A medieval kingdom builder focused on society, stability, and long-term consequences. Shape a living realm where trust matters more than expansion. Earth of Oryn will be in Early Access.

Sign in to add this item to your wishlist, follow it, or mark it as ignored

Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I'm a solo developer working on an ambitious kingdom‑builder that merges city‑building, resource management, RTS battles and story‑driven campaigns. I want players to be able to construct walls brick‑by‑brick, build geared machinery, modify terrain elevation and create their own politics and religions.
Early Access allows me to involve the community early so I can balance these systems, tune the AI and improve the interface based on real feedback. Playtesters are already helping me find bugs and refine mechanics and I want to continue that open dialogue so the final game reflects what players enjoy most.”

Approximately how long will this game be in Early Access?

“When I think about the timeline, I prefer to keep things flexible.
I'm not interested in rushing a complex project just to meet a date. Instead, I intend to keep the game in Early Access for as long as it takes to make it stable and enjoyable. If those features need more time, I'll happily extend the process, and I'll use the community's feedback to guide when it feels ready to graduate to a full release.”

How is the full version planned to differ from the Early Access version?

“In the Early Access build I'm giving players a vertical slice of the game to try out the core mechanics. The finished version will expand on every front:

Game modes: Early Access offers a random mission mode and a basic creative mode for experimenting with building and combat. For 1.0 I plan to add full campaigns with branching stories and more robust creative tools so you can tweak world parameters, generate unique maps and jump between "god‑mode" building and play

Content: I'm starting with one civilization and a limited set of missions and props. The full release will add more civilizations, new buildings, props, behaviours and scripted missions, along with additional biomes and architectural styles.
I want players to have a wide palette of materials and decorative pieces to craft unique towns and castles.

Systems and mechanics: Early Access includes the foundations of the economy, construction and combat systems, but some mechanics like law, tax and religion are still missing. By 1.0 I aim to layer in these deeper systems, expand unit types and AI behaviours and flesh out technology and production chains.

The overarching goal for the final version is to offer complete gameplay loops from founding a settlement to defending it and steering its culture with enough content and replayability to keep players engaged for plenty of hours.”

What is the current state of the Early Access version?

“You can play missions with the first civilization. The mission mode lets you pick a scenario and seed to unlock more challenges. The building tools have been overhauled: you can drag out roads and walls, use a mini grid for fine placement and reshape terrain with a landscaping tool. Resource management is functional. You handle production chains, craft goods, set up road and trade.
Citizens and props have auras that influence their surrounding.
There's a dashboard that displays lists and charts about your kingdom.
Combat features is working with infantry and archers.

Will the game be priced differently during and after Early Access?

“When 1.0 launches the price might be adjusted to reflect the new campaign and additional systems. Anyone who buys during Early Access will get all updates and the final game at no extra cost.”

How are you planning on involving the Community in your development process?

“Community feedback drives my roadmap. Backers have been beta testing since January 2024 and can submit bug reports through an in‑game tool. I post detailed dev logs on the Steam page listing what's changed and what I’m working on.
I invite players to join the official Discord where they can discuss the game, vote in polls and chat directly with me.
I also share progress videos on YouTube and quick previews on X/Twitter, Instagram and TikTok.
Early feedback has already led to major UI and gameplay improvements.
I plan to keep iterating on features like missions, civ balance and localisation based on player input.”
Read more
Check out the entire Stray Fawn Studio collection on Steam

Download Earth of Oryn Demo

This game is not yet available on Steam

Planned Release Date: Jan 19, 2026

This game plans to unlock in approximately 11 days

Interested?
Add to your wishlist and get notified when it becomes available.
Add to your wishlist
 
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

ABOUT THIS GAME

Earth of Oryn is a medieval kingdom-building game where you don’t just place buildings, you shape a society.

Developed by a single developer, the game focuses on systemic interactions, readability, and long-term consequences rather than rapid expansion or spectacle.

You are responsible for the growth, stability, and survival of a developing realm.
Every decision affects your population’s trust, tolerance, and cohesion over time.

Earth of Oryn is currently in Early Access. Core systems are playable, but content, depth, and clarity are still evolving.

🏰 Build and shape a living kingdom

Plan settlements across varied terrain, manage production chains, and adapt to environmental constraints.
Growth brings opportunity but also increasing pressure on your society.

