Mankind's digital paradise has become a cyber-Hell! Armed with your grappling-hook arm, engage in arena-style combat in service to the Overlord - your A.I. God-King. This innovative multiplayer game built around a grappling/swinging movement mechanic will test your twitch-shooter skills like never before!
All Reviews:
Positive (10) - 100% of the 10 user reviews for this game are positive.
Release Date:
Feb 13, 2017
Developer:
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are entering Early Access in order to engage the community in development. The multiplayer functionality of Grappledrome is implemented but we have decided to add a singleplayer campaign. There will be updates to the multiplayer side as work progresses but we will not ship until the campaign is complete. We are not using Early Access as a funding mechanism for the game so feel no pressure to buy. To put it another way: we'll take your money if you really want to give it to us but we will finish the game regardless. Please consider carefully before you buy and only do so if you're highly interested in the game and really want to follow development closely.”

Approximately how long will this game be in Early Access?

“Until the singleplayer campaign is complete. It is reasonable to expect this sometime in 2018.”

How is the full version planned to differ from the Early Access version?

“Through early access we will add weapons, maps, and game modes. We hope much of that comes from ideas generated by the community once they get a look at the game. The full version will also include the singleplayer campaign.”

What is the current state of the Early Access version?

“Grappledrome is fully playable with 4 multiplayer maps that support Deathmatch, Contagion, and Predator game modes. In addition to multiplayer maps, there are 4 singleplayer Time Trial maps to test your grappling skills for prestige on Steam Leaderboards.”

Will the game be priced differently during and after Early Access?

“The price will not change when we leave Early Access and will include the singleplayer campaign.”

How are you planning on involving the Community in your development process?

“We feel we have created a solid foundation for a great title. We are looking to the community for ideas as to how we build on that foundation with game modes, weapons, and maps. Reporting bugs is the easy part, helping us make a truly great game is the real challenge!”
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Recent updates View all (7)

June 10

Dev Update

Hi all,

We've been continuing our work on environments and enemies. The map that's getting the most work is nicknamed the "Grappleroom" for now. It's a space in the campaign that will be relatively safe from which the player can access the main maps that comprise the game.

Think of it like a training room where you can shoot some enemies, practice grappling, and just get comfortable with some of the main mechanics of the game before tackling a map.



There is a main chamber with floating platforms and plenty of surfaces you can swing around on. Branching off from the main chamber are pathways to other maps.



What you see here is concept art but we are about halfway through modeling/texturing this particular environment. When we have it lit and looking at least semi-decent in the engine we'll get some renders up for you.

In addition to the environments, we continue modeling and concepting new enemies. This is a smaller enemy that we've recently completed. The textures aren't totally complete yet but you can get an idea of how he looks in the engine from this screenshot:



Animations are up next for this NPC and another that we also have rigged. More are on the way.

In addition to this, we're doing some further development on concept work for our actual playable levels. We've did some rough sketches last year and have some basic ideas to work with but now we're going to translate that into actual spaces that are properly laid out for gameplay.

That's it for now!

The Devs
1 comments Read more

May 4

Dev Update

Hi everyone,

The work continues. We finally felt comfortable writing out a full description of the game. The overall length and scope of the singleplayer had been a bit vague as we weren't sure how big of a project we wanted this to be. We feel like the story works well and should be a satisfying experience. The total length is tough to estimate at this point but it should be in the neighborhood of 4-5 hours. So on the short side but we hope it will have some replay value.

Environment art continue to be the main area of focus. In addition the regular stream of concept art we've begun laying out actual levels. We're still trying to solve a number of problems with scale. The grappling mechanic allows the player to cover incredibly huge distances and so designing spaces that are fun to move around in as well as visually interesting is definitely a tough challenge.



We're also working on concept art, modeling, rigging and animating NPCs. We've shown some artwork before. It's been fun to bring some enemies off the page and into the game.

Here's one of these concept pieces we've shown before:



This NPC will be a fairly large enemy, highly mobile, and difficult to take down. We've got him modeled and rigged and are currently working on animations and AI.



Onward!

The Devs
3 comments Read more
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About This Game

There is no life. There is no hope. There is only the Grappledrome!

In the future, mankind leaves the flesh behind and uploads their minds to computers. But their digital paradise becomes a cyber hell when the Overlord, a malevolent artificial intelligence, arises and enslaves them all. For all eternity they are forced to compete in the Grappledrome for his twisted amusement!

Grappledrome is a tense, fast-paced multiplayer arena shooter built around a grappling/swinging movement mechanic - it's Unreal Tournament meets Bionic Commando. Soar through the map looking for the ideal weapon pickup before ambushing your victim from on high. Make spectacular escapes, swing past obstacles and find new angles to re-engage your enemy. Delight the Overlord as you kill each other for all eternity!

Key Features


  • Fast-paced, multiplayer combat
  • Unique grappling/swinging movement mechanic
  • Jetpack to get yourself out of trouble
  • Open, clutter-free maps that test your ability to shoot on the run
  • Unique weapon set with more on the way!
  • Offline play available in the form of Time Trial maps. Compete for the top spot on Steam leaderboards!

System Requirements

    Minimum:
    • OS: Windows 7 SP1
    • Processor: 2 GHz Dual-Core 64-bit CPU
    • Memory: 4 GB RAM
    • Graphics: DirectX11 Compatible GPU w/1GB Video RAM
    • DirectX: Version 11
    • Storage: 3 GB available space

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