Version 11
    • Yderligere bemærkninger: Specifications subject to great change
    Anbefalet:
    • Styresystem: Windows 10
    • Processor: GTX 2080
    • Hukommelse: 2 GB RAM
    • Grafik: GTX 2080
    • DirectX: Version 11
    • Yderligere bemærkninger: Specifications subject to great change
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