Expanding too quickly can lead to shortages, instability, and long-term consequences.

👥 Manage your population, not just resources

Your population is more than a set of numbers.
Citizens have needs, expectations, and limits to what they will tolerate.

Living conditions, access to resources, and your priorities as a ruler directly influence stability and trust.

⚖️ Decisions with lasting consequences

Some decisions have immediate effects.
Others reshape your kingdom slowly, over years.

Not every outcome is predictable, and not every problem has a clean solution.

🌍 A grounded medieval world

Earth of Oryn is designed to feel grounded and coherent rather than spectacular.
The focus is on atmosphere, scale, and systemic consistency, not action or combat.

🚧 EARLY ACCESS INFORMATION

Why Early Access?

Earth of Oryn is entering Early Access to continue development with real player feedback.

While the core gameplay foundation is playable, many systems are still incomplete, experimental, or lacking depth.
Early Access allows development to remain focused, realistic, and transparent, without overextending scope too early.

Current state of the game

At the start of Early Access, the game offers:

  • A playable city-building and population management core

  • A sandbox experience centered on survival, stability, and growth

  • Several hours of gameplay depending on playstyle

The experience is not content-rich yet, and many mechanics will continue to evolve.

What is not available yet

[OPTIONAL IMAGE — neutral environment or abstract visual]

At launch, Earth of Oryn includes:

  • One biome

  • One civilization

The following features are planned for the future but are NOT available yet:

  • No campaign or narrative mode

  • No military systems or combat

  • No bridges, aqueducts, advanced machinery, or large infrastructure

  • No advanced system to create building models from scratch

  • No gear, equipment, or character customization

  • No hunting or fishing systems

  • No religion or cult creation systems

  • No political decision-making systems

  • No creative or sandbox-only mode

During Early Access, development will focus on deepening existing systems first, before expanding content or scope.

Who should buy now?

Buy Earth of Oryn in Early Access if you:

  • Enjoy early-stage city builders

  • Are interested in long-term systemic development

  • Are comfortable with iteration, rough edges, and change

If you are looking for a polished, feature-complete experience, it is recommended to wait.

🧪 DEMO & EARLY ACCESS ALIGNMENT

The demo represents an early slice of Earth of Oryn.

The Early Access version builds on this foundation but remains limited in scope.
The demo should be considered a technical and systemic preview, not a representation of the final game.

🔭 LONG-TERM VISION (EARLY ACCESS)

Some of the visuals below represent artistic direction and long-term vision, not gameplay currently available in the Early Access version.

These elements are shared to communicate the intended tone, scale, and atmosphere of the project not as a promise of features or timelines.

Development priorities may change based on technical constraints and player feedback.

“4 Biomes — not playable yet”

“Advanced building — not playable yet”

“Evolving cities — not playable yet”

“Advanced siege — not playable yet”

“Full sandbox mode — not playable yet”

🛠 DEVELOPMENT PHILOSOPHY

Development focuses on:

  • Improving clarity and usability

  • Deepening meaningful choices and consequences

  • Stabilizing and refining core systems before adding new ones

The project is developed with a long-term perspective, prioritizing stability, consistency, and trust between developer and players.

A note from the developer

Earth of Oryn is developed by a single developer with a long-term vision in mind.

Early Access is an opportunity to shape the game together, refine its direction, and build something that can grow over time at a sustainable pace.

System Requirements

Windows
macOS
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows® 10, Windows® 11
    • Processor: Quad Core Processor
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 1060
    • Storage: 3 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows® 10, Windows® 11
    • Processor: Quad Core Processor
    • Memory: 16 GB RAM
    • Graphics: Geforce RTX 2070
    • Storage: 3 GB available space
    Minimum:
    • OS: macOS 10.13 or newer
    • Processor: Quad Core Processor or Apple m1
    • Memory: 8 GB RAM
    • Graphics: AMD GPUs or Apple M1
    • Storage: 3 GB available space
    Recommended:
    • OS: macOS 10.13 or newer
    • Processor: Quad Core Processor or Apple m1
    • Memory: 16 GB RAM
    • Graphics: AMD GPUs or Apple M1
    • Storage: 3 GB available space
There are no reviews for this product

You can write your own review for this product to share your experience with the community. Use the area above the purchase buttons on this page to write your review.