Mankind's digital paradise has become a cyber-Hell! Armed with your grappling-hook arm, engage in arena-style combat in service to the Overlord - your A.I. God-King. This innovative multiplayer game built around a grappling/swinging movement mechanic will test your twitch-shooter skills like never before!
All Reviews:
Positive (10) - 100% of the 10 user reviews for this game are positive.
Release Date:
Feb 13, 2017

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are entering Early Access in order to engage the community in development. Please check the News posts for updates on our development. Our current priority in development is singleplayer. As we are not using Early Access as a funding mechanism, we encourage anyone interested in the game to simply follow us. We DO NOT need you to buy in Early Access to keep development going. The option is simply there for anyone that wants a key to check out the game.”

Approximately how long will this game be in Early Access?

“Until the singleplayer campaign is complete. It is reasonable to expect this sometime in 2018.”

How is the full version planned to differ from the Early Access version?

“Through early access we will add weapons, maps, and game modes. We hope much of that comes from ideas generated by the community once they get a look at the game. The full version will also include the singleplayer campaign.”

What is the current state of the Early Access version?

“Grappledrome is fully playable with 4 multiplayer maps that support Deathmatch, Contagion, and Predator game modes. In addition to multiplayer maps, there are 4 singleplayer Time Trial maps to test your grappling skills for prestige on Steam Leaderboards.”

Will the game be priced differently during and after Early Access?

“The price will not change when we leave Early Access and will include the singleplayer campaign.”

How are you planning on involving the Community in your development process?

“We feel we have created a solid foundation for a great title. We are looking to the community for ideas as to how we build on that foundation with game modes, weapons, and maps. Reporting bugs is the easy part, helping us make a truly great game is the real challenge!”
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Notice: At the request of the publisher, Grappledrome is unlisted on the Steam store and will not appear in search.
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About This Game

There is no life. There is no hope. There is only the Grappledrome!

In the future, mankind leaves the flesh behind and uploads their minds to computers. But their digital paradise becomes a cyber hell when the Overlord, a malevolent artificial intelligence, arises and enslaves them all. For all eternity they are forced to compete in the Grappledrome for his twisted amusement!

Grappledrome is a tense, fast-paced multiplayer arena shooter built around a grappling/swinging movement mechanic - it's Unreal Tournament meets Bionic Commando. Soar through the map looking for the ideal weapon pickup before ambushing your victim from on high. Make spectacular escapes, swing past obstacles and find new angles to re-engage your enemy. Delight the Overlord as you kill each other for all eternity!

Key Features

  • Fast-paced, multiplayer combat
  • Unique grappling/swinging movement mechanic
  • Jetpack to get yourself out of trouble
  • Open, clutter-free maps that test your ability to shoot on the run
  • Unique weapon set with more on the way!
  • Offline play available in the form of Time Trial maps. Compete for the top spot on Steam leaderboards!

System Requirements

    • OS *: Windows 7 SP1
    • Processor: 2 GHz Dual-Core 64-bit CPU
    • Memory: 4 GB RAM
    • Graphics: DirectX11 Compatible GPU w/1GB Video RAM
    • DirectX: Version 11
    • Storage: 3 GB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.

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