KAGIDOKO is an experimental horror game where every jumpscare has a reason. Collect all keys, open all doors, and get out of that house... While being stalked by a pre-trained Deep Learning Gameplay AI.
Gameplay | KAGIDOKO
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Hvorfor tidlig adgang?

“Since this is one of the first games to feature "pure" Deep Reinforcement Learning Gameplay AI models as enemies, the early access version will serve as a public beta that will help me handle both technical and game design issues early in development.”

Hvor lang tid vil dette spil være i tidlig adgang?

“The game will be in early access state for about half an year, counting from Nov 2023.”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“I am currently working on adding features like : Steam Workshop (where you can change the ghost's appearance / jumpscare images), Procedural Level Generation, and the Open Sourcing of the AI training environment, so that players can try training their own AIs.

I'm working on the storytelling part also, and going to overhaul the whole system and the interface from scratch for that at some point.”

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“For now, there's only a few level with various gamemodes. In other words, there's still enough room for you to participate and shape the game into something better!”

Ændrer spillets pris sig under og efter tidlig adgang?

“The game will sell for half its full intended price.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“I am running a discord server which was live even before the release of the early access version, where you can speak freely with either gameplay-related or development-related subjects with other great players and developers.

I have enough funds to complete the project, and I'll never abandon a commercial project with my full name on it.”
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Om dette spil

"There's nowhere to hide from it. All the corridors will lead to a dead end.
But it will disappear... Only if you manage to look at it under the light."


In KAGIDOKO, you are not the one who are expected to hide.

Actually, you can't.

Instead, you need to predict where the ghost could be hiding, and look right at it...
Before it sneaks up right behind you for a jumpscare.

Once the ghost decides that you can no longer be jumpscared, it will disappear.
Just to come back later, of course.

Collect all keys, open all doors, don't get jumpscared, and get out of that house.

That's all. Good luck.

The AI model (brain) in this game is roughly 3MB in size,
while YOUR brain is... About 112 million times larger than that.


Human brains are much smarter, larger, and complex than you think.
You have already outsmarted the AI by 112 million times while you are reading this.

This game is not meant to demonstrate AI supremacy or anything,
but is meant to provide continuous, unabstracted gameplay using neural networks.

In other words, I wanted a game where I literally put a real life mosquito in the game,
to make it act as the ghost for us 60 frames per second. And boom, here it is!

Systemkrav

Windows
macOS
    Minimum:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem: Windows 10
    • Processor: Intel i5 / AMD Ryzen 5
    • Hukommelse: 6 GB RAM
    • Grafik: GTX 1050
    • Diskplads: 2 GB tilgængelig plads
    Anbefalet:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem: Windows 10
    • Processor: Intel i7 / AMD Ryzen 7
    • Hukommelse: 8 GB RAM
    • Grafik: RTX 1070
    • Diskplads: 2 GB tilgængelig plads
    Minimum:
    • Styresystem: macOS Big Sur
    • Processor: Intel i5 / Apple M1
    • Hukommelse: 6 GB RAM
    • Diskplads: 2 GB tilgængelig plads
    Anbefalet:
    • Styresystem: macOS Ventura
    • Processor: Apple M2
    • Hukommelse: 8 GB RAM
    • Diskplads: 2 GB tilgængelig plads

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