Mankind's digital paradise has become a cyber-Hell! Armed with your grappling-hook arm, engage in arena-style combat in service to the Overlord - your A.I. God-King. This innovative multiplayer game built around a grappling/swinging movement mechanic will test your twitch-shooter skills like never before!
All Reviews:
Positive (10) - 100% of the 10 user reviews for this game are positive.
Release Date:
Feb 13, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are entering Early Access in order to engage the community in development. The multiplayer functionality of Grappledrome is implemented but we have decided to add a singleplayer campaign. There will be updates to the multiplayer side as work progresses but we will not ship until the campaign is complete. We are not using Early Access as a funding mechanism for the game so feel no pressure to buy. To put it another way: we'll take your money if you really want to give it to us but we will finish the game regardless. Please consider carefully before you buy and only do so if you're highly interested in the game and really want to follow development closely.”

Approximately how long will this game be in Early Access?

“Until the singleplayer campaign is complete. It is reasonable to expect this sometime in 2018.”

How is the full version planned to differ from the Early Access version?

“Through early access we will add weapons, maps, and game modes. We hope much of that comes from ideas generated by the community once they get a look at the game. The full version will also include the singleplayer campaign.”

What is the current state of the Early Access version?

“Grappledrome is fully playable with 4 multiplayer maps that support Deathmatch, Contagion, and Predator game modes. In addition to multiplayer maps, there are 4 singleplayer Time Trial maps to test your grappling skills for prestige on Steam Leaderboards.”

Will the game be priced differently during and after Early Access?

“The price will not change when we leave Early Access and will include the singleplayer campaign.”

How are you planning on involving the Community in your development process?

“We feel we have created a solid foundation for a great title. We are looking to the community for ideas as to how we build on that foundation with game modes, weapons, and maps. Reporting bugs is the easy part, helping us make a truly great game is the real challenge!”
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Recent updates View all (8)

July 14

Dev Update


For the past several weeks we've made good progress on a playable level based on some of the concept work shared in previous updates. We're putting this together to develop all of the basic components we'll need for the rest of the game. Some basic NPCs, power-ups, simple cinematic sequences, etc. Setting all of this up can be surprisingly time-consuming as we're integrating all of this into existing character classes that weren't necessarily set-up with these elements in mind.

Here's a quick preview of what we're working on. The screenshot is from the Editor. Most of this level is untextured and the lighting is extremely basic at this time.

By going through this process with a small, manageable level it will allow us to go a lot faster with the larger maps which are in various stages of concept work. Ideally, we'll have all of this mapped out so when we build larger levels we can drop entities in and iterate quickly on our gameplay ideas and layouts.

This level will be ready to ship soon. It should give you a taste of our plans for singleplayer. A little bit of exploration, some small enemies to kill, a power-up to retrieve, and a nice medium-sized NPC to have an extended fight with. The main thing left to do is design this particular fight. Our desire with larger enemies in Grappledrome is to have some element of problem-solving to the fight. Ideally, the player is using his/her weapon and grapple beam to find clever solutions to tough enemies. If our enemies are simply bullet sponges we're doing something wrong.

We hate making predictions on when we can ship something. Especially now when we've got day jobs that demand quite a lot of our time. Having said that, we do expect to ship this level in a matter of weeks. Early August is a definite possibility.

Talk to you then!

The Devs
2 comments Read more

June 10

Dev Update

Hi all,

We've been continuing our work on environments and enemies. The map that's getting the most work is nicknamed the "Grappleroom" for now. It's a space in the campaign that will be relatively safe from which the player can access the main maps that comprise the game.

Think of it like a training room where you can shoot some enemies, practice grappling, and just get comfortable with some of the main mechanics of the game before tackling a map.

There is a main chamber with floating platforms and plenty of surfaces you can swing around on. Branching off from the main chamber are pathways to other maps.

What you see here is concept art but we are about halfway through modeling/texturing this particular environment. When we have it lit and looking at least semi-decent in the engine we'll get some renders up for you.

In addition to the environments, we continue modeling and concepting new enemies. This is a smaller enemy that we've recently completed. The textures aren't totally complete yet but you can get an idea of how he looks in the engine from this screenshot:

Animations are up next for this NPC and another that we also have rigged. More are on the way.

In addition to this, we're doing some further development on concept work for our actual playable levels. We've did some rough sketches last year and have some basic ideas to work with but now we're going to translate that into actual spaces that are properly laid out for gameplay.

That's it for now!

The Devs
1 comments Read more
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About This Game

There is no life. There is no hope. There is only the Grappledrome!

In the future, mankind leaves the flesh behind and uploads their minds to computers. But their digital paradise becomes a cyber hell when the Overlord, a malevolent artificial intelligence, arises and enslaves them all. For all eternity they are forced to compete in the Grappledrome for his twisted amusement!

Grappledrome is a tense, fast-paced multiplayer arena shooter built around a grappling/swinging movement mechanic - it's Unreal Tournament meets Bionic Commando. Soar through the map looking for the ideal weapon pickup before ambushing your victim from on high. Make spectacular escapes, swing past obstacles and find new angles to re-engage your enemy. Delight the Overlord as you kill each other for all eternity!

Key Features

  • Fast-paced, multiplayer combat
  • Unique grappling/swinging movement mechanic
  • Jetpack to get yourself out of trouble
  • Open, clutter-free maps that test your ability to shoot on the run
  • Unique weapon set with more on the way!
  • Offline play available in the form of Time Trial maps. Compete for the top spot on Steam leaderboards!

System Requirements

    • OS: Windows 7 SP1
    • Processor: 2 GHz Dual-Core 64-bit CPU
    • Memory: 4 GB RAM
    • Graphics: DirectX11 Compatible GPU w/1GB Video RAM
    • DirectX: Version 11
    • Storage: 3 GB available space

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