Survivor platformer. Action Roguelite. You are trapped in a distorted space city. You need to survive and return home. Standing in your way are hordes of techno-mutants. And something strange is going on in this space city.
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Uitgavedatum:
13 aug 2024
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Vroegtijdige toegang

Krijg direct toegang om te spelen en raak bij dit spel betrokken tijdens het ontwikkelingsproces.

Opmerking: Dit spel in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'In the Early Access format, we will develop the game together with the community.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'9-12 months'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'We plan to create more characters, enemies, locations and skills. Also we are thinking about different modes.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'2 characters, 15 enemies, 3 bosses, 2 locations'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'No'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'Answer questions, drive communication in Steam Community Hub and our Discord server and do the best survivor platformer in the world.'
Meer informatie
Dit spel is nog niet beschikbaar op Steam

Geplande uitgavedatum: 13 aug 2024

Dit spel zal beschikbaar zijn over ongeveer 2 weken

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Over dit spel

Adrenaline Rampage is a survivor platformer game with platformer and roguelite mechanics. The main focus of the game is on run 'n gun gameplay.



The game takes place in a captured space city. To win the race, you need to reach the final boss and defeat him. Then, perhaps, you can take control of the station and return home.


Key Features
- Combination of survivor and platformer genres
- Procedural level generation


Weapons
Character weapons are basic skills that can be anything. It's not always a 'gun' in hand. It can be some kind of superpower, a character trait.
Weapons can usually be upgraded to a super-powerful evolution.


Each character skillfully uses their unique weapons: from axes to high-tech rifles. What unites them is one thing: they are all incredibly deadly! And many want to return home.

Skills
Skills are special abilities that help characters fight enemies and survive. Energy shield, health regeneration, personal drones, and much more — over 60 different skills in total.



Enemies
All the inhabitants of the space city 'Atum' have turned into bloodthirsty techno-mutants, banding together in large packs and attacking everything alive in their path. How and why this happened is unknown. Perhaps we will solve this mystery someday.



Simple RPG character progression system:
Experience drops from enemies.
Experience levels up the character.
Each character level grants one skill point.
Loot in the form of boosters and additional skill points is scattered across the levels.



Characters
Each character has a unique set of skills, characteristics, and weapons. This allows for creating unique builds for a varied and enjoyable gameplay experience.

Locations
Locations represent different parts of the space city. The city is very large and constantly changing. Something very strange is happening here.

Difficulty Levels
The game plans to have 6 to 20 difficulty levels for each location. With each difficulty level, enemies become more dangerous. Surviving will become increasingly difficult.

Resources
Resources are various materials that can be dropped from enemies or found in levels. Resources are needed to upgrade characters and the base.


Gameplay Cycle:
A run consists of 20 levels of about one minute each.
You can upgrade your character between levels.
Between runs, you can upgrade the base and characters (meta game).
Achievements are unlocked after runs.
Major achievement rewards:
- characters,
- skills,
- locations,
- difficulty levels,
- resources,
- base development.


Base Development
Base development involves increasing the size of the base. The larger the base, the more places open up for character upgrades. Resources are needed for base development and character upgrades.

Persistent Progress
Although each run starts from scratch, base improvements remain forever - this is roguelite:
- characters,
- skills,
- locations,
- difficulty levels,
- resources,
- base development.

Backstory
The space city 'Atum' was the pinnacle of human engineering. In the endless pursuit of knowledge and a craving for distant stars, people managed to create a place where the best minds of humanity could conduct the boldest experiments. And this played a cruel joke on them - one of the experiments got out of control, and 'Atum' simply disappeared as if it never existed. Any attempts to understand what happened or locate the lost city were thwarted by the highest secrecy walls and dead radio silence on all frequencies.
Thirty years later, 'Atum' suddenly appeared near the Confederation's border base.
The special unit 'Adrenaline Rampage' was sent for reconnaissance. The unit successfully landed. After which 'Atum' disappeared along with the unit and now no one knows where 'Atum' and 'Adrenaline Rampage' are located.

Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Geheugen: 8 GB RAM
    • DirectX: Versie 11
    • Opslagruimte: 1 GB beschikbare ruimte
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem

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