Explore the randomly segmented structures of your nightmares in this roguelike psychological horror game. Be strategic and efficient while completing randomized objectives with very limited oxygen, all while being hunted by whatever is down there with you. Many mysteries await your presence.

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Kommer snart till Early Access

Utvecklarna av detta spel planerar att släppa det som ett pågående arbete och utveckla det med feedback från spelare.

Obs: Spel i Early Access är inte färdiga och kan eventuellt ändras ytterligare. Om du inte är sugen på att spela det här spelet i dess nuvarande tillstånd, bör du vänta och se om spelet utvecklas vidare. Läs mer.

Vad utvecklarna har att säga:

Varför Early Access?

“Im a first time developer, Early Access will help me get important feedback on my progress!”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“A rough estimate for the game's release will be around Q4 2024 or even extending towards 2025.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“Over the development of Early Access, the features that should be expected to be added along the way are as follows
  • Over 7 enemy types
  • 5 objective types with randomized parameters to keep things fresh
  • Variations in the hallways and rooms
  • An original soundtrack comprising of unnervingly out of place Smooth Jazz
  • Unexpected variance in world generation
  • Many many small details designed to gaslight you
  • Multiple rooms with plenty of enviornmental storytelling
  • Resource management involving heartrate and oxygen

The game's lore and story will be developed parrelel to Early Access, but outside of small hints and such, story content will be only added upon full release”

Hur är det nuvarande läget i versionen med Early Access?

“The game currently is not in a state for a full gameplay loop. Early Access will release as soon as I get that part done.

Current progress
  • Claustrophobia inducing hallways randomly generated to connect rooms
  • A strict run timer that you can only speed up
  • In-world UI representing vitals
  • Immersive in-helmet distortion filter

Kommer spelet att prissättas annorlunda under och efter Early Access?

“The more content I add, the pricier the game will be! I plan for the first Early Access release to not cost too much, with an average indie game price tag for the final release.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“All feedback is greatly appreciated and will be taken into account for future updates.

You can give feedback via Steam Discussion forums, the in-game feedback button, or DM me on twitter! [@AveGameDev]”
Läs mer
Det här spelet är ännu inte tillgängligt på Steam

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Om detta spel

"My gaze locks onto the forever upwards gaping maw of the abyss. God damn the sun, for it carelessly shines ever brighter than my dwindling hope of escaping this cancer of a labyrinth. It grows, it breathes, slowly. I fear the descent, for I know, Something Wicked Lies Beneath."

Something Wicked Lies Beneath is a roguelite horror game, where you mysteriously wake up after dying in the metal halls of.... somewhere.




Explore the randomized labyrinth, get a feel of your sorroundings before engaging with your objectives.





Retrieve the battery and drag it to the starting room. Beware, once this is done, there is no going back. You will be under constant pressure by your need to manage your oxygen, heartrate, and having to manually vent CO2.




Complete your listed randomized objectives. By now, the constant pressure surges as the labyrinth will begin playing mind games on you while you are harassed by the denizens from below.




Dying in this labyrinth is a garuntee, whether its from oxygen loss, encounter with an enemy, or other causes, It's just a matter of if you've completed the objectives that determines your "victory".





Once you die, you lose your progress ( unless you "won" ), repeat it over and over and over again.
Don't get too comfortable, there may be unexpected variations between runs.


List of key features
  • Over 7 enemy types
  • 5 objective types with randomized parameters to keep things fresh
  • Variations in the hallways and rooms
  • An original soundtrack comprising of unnervingly out of place Smooth Jazz
  • Unexpected variance in world generation
  • Many many small details designed to gaslight you
  • Multiple rooms with plenty of enviornmental storytelling
  • Resource management involving heartrate and oxygen
  • Claustrophobia inducing hallways randomly generated to connect rooms
  • A strict run timer that you can only speed up
  • In-world UI representing vitals
  • Immersive in-helmet distortion filter

Beskrivning av vuxet innehåll

Utvecklarna beskriver innehållet så här:

This game may contain distressing themes

the game is still in progress, so this will be updated as development goes along!

Systemkrav

    Minimum:
    • OS *: Windows 7
    • DirectX: Version 11
    Rekommenderade:
    • OS: Windows 10
    • DirectX: Version 12
* Från och med den 1 januari 2024 kommer Steam-klienten endast att ha stöd för Windows 10 och senare versioner.
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