Bodycam is the first tactical multiplayer FPS with a true body-camera view in Unreal Engine 5. Close-quarters combats feel raw and loud. Every angle, callout, and bullet matters. Play Deathmatch, Team Deathmatch, and Body Bomb on photoreal maps where teamplay, tactics, and clutch skill are key.

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鑑賞家評論

情報型
來自 VaporLens 5 月 7 日

「Despite realistic gunplay and impressive graphics, this game suffers from poor optimization, server instability, and repetitive gameplay, limiting its fun.」

搶先體驗遊戲

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備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「We are Luca and Leo, two French developers who started creating games many years ago. We released Bodycam at 17 and 20 years old. What began as a small personal project quickly evolved. We wanted to push the limits of Unreal Engine, and we are proud to have been among the first developers to showcase its photorealistic capabilities.

Bodycam has since grown into an ultra-realistic multiplayer FPS built with the most advanced technologies. What players experience today is already a strong foundation, but the game will continue to evolve significantly over time.

We chose Early Access for several reasons:

  • Community Support: Your involvement is essential. By joining Early Access, you can directly influence the evolution of Bodycam and help improve the experience. Your feedback guides our work and helps make the game more immersive and exciting.

    Community suggestions are always taken into account. This approach helped us gather more than 250,000 players on Discord and across our social platforms. Our roadmap evolves constantly with community requests added directly into it.

  • Continuous Improvement: Our goal is to build the ultimate ultra-realistic tactical FPS. Your feedback helps us fix issues, polish gameplay, add new modes, expand the arsenal, create new maps, and continuously refine the experience.

  • Engagement and Collaboration: We are very close to our community. Daily discussions, reports, and suggestions help keep the game aligned with player expectations. Bodycam grows with its community.

What started with just two people has now grown into a team of more than 100 passionate contributors working on the project and its ambitions. We will always be grateful for the trust and support you give us.

Join us in Early Access and help shape the future of Bodycam!

這款遊戲的搶先體驗時間大約會持續多久?

「We anticipate that Bodycam will remain in Early Access for several years. The duration depends on community feedback and the improvements we plan to introduce. Our goal is to let the game grow step by step, with regular updates during Early Access and even after the official release.

The final version will be significantly more complete, with many additional features, content expansions, and refinements that will enhance the overall experience.」

正式版預計會與搶先體驗版有何不同?

「Bodycam is already in an advanced state, with high-end graphics and solid, intuitive gameplay. However, we still have a lot of work ahead of us to bring the game to its full potential.
Our vision is for the final version to be richer, more polished, and more complete, while staying true to the ultra-realistic identity that defines Bodycam.」

搶先體驗版目前的開發進度如何?

「The current Early Access version of Bodycam is already well advanced. The core experience is fully playable, stable, and provides a strong foundation that will continue to grow over time.

  • Gameplay: An immersive, realistic (but not a simulation), and intense FPS focused on teamplay and tactical decision-making.
  • Graphics: Photorealistic visuals powered by Unreal Engine 5 and Megascans, using next-generation rendering technologies.
  • Game Modes: Around 5 to 10 modes available depending on the period, including Deathmatch (up to 10 players), Team Deathmatch (5v5), and the competitive Body Bomb mode (5v5). Additional modes will be added during Early Access.
  • Weapons: A selection of about ten weapons including shotguns, SMGs, assault rifles, flashbangs, and grenades, with more coming in future updates.
  • Maps: Multiple environments such as urbex buildings, shooting ranges, airsoft fields, forests, and seasonal maps. New Zombie maps are released during Halloween events.

遊戲售價在搶先體驗期間前後會有所變動嗎?

The price of Bodycam could change after early access. We want to offer a quality gaming experience at an affordable price.」

在開發過程中,您打算如何與社群互動?

「We involve the community at every stage of Bodycam’s development.

We release regular updates, patches, and improvements, and we carefully listen to all constructive feedback from players. Our goal is to build a game that truly meets the expectations of FPS fans, and Early Access is the best way to achieve this together.

All players are invited to share their suggestions, reports, and ideas through our community channels. We read everything, and community feedback directly shapes our roadmap and our priorities.

We regularly post devlogs, trailers, and update breakdowns on YouTube so players can follow the progress of the game. We are present on many platforms, but Discord and YouTube remain the most active places where we interact with our community.」
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關於此遊戲

Bodycam is the first ultra-realistic multiplayer FPS that was designed to push the limits of photorealism, delivering a true body-camera view that immerses players in the intensity of authentic combat.

See combat through the lens. You step in with a body-camera view. Close-quarters firefights hit raw and loud. Every angle you hold, every callout you make, every bullet you send matters. Miss a check and you feel it.

Bodycam pushes you to slow down, think through your tactic, and commit. Always stay alert, your reflexes count. You read space, time your move, and clear the threat.

Modes in Early Access

  • Deathmatch

  • Gun Game

  • Team Deathmatch

  • Body Bomb

  • Hardpoint

  • Zombies

The multiplayer modes focus on close-up battles, clear positions, and simple team coordination. Make a plan, keep your noise down, and hit the first clean shot.

Key Features

  • True body-camera perspective that changes how you read corners and move under pressure

  • Photoreal UE5 visuals with advanced lighting, materials, and effects that heighten awareness and consequence

  • Lethal, grounded gunplay where recoil, timing, and discipline decide outcomes

  • Immersive audio with realistic reverb and occlusion rewarding players who listen

  • Tactics first, clutch possible win rounds with coordination, or swing them with sharp reflexes

  • Tight, layered environments that punish sloppy movement and reward precision

Early Access Roadmap

We’re building forward with the community. Planned improvements include performance, online stability, and balance. Upcoming additions will feature new modes, more maps, and a deeper realistic experience. Follow the news to learn more throughout the Early Access.

Early Access Note

Bodycam is under active development. What you play today is a strong foundation that will keep evolving. Your feedback helps us set priorities and refine the feel of the game. Tell us what works, what needs improvement, and what you’d love to see next.

Bodycam was originally created by two French game enthusiasts who were only 17 and 20 when the project began. Today, it has grown into an independent studio that has become much bigger, and we’re proud to be supported by a community that believes in the game and in the entrepreneurial adventure behind it.

成人內容說明

開發者表示產品內容如下:

Game contains shooting and killing events of other players as it involves gunfights in order to progress in the game.

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10/11
    • 處理器: AMD Ryzen 7 3700X, Intel Core i7-9700K
    • 記憶體: 8 GB 記憶體
    • 顯示卡: AMD Radeon RX 5700 (8 GB), NVIDIA GeForce RTX 2070 (8 GB)
    • 網路: 寬頻網際網路連線
    • 儲存空間: 50 GB 可用空間
    • 備註: SSD Recommended
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10/11
    • 處理器: AMD Ryzen 7 3800X, Intel Core i7-10700K
    • 記憶體: 16 GB 記憶體
    • 顯示卡: AMD Radeon RX 6600 XT (8 GB), NVIDIA GeForce RTX 3060 (12 GB)
    • 網路: 寬頻網際網路連線
    • 儲存空間: 50 GB 可用空間
    • 備註: SSD Recommended

